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'''Soul Graft''' You can use the external energy that you have attached to your soul to enhance your physical stamina far beyond what you could naturally achieve. | '''Soul Graft''' You can use the external energy that you have attached to your soul to enhance your physical stamina far beyond what you could naturally achieve. | ||
'''Divine Icons''' Through thievery or trickery, you gain access to one or more divine icons, siphoning power from the gods. | '''[[Divine]] Icons''' Through thievery or trickery, you gain access to one or more divine icons, siphoning power from the gods. | ||
After gaining the Vessel Entry talent, you can take talents from any of the vessel stacks. | After gaining the Vessel Entry talent, you can take talents from any of the vessel stacks. | ||
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|Initiate | |Initiate | ||
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|Gain the Initiate of the Occult talent if you did not already have it. CHA is your magic attribute. Occult Power. Each time you level up and spend your talent point on a vessel talent, you gain +5 SP and +1 Occult Power. | |Gain the Initiate of the [[Occult]] talent if you did not already have it. CHA is your magic attribute. Occult Power. Each time you level up and spend your talent point on a vessel talent, you gain +5 SP and +1 Occult Power. | ||
|- | |- | ||
|Soul Sacrifice | |Soul Sacrifice | ||
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Requires: Visual, LoE | Requires: Visual, LoE | ||
Duration: Instantaneous | Duration: Instantaneous | ||
Make a magic attack roll; the caster who triggered this spell does the same. If they are Divine or Arcane, you add +2. If | Make a magic attack roll; the caster who triggered this spell does the same. If they are Divine or [[Arcane]], you add +2. If | ||
they are Primal or Psionic, they add +2. If you roll higher, the triggering caster’s spell fails, they do not spend SP, and you regain 2d6 SP. If you roll lower, then their spell succeeds and you lose 2d6 SP. | they are [[Primal]] or [[Psionic]], they add +2. If you roll higher, the triggering caster’s spell fails, they do not spend SP, and you regain 2d6 SP. If you roll lower, then their spell succeeds and you lose 2d6 SP. | ||
|- | |- | ||
|ENERGY THEFT | |ENERGY THEFT | ||
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|Vessel, Soul Graft, Soul Sacrifice | |Vessel, Soul Graft, Soul Sacrifice | ||
|Surge of Energy II | |Surge of Energy II | ||
|When you start your turn in combat and are bloodied, gain SP equal to your current Death Points. | |When you start your turn in [[combat]] and are bloodied, gain SP equal to your current Death Points. | ||
|- | |- | ||
|SURGE OF MAGIC II | |SURGE OF MAGIC II | ||
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|Vessel, Soul Graft | |Vessel, Soul Graft | ||
|Surge of Vitality IV | |Surge of Vitality IV | ||
|When you roll initiative, gain 1 extra AP on your first turn. | |When you roll [[initiative]], gain 1 extra AP on your first turn. | ||
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|OCCULT VITALITY | |OCCULT VITALITY | ||
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|Prerequisites: Occult Vitality II | |Prerequisites: Occult Vitality II | ||
|Your Essence is made of sterner stuff than most, and you can push yourself beyond the limits of your mortal body. When you are reduced to 0 HP, you may trigger your immortal surge. | |Your Essence is made of sterner stuff than most, and you can push yourself beyond the limits of your mortal body. When you are reduced to 0 HP, you may trigger your immortal surge. | ||
'''Immortal Surge''' Regain all your HP, regain 4d10+CHA SP, and remove all conditions that you wish to remove, gain Damage Resist 4, and gain +4 to all d20 rolls for the next 10 mins. At the end of this time, you immediately return to 0 HP and gain 4 Death Points (killing you if this would put you over the number you need to die). You also gain the Sickened condition for the next 24 hours after you use this ability. | '''Immortal Surge''' Regain all your HP, regain 4d10+CHA SP, and remove all [[conditions]] that you wish to remove, gain Damage Resist 4, and gain +4 to all d20 rolls for the next 10 mins. At the end of this time, you immediately return to 0 HP and gain 4 Death Points (killing you if this would put you over the number you need to die). You also gain the Sickened condition for the next 24 hours after you use this ability. | ||
Level 30: Immortal Surge only gives you 2 Death Points and no longer gives you the Sickened condition. | Level 30: Immortal Surge only gives you 2 Death Points and no longer gives you the Sickened condition. | ||
|} | |} | ||
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|+ | |+ | ||
!Feature | !Feature | ||
!PreReq | !PreReq | ||
!Discreption | !Discreption | ||
!Tags | |||
|- | |- | ||
|ICONS | |ICONS | ||
|Vessel Entry | |Vessel Entry | ||
|Gain two additional Divine Icon abilities of your choice, provided that you can access that Icon. | |Gain two additional Divine Icon abilities of your choice, provided that you can access that Icon. | ||
|Vessel, Divine Icon, Repeatable | |||
|- | |- | ||
|SIPHON DIVINITY | |SIPHON DIVINITY | ||
|Vessel Entry | |Vessel Entry | ||
|Choose one new Divine Icon from the Cleric stack. Gain access to that Icon and get one of its abilities that has no other Prerequisites. | |Choose one new Divine Icon from the Cleric stack. Gain access to that Icon and get one of its abilities that has no other Prerequisites. | ||
|Vessel, Divine Icon, Repeatable | |||
|} | |||
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