Spineclot: Difference between revisions
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Various demons, devils, and other fiendish entities have often plagued Ancerra from the plane of Inferno and its four sub-planes: Cholereth, Melaneth, Phlegmereth, and Sanguineth. Since Dracula’s rise, the plane of Hell has also birthed innumerable fiends. Shadowcroft’s arrival in Ancerra’s planar orbit has introduced even more fiendish creatures to Ancerra. | Various demons, devils, and other fiendish entities have often plagued Ancerra from the plane of Inferno and its four sub-planes: Cholereth, Melaneth, Phlegmereth, and Sanguineth. Since Dracula’s rise, the plane of Hell has also birthed innumerable fiends. Shadowcroft’s arrival in Ancerra’s planar orbit has introduced even more fiendish creatures to Ancerra. | ||
== | == Spineclot == | ||
Spineclots appear as insectoids, with mandibles, segmented eyes, and antennae. Impish little demons riddled with quills much like a porcupine, spineclots have a grotesque, slimy texture and an off-putting maroon coloration. Their capacity to dislodge their quills and fire them at unsuspecting foes offers a nasty surprise. | Spineclots appear as insectoids, with mandibles, segmented eyes, and antennae. Impish little demons riddled with quills much like a porcupine, spineclots have a grotesque, slimy texture and an off-putting maroon coloration. Their capacity to dislodge their quills and fire them at unsuspecting foes offers a nasty surprise. | ||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" |Spineclot | ||
|- | |- | ||
| colspan="6" |''Monster Level: 2'' | | colspan="6" |''Monster Level: 2'' | ||
Latest revision as of 15:52, 17 February 2025
Source: Harker's Guide to Vampire Hunting
Various demons, devils, and other fiendish entities have often plagued Ancerra from the plane of Inferno and its four sub-planes: Cholereth, Melaneth, Phlegmereth, and Sanguineth. Since Dracula’s rise, the plane of Hell has also birthed innumerable fiends. Shadowcroft’s arrival in Ancerra’s planar orbit has introduced even more fiendish creatures to Ancerra.
Spineclot
Spineclots appear as insectoids, with mandibles, segmented eyes, and antennae. Impish little demons riddled with quills much like a porcupine, spineclots have a grotesque, slimy texture and an off-putting maroon coloration. Their capacity to dislodge their quills and fire them at unsuspecting foes offers a nasty surprise.
| Spineclot | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Small. Fiend (Occult) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 3 | 2 | 2 | -3 | -2 |
| Ref: 13 | Fort: 12 | Ant: 12 | Log: 7 | Will: 8 | |
| Armor Rating 13 | Immune Burning, Bleeding, Occult | ||||
| Hit Points 12 | Vulnerable Silvered Weapons 2 | ||||
| Speed 30 ft, Climb 30 ft | Senses Darkvision 60 ft | ||||
| Skills (DEX) Sneaking +4 | Traits Immutable | ||||
| Features | |||||
| Unnatural Recourse. When a creature crits against the Spineclot, that creature takes 3 (1d6) necrotic damage.
Ambush. The Spineclot has an additional +4 bonus to initiative. When the Spineclot hits a creature that has not yet acted in Initiative, it deals +3 (1d6) necrotic damage. | |||||
| Actions | |||||
On each of the Spineclot’s turns, it may take one of the following sets of actions.
| |||||
| Tier 1 Actions | |||||
| Move. The Spineclot can move up to its speed.
Claws. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. Spines. Ranged 40 ft Natural Weapon. +3 vs REF. Hit: 2 (1d4) sharp and 5 (1d6+2) necrotic. | |||||