Mage: Difference between revisions

242 bytes added ,  9 February 2025
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|'''Occultist'''
|'''Occultist'''
|Mage Entry
|Mage Entry
|Gain the Initiate of the Occult talent if you did not already have it. If you already have it, gain +5 SP and +1 Occult Power instead''.'' Mage talents with the occultism tag give you +1 to both Arcane and Occult Power instead of just to Arcane Power, including this talent.
|Gain the Initiate of the Occult talent if you did not already have it. If you already have it, gain +5 SP and +1 Occult Power instead. Mage talents with the occultism tag give you +1 to both Arcane and Occult Power instead of just to Arcane Power, including this talent.
|''Mage, Occultism''
|''Mage, Occultism''
|-
|-
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Gain the Essence Surgery ability.
Gain the Essence Surgery ability.


'''Essence Surgery.''' For 1 AP, roll your blade's damage die, lose that many SP, and gain that much Shield HP. (1/Recoup)
* '''Essence Surgery (1/Recoup).''' For 1 AP, roll your blade’s damage die, lose that many SP, and gain that much Shield HP.
|''Mage, Occultism''
|''Mage, Occultism''
|-
|-
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You gain the following Sacrifice ability.
You gain the following Sacrifice ability.


'''''Bloodlet:''''' You exsanguinate the creature, bleeding it dry. Gain a number of “Sanguine Charges” equal to your INT. You may use a Sanguine Charge by spending 1 AP,  gaining 1d6 Shield HP, or if you are Bloodied, +1d6 HP.
* '''''Bloodlet:''''' You exsanguinate the creature, bleeding it dry. Gain a number of “Sanguine Charges” equal to your INT. You may use a Sanguine Charge by spending 1 AP, gaining +1d6 Shield HP, or if you are Bloodied, +1d6 HP.


You may only have one Sacrifice ability active at a time. If you use another Sacrifice ability or Take a Rest, your active Sacrifice ability expires.
You may only have one Sacrifice ability active at a time. If you use another Sacrifice ability or Take a Rest, your active Sacrifice ability expires.
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It has Darkvision 60 ft and has the auditory and tactile senses of an average humanoid. It cannot physically interact with objects and has a speed of 20 ft, hovering 2 ft above the ground.
It has Darkvision 60 ft and has the auditory and tactile senses of an average humanoid. It cannot physically interact with objects and has a speed of 20 ft, hovering 2 ft above the ground.


Your familiar may occupy the space of a willing creature, granting that creature the Concealed condition.
Your familiar may occupy the space of a willing creature, granting that creature the Concealed condition.  


You may spend 1 AP to briefly glimpse the world through your familiar's senses.
You may spend 1 AP to briefly glimpse the world through your familiar’s senses.
|''Mage, Occultism''
|''Mage, Occultism''
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|-
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|Precision Cast, Bloodlet
|Precision Cast, Bloodlet
|You have the following Sacrifice ability.
|You have the following Sacrifice ability.
'''''Psychic Ward:''''' You remove and consume the target creature's brain. Until you Take a Rest or use another Sacrifice ability, you may use your LOG in place of your REF, and your WILL in place of your FORT.
 
* '''''Psychic Ward:''''' You remove and consume the target creature’s brain. Until you Take a Rest or use another Sacrifice ability, you may use your LOG in place of your REF, and your WILL in place of your FORT.
|''Mage, Occultism''
|''Mage, Occultism''
|-
|-
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|Psychic Ward
|Psychic Ward
|You have the following Sacrifice ability.
|You have the following Sacrifice ability.
'''''Death by a Thousand Cuts:''''' You slowly kill your Sacrifice creature in the most deliberately painful way possible. The next time you roll Initiative and this Sacrifice ability is still active, your crit range with your ritual blade increases by +2. The first time you crit with your ritual blade while this Sacrifice is still active, the target creature also gains Bleeding 2d4.
 
