Golem: Difference between revisions

35 bytes removed ,  6 March 2025
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<u>Lifespan</u>: Unknown}}
<u>Lifespan</u>: Unknown}}


Formed of clay and stone, formed of sticks and bones, golems are constructed humanoids that have only recently come into existence thanks to the advent of magic. By sculpting a humanoid form and then binding it to a magical source, a golem is born. While animated objects are not very uncommon, true golems — which can act and reason independently of their creators — are exceptionally rare.
Formed of clay and stone, formed of sticks and bones, the lifeblood of a golem flows as magic from the Five Sources. An arcane spark, a divine gleam, a primal mark, an occult scream, or a psionic soul resides within.  


Golems are born when powerful magic-users awaken Essence in an inanimate object, or an amalgamation of such objects assembled into roughly humanoid form. The exact process by which individual casters do this depends upon the source of their magic. This, in turn, typically affects the golem’s specific capabilities and personality.
By sculpting a humanoid form and then binding it to a magical source, a golem is born. While animated objects are not very uncommon, true golems – which can act and reason independently of their creators – are relatively rare.  
 
The exact process by which individual casters assemble golems depends upon the source of their magic and their personal expertise. A golem’s physical and magical composition typically affects the golem’s specific capabilities and personality.


===A Golem's Creator===
===A Golem's Creator===
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With rare exception, a caster is only ever able to create one golem in their lifetime due to the intense amount of magical energy that goes into creating life from inanimate matter. This often means that a golem and its creator share an intense bond, either as great friends or terrible adversaries (as in the case of poor Viktor Shelley, who created the first golem).
With rare exception, a caster is only ever able to create one golem in their lifetime due to the intense amount of magical energy that goes into creating life from inanimate matter. This often means that a golem and its creator share an intense bond, either as great friends or terrible adversaries (as in the case of poor Viktor Shelley, who created the first golem).


When making a golem character, consider who created you. Typically, a caster will want to keep a golem around for protection or companionship. If this is the case, how do you feel about your creator? Are you friends, or is your relationship more like that of a parent and child or an employer and hired hand? Do you want to remain with your creator or set out to live your own life?
When making a golem, consider who created you. Typically, a caster will want to keep a golem around for protection or companionship. If this is the case, how do you feel about your creator? Are you friends, or is your relationship more like that of a parent and child or an employer and hired hand? Do you want to remain with your creator or set out to live your own life?


Alternatively, sometimes the creation of a golem is a process that a caster is not yet prepared for, and the process kills the caster, propels them into another plane of existence, or some other dramatic fate.
Alternatively, sometimes the creation of a golem is a process that a caster is not yet prepared for, and the process kills the caster, propels them into another plane of existence, or some other dramatic fate.
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|'''Magically Constructed Nature'''  
|'''Magically Constructed Nature'''  
|You do not need to eat, but must drink, breathe, and sleep like any other creature. You might speak with your MC about what specifically you need to drink: perhaps you survive on olive oil, petroleum, low-viscosity lava, or some other unusual fluid.
|You do not need to eat, but must drink, breathe, and sleep like any other creature. You might speak with your MC about what specifically you need to drink: perhaps you survive on olive oil, petroleum, low-viscosity lava, or some other unusual fluid.
Additionally, you make two choices that reflect the materials that you are made of and how you were created. Choose your primary material and life source.
|-
|'''Unique Composition.'''
|Make two choices that reflect the materials that you are made of and how you were created. Choose your primary material and life source and gain bonus 1st level features based on your selections.
|}
|}


===== Primary Material =====
===== Primary Material =====
Choose whether you are primarily constructed out of plant matter, clay, or bone. Gain the corresponding feature at level 1.
Choose whether you are primarily constructed out of plant matter, clay, or bone. This choice grants you the following benefit:
{| class="wikitable"
{| class="wikitable"
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|'''Bone'''
|'''Bone'''
|'''Vestigial Life'''
|'''Vestigial Life'''
|Your body recalls that it once lived as some kind of mortal. When you receive magical healing from another creature, you regain 2 additional HP.
|Your body recalls that it once lived as some kind of mortal. When you receive magical healing from another creature, you regain +2 HP.
|-
|-
|'''Clay'''
|'''Clay'''
|'''Oozing Movement'''
|'''Oozing Movement'''
|(1/Rest) You may cause your body to melt into an oozing substance the consistency of putty. This allows you to squeeze through areas as small as 1 ft wide. When you use this feature, it costs 2 AP to activate and lasts for a number of rounds equal to your END+1 (min 1 round). While using this feature, you cannot make attacks or interact with objects.  Your health and defenses are unaffected. You may end this form early if you wish, costing no AP.
|Gain the Oozing Movement ability.
If this ability ends while you are still transformed, you immediately reform in the nearest unoccupied space and take 1d10 blunt damage.
 
* '''Oozing Movement (1/Rest).''' Spend 2 AP to cause your body to melt into an oozing substance the consistency of putty for a number of rounds equal to your END+1. You may squeeze through areas as small as 1 inch. While using this ability, you cannot make attacks or interact with objects. You may end this form early, costing no AP. If this ability ends while you are in a space smaller than you could normally fit, you immediately reform in the nearest unoccupied space and take 1d10 blunt damage.
|-
|-
|'''Plant Matter'''
|'''Plant Matter'''
|'''Minor [[Photosynthesis]]'''
|'''Minor Photosynthesis'''
|When you Recoup in nonmagical sunlight, you may gain Shield HP equal to your END.
|When you Recoup in nonmagical sunlight, you gain Shield HP equal to your END.
|}
|}