Jotun Berzerker: Difference between revisions

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(Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' Jotun are a lineage of humanoid giants that dwell in the northern reaches of Gathandia. They resemble humans or dwarves, although they loom more than twenty feet tall on average. Jotun skin tones range from those of humans to various hues of blue and gray. Their hair tends to be white or silver, regardless of their age. Jotun generally keep to their own, living in nomadic clans that travel across tundras an...")
 
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__NOAUTOLINKS__
__NOAUTOLINKS__
''Source: Harker's Guide to Vampire Hunting''
''Source: Harker's Guide to Vampire Hunting''



Latest revision as of 20:20, 17 February 2025

Source: Harker's Guide to Vampire Hunting

Jotun are a lineage of humanoid giants that dwell in the northern reaches of Gathandia. They resemble humans or dwarves, although they loom more than twenty feet tall on average. Jotun skin tones range from those of humans to various hues of blue and gray. Their hair tends to be white or silver, regardless of their age.

Jotun generally keep to their own, living in nomadic clans that travel across tundras and through northern mountain ranges. It is not unheard of for jotun to live among other humanoid settlements, but given the significant disparity in their size this is quite uncommon.

Jotun Berzerker
Monster Level: 18
Huge (Tall). Giant Humanoid
STR DEX END AWR INT CHA
7 2 7 6 0 0
Ref: 12 Fort: 17 Ant: 16 Log: 10 Will: 10
Armor Rating 10 (17 with Tough) Resist Physical 3 Immune Cold
Hit Points 185 Traits Iron Will
Speed 40 ft
Skills (STR) Athletics +12, Applied Force +12, Menacing +8; (END) Forced March +12
Features
Tireless. If the Jotun Berzerker must make a check to avoid Fatigue, it can roll 2d20 and take the higher.

Mountain Survivor. The Jotun Berzerker is Immune to the effects of extreme cold and extreme elevation.

Reckless. The Jotun Berzerker may choose to gain +1 TA on all of its attacks on a given turn. If it does, then it gains Vulnerable Damage 1 until the start of its next turn. When Bloodied, it must use this feature.

Actions
On each of the Jotun Berzerker’s turns, it may take one of the following sets of actions.
  • Take two Tier 1 actions.
  • Take one Tier 2 action.
Tier 1 Actions
Move. The Jotun Berzerker can move up to its speed.

Greataxe. Reach 15 ft Two-Handed Weapon. +7 vs AR. Hit: 20 (2d12+7) sharp and 7 (2d6) cold.

Javelin. Thrown 90 ft One-Handed Weapon. +7 vs AR. Hit: 18 (2d10+7) sharp and 7 (2d6) cold.

Tier 2 Actions
Boulder. Thrown 60 ft Two-Handed Weapon. +7 vs the REF of each creature in a 5 ft radius. Hit: 39 (6d12) blunt and the creature is Prone and Stunned until the end of its next turn. Miss: The creature is Prone.

Rend (Recharge 6). 15 ft Cone Two-Handed Weapon. +7 vs the AR of each creature in the cone. Hit: 27 (2d12+7) sharp and 7 (2d6) cold. Miss: 7 (2d6) cold and the creature falls Prone. Crit: The creature is also Chilled until the start of its next turn.

Reactions
Preempt (1/Round). The Jotun Berzerker may make a melee attack against a creature that moves into 15 ft reach of it.