* '''''Death by a Thousand Cuts:''''' You slowly kill your Sacrifice creature in the most deliberately painful way possible. The next time you roll Initiative and this Sacrifice ability is still active, your crit range with your ritual blade increases by +2. The first time you crit with your ritual blade while this Sacrifice is still active, the target creature also gains Bleeding 2d4.
|''Mage, Occultism''
|''Mage, Occultism''
|-
|-
|'''Arcane Parry'''
|'''Arcane Parry'''
|Death by a Thousand Cuts
|Death by a Thousand Cuts
|When you are hit by an attack roll that targets only you, you may spend 1 Reactive AP and X SP to reduce the attack roll by X. (2/Recoup)
|Gain the Arcane Parry ability.
 
* '''Arcane Parry (2/Recoup).''' When you are hit by an attack roll that targets only you, you may spend 1 Reactive AP and X SP to reduce the attack roll by X.
|''Mage, Occultism''
|''Mage, Occultism''
|-
|-
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|'''Vengeful Stare'''
|'''Vengeful Stare'''
|Precision Cast, Ethereal Shade
|Precision Cast, Ethereal Shade
|Your familiar gains Vengeful Stare that it can use by spending its 1 AP. It can make an attack with this weapon X/Rest, where X = your current Fear.
|Your familiar gains Vengeful Stare that it can use by spending its 1 AP. It can make an attack with this weapon X/ Rest, where X = your current Fear.
'''''Vengeful Stare:''''' ''Ranged 60 ft Natural Weapon.'' +INT vs WILL. '''Hit:''' 1d10 psychic damage and the creature is Dazed until the end of its next turn.
 
* '''''Vengeful Stare:''''' ''Ranged 60 ft Natural Weapon.'' +INT vs WILL. '''Hit:''' 1d10 psychic damage and the creature is Dazed until the end of its next turn.
|''Mage, Occultism''
|''Mage, Occultism''
|-
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|Precision Blast, Twin Sacrifice
|Precision Blast, Twin Sacrifice
|You gain the following Sacrifice ability.
|You gain the following Sacrifice ability.
'''''Heartburn:''''' Cut out the still-beating heart of your Sacrifice. Place the heart on a hook or string it onto a necklace so that you may keep it on your person. The next time you would gain a Death Point while this ability is active, the heart bursts into flame instead. You regain 1 HP and gain +1 Fear when this happens.
 
* '''''Heartburn:''''' Cut out the still-beating heart of your Sacrifice. Place the heart on a hook or string it onto a necklace so that you may keep it on your person. The next time you would gain a Death Point while this ability is active, the heart bursts into flame instead. You regain 1 HP and gain +1 Fear when this happens.
|''Mage, Occultism''
|''Mage, Occultism''
|-
|-
|'''Mass Sacrifice'''
|'''Mass Sacrifice'''
|Heartburn
|Heartburn
|You may have a number of active Sacrifice abilities equal to 1/2 your INT. You may choose the same Sacrifice ability multiple times, or choose different ones. You must sacrifice one creature per active ability (you cannot sacrifice one creature to gain multiple benefits).
|You may have a number of active Sacrifice abilities equal to 1⁄2 your INT. You may choose the same Sacrifice ability multiple times, or choose different ones. You must sacrifice one creature per active ability (you cannot sacrifice one creature to gain multiple benefits).
|''Mage, Occultism''
|''Mage, Occultism''
|-
|-
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|Mass Sacrifice
|Mass Sacrifice
|You gain the following Sacrifice ability.
|You gain the following Sacrifice ability.
'''''Dark Feast:''''' You may eat an entire Sacrifice target. Gain the benefits of Taking a Rest. You and all allies that are aware of this Sacrifice’s occurrence all gain +2 Fear.
 
* '''''Dark Feast:''''' You may eat an entire Sacrifice target. Gain the benefits of Taking a Rest. You and all allies that are aware of this Sacrifice’s occurrence all gain +2 Fear.
|''Mage, Occultism''
|''Mage, Occultism''
|-
|-
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|Hungering Shade
|Hungering Shade
|Your familiar gains Grasping Tentacles that it can use by spending its 1 AP.
|Your familiar gains Grasping Tentacles that it can use by spending its 1 AP.
'''''Grasping Tentacles:''''' ''Reach 15 ft Natural Weapon.'' +your INT vs REF. '''Hit:''' Creature is Grappled and pulled 10 ft closer to the familiar.
 
* '''''Grasping Tentacles:''''' ''Reach 15 ft Natural Weapon.'' +your INT vs REF. '''Hit:''' Creature is Grappled and pulled 10 ft closer to the familiar.
|''Mage, Occultism''
|''Mage, Occultism''
|-
|-
|'''Blackened Shade II'''
|'''Blackened Shade II'''
|Grasping Tentacles
|Grasping Tentacles
|Your familiar’s aura increases to 15 ft. Creatures in the aura or in the shade's space that are hostile to you are Chilled.
|Your familiar’s aura increases to 15 ft. Creatures in the aura or in the shade’s space that are hostile to you are Chilled.
|''Mage, Occultism''
|''Mage, Occultism''
|-
|-
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|Occult Bargain II, Dark Feast
|Occult Bargain II, Dark Feast
|When you use a Sacrifice ability, you may bestow the benefit upon a willing ally that participates in the relevant rites. This counts towards the number of Sacrifices that you may have active at one time.
|When you use a Sacrifice ability, you may bestow the benefit upon a willing ally that participates in the relevant rites. This counts towards the number of Sacrifices that you may have active at one time.
'''''Level 30:''''' The number of Sacrifices you can have active at one time becomes equal to your INT. You must still sacrifice one creature per active ability (you cannot sacrifice one creature to gain multiple benefits).
 
* '''''Level 30:''''' The number of Sacrifices you can have active at one time becomes equal to your INT. You must still sacrifice one creature per active ability (you cannot sacrifice one creature to gain multiple benefits).
|''Mage, Occultism, '''Capstone'''''
|''Mage, Occultism, '''Capstone'''''
|-
|-
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|Occult Bargain II, Blackened Shade II
|Occult Bargain II, Blackened Shade II
|Your familiar may spend 1 AP to become Huge if it was Large, or to become Large if it was Huge.
|Your familiar may spend 1 AP to become Huge if it was Large, or to become Large if it was Huge.
Your familiar may spend 2 AP to become a devouring void. Its aura, and the spaces that it occupies, become Hazardous Terrain (1d6 necrotic) for creatures that are hostile to you. The devouring void lasts for 1 minute or until you end it early by spending 1 AP. (1/Rest)
Your familiar gains the Devouring Shade ability.
 
* '''Devouring Shade (1/Rest).''' Your familiar may spend 2 AP to become a devouring void. Its aura, and the spaces that it occupies, become Hazardous Terrain (1d6 necrotic) for creatures that are hostile to you. The devouring void lasts for 1 minute or until you end it early by spending 1 AP.


'''''Level 30:''''' Devouring Void becomes 1/Recoup and becomes 1d10 necrotic.
* '''''Level 30:''''' Devouring Void becomes 1/Recoup and becomes 1d10 necrotic.
|''Mage, Occultism, '''Capstone'''''
|''Mage, Occultism, '''Capstone'''''
|}
|}
{| class="wikitable"
{| class="wikitable"
|+Dark Power Table
|'''Name'''
|'''Name'''
|'''Type of Magic'''
|'''Type of Magic'''
|'''Description'''
|'''Description'''
|-
|-
|Abrasive Chant
|'''Abrasive Chant'''
|''Cantrip that deals damage''
|''Cantrip that deals damage''
|Gain +1 TA on the attack roll.
|Gain +1 TA on the attack roll.
'''Dark Power:''' On a crit fail, you suffer the damage instead.
'''Dark Power:''' On a crit fail, you suffer the damage instead.
|-
|-
|Wellspring’s Blessing
|'''Wellspring’s Blessing'''
|''Cantrip that does not deal damage''
|''Cantrip that does not deal damage''
|If you do not suffer dark power, you become Protected until the end of your next turn.
|If you do not suffer dark power, you become Protected until the end of your next turn.
'''Dark Power:''' Roll 1d20 for dark power. On a roll of 5 or lower, you suffer 1d6 necrotic damage.
'''Dark Power:''' Roll 1d20 for dark power. On a roll of 5 or lower, you suffer 1d6 necrotic damage.
|-
|-
|Wyrd Cantrip
|'''Wyrd Cantrip'''
|''Cantrip that imposes negative condition''
|''Cantrip that imposes negative condition''
|Gain +1 TA on the attack roll.
|Gain +1 TA on the attack roll.
'''Dark Power:''' On a crit fail, you suffer the condition for the written duration instead.
'''Dark Power:''' On a crit fail, you suffer the condition for the written duration instead.
|-
|-
|Fundamental Gambit
|'''Fundamental Gambit'''
|''Cantrip that targets an ally''
|''Cantrip that targets an ally''
|Extend the duration by 1 round if successful.
|Extend the duration by 1 round if successful.
'''Dark Power:''' Roll 1d20 for dark power. On a roll of 5 or lower, you instead deal 1d4 psychic damage to your ally and yourself.
'''Dark Power:''' Roll 1d20 for dark power. On a roll of 5 or lower, you instead deal 1d4 psychic damage to your ally and yourself.
|-
|-
|Abrasive Spell
|'''Abrasive Spell'''
|''Spell that deals damage to one creature''
|''Spell that deals damage to one creature''
|Gain +1 TA on the attack roll.
|Gain +1 TA on the attack roll.
'''Dark Power:''' On a crit fail, you suffer the damage instead.
'''Dark Power:''' On a crit fail, you suffer the damage instead.
|-
|-
|Fundamental Scourge
|'''Fundamental Scourge'''
|''Spell that deals AOE damage''
|''Spell that deals AOE damage''
|Gain +1 TA on the attack roll.
|Gain +1 TA on the attack roll.
'''Dark Power:''' On a crit fail, you cast the spell and it is centered on you.
'''Dark Power:''' On a crit fail, you cast the spell and it is centered on you.
|-
|-
|Wyrd Spell
|'''Wyrd Spell'''
|''Spell that imposes a negative condition''
|''Spell that imposes a negative condition''
|Gain +1 TA on the attack roll.
|Gain +1 TA on the attack roll.
'''Dark Power:''' On a crit fail, you suffer the condition for the written duration instead.
'''Dark Power:''' On a crit fail, you suffer the condition for the written duration instead.
|-
|-
|Wyrd Reconstruction
|'''Wyrd Reconstruction'''
|''Spell that heals if successful''
|''Spell that heals if successful''
|The spell adds additional healing equal to 1⁄2 your INT.
|The spell adds additional healing equal to 1⁄2 your INT.
'''Dark Power:''' Roll 1d20 for dark power. On a roll of 5 or lower, the spell deals necrotic damage equal to the amount it would have healed.
'''Dark Power:''' Roll 1d20 for dark power. On a roll of 5 or lower, the spell deals necrotic damage equal to the amount it would have healed.
|-
|-
|Occult Interference
|'''Occult Interference'''
|''Spell that targets self or an ally and doesn’t heal''
|''Spell that targets self or an ally and does not heal''
|If successful, the target gains +5 ft speed and +1 TA for the duration.
|If successful, the target gains +5 ft speed and +1 TA for the duration.
'''Dark Power:''' Roll 1d20 for dark power. On a roll of 5 or lower, a fiend is angry that you stole power from it. For the next 24 hours, any creatures with the fiend or undead tag that you encounter have a sense of aggression towards you that they cannot quite identify.
'''Dark Power:''' Roll 1d20 for dark power. On a roll of 5 or lower, a fiend is angry that you stole power from it. For the next 24 hours, any creatures with the fiend or undead tag that you encounter have a sense of aggression towards you that they cannot quite identify.
|-
|-
|Fundamental Manifestation
|'''Fundamental Manifestation'''
|''Spell that summons''
|''Spell that summons''
|The creature you can summon with this spell can be 1 ML higher than normal.
|The creature you can summon with this spell can be 1 ML higher than normal.
'''Dark Power:''' Roll 1d20 for dark power. On a roll of 5 or lower, instead of summoning the creature you intended, you summon a creature with the fiend or eldritch tag of the MC’s choice that has an ML equal to or less than the creature you would have summoned. It is summoned to an unoccupied place within 30 ft of you and is hostile to you and your allies.
'''Dark Power:''' Roll 1d20 for dark power. On a roll of 5 or lower, instead of summoning the creature you intended, you summon a creature with the fiend or eldritch tag of the MC’s choice that has an ML equal to or less than the creature you would have summoned. It is summoned to an unoccupied place within 30 ft of you and is hostile to you and your allies.
|}
|}