Cleric: Difference between revisions

165 bytes added ,  19 November 2023
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!Feature
!Feature
!PreReq
!Description
!Tags
!Tags
!PreReq
!Discreption
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|Sense Planar
|'''Sense Planar'''
|Cleric, Exorcist
|Cleric Entry
|Prerequisites: Cleric Entry
|Gain the Sense Planar ability.
|Gain the Sense Planar ability.
'''Sense Planar''' You sense the presence of avadri, celestial, eldritch, fae, and fiends within 1 mile of you. You sense their exact numbers and distance from you. You cannot sense their exact identities. You can maintain this sense for up to 10 mins if you do nothing else other than non-strenuous walking, talking, or light activity. (2/Rest)
 
* <u>Sense Planar</u>: (2/Rest) You sense the presence of avadri, celestial, eldritch, fae, and fiends within 1 mile of you. You sense their exact numbers and distance from you. You cannot sense their exact identities. You can maintain this sense for up to 10 mins if you do nothing else other than non-strenuous walking, talking, or light activity.
|''Cleric, Exorcist''
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|Divine Ward II
|'''Divine Ward II'''
|Cleric, Exorcist
|Sense Planar, Holy Support
|Sense Planar, Holy Support
|Your Divine Ward boosts your ally’s AR and Physical Defenses for the duration.
|Your Divine Ward boosts your ally’s AR and Physical Defenses for the duration.
|''Cleric, Exorcist''
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|Distant Ward
|'''Distant Ward'''
|Cleric, Exorcist
|Divine Ward II
|Divine Ward II
Incompatible: Divine Shield
<u>Incompatible</u>: Divine Shield
|The range of your Divine Ward increases by +30 ft.
|The range of your Divine Ward increases by +30 ft.
|''Cleric, Exorcist''
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|Divine Shield
|'''Divine Shield'''
|Cleric, Exorcist
|Divine Ward II
|Divine Ward II
Incompatible: Distant Ward
<u>Incompatible</u>: Distant Ward
|Your Divine Ward adds an additional +1 to your target creature’s relevant defenses.
|Your Divine Ward adds an additional +1 to your target creature’s relevant defenses.
|''Cleric, Exorcist''
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|Sense Planar II
|'''Sense Planar II'''
|Cleric, Exorcist
|Exorcist 3
|Exorcist 3
|Sense Evil recharges upon Recouping.You gain the Identify Planar ability.
|Sense Evil recharges upon Recouping.You gain the Identify Planar ability.
'''Identify Planar''' When using Sense Planar, you may select one creature and learn its identity as well as its root motivation (selfless or selfish). (2/Rest)
 
* <u>Identify Planar</u>: (2/Rest) When using Sense Planar, you may select one creature and learn its identity as well as its root motivation (selfless or selfish).  
|''Cleric, Exorcist''
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|-
|Abjure Unholy
|'''Abjure Unholy'''
 
|Cleric, Exorcist
|Sense Planar II, Holy Support II
|Sense Planar II, Holy Support II
|Gain Abjure Unholy, which counts as a spell for abilities that interact with spells. You can cast this unique spell 2/Rest.
|Gain Abjure Unholy, which counts as a spell for abilities that interact with spells. You can cast this unique spell 2/Rest.
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Choose a point within range. A powerful warding circle springs up in a 5 ft radius around that point. The circle conjures an accompanying invisible cylinder that is 15 ft tall. The cylinder does not block LoS but does block LoE. The cylinder is solid to the touch, preventing passage into or out of the circle. Spells, effects, and abilities that include a physical source of [[damage]](such as arrows, fire, or acid) cannot penetrate this barrier.
Choose a point within range. A powerful warding circle springs up in a 5 ft radius around that point. The circle conjures an accompanying invisible cylinder that is 15 ft tall. The cylinder does not block LoS but does block LoE. The cylinder is solid to the touch, preventing passage into or out of the circle. Spells, effects, and abilities that include a physical source of [[damage]](such as arrows, fire, or acid) cannot penetrate this barrier.
A creature within the barrier can attempt to escape by making a CHA check against 10 + your magic attribute. On a success the creature can move through the barrier, taking 2d10 psychic damage. When you cast this spell, choose a creature type: avadri, celestial, eldritch, fae, or fiend. Creatures of that type that are stuck in your circle can only attempt to escape if you have taken damage since your last turn, and must roll 2d20 and use the lower when trying to escape.You may choose to end the spell early.
A creature within the barrier can attempt to escape by making a CHA check against 10 + your magic attribute. On a success the creature can move through the barrier, taking 2d10 psychic damage. When you cast this spell, choose a creature type: avadri, celestial, eldritch, fae, or fiend. Creatures of that type that are stuck in your circle can only attempt to escape if you have taken damage since your last turn, and must roll 2d20 and use the lower when trying to escape.You may choose to end the spell early.
|''Cleric, Exorcist''
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|Distence Ward II
|'''Distence Ward II'''
|Cleric, Exorcist
|Abjure Unholy, Distant Ward
|Abjure Unholy, Distant Ward
|The range of your Divine Ward increases by +30 ft.
|The range of your Divine Ward increases by +30 ft.
|''Cleric, Exorcist''
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|Divine Shield II
|'''Divine Shield II'''
|Cleric, Exorcist
|Abjure Unholy, Divine Shield
|Abjure Unholy, Divine Shield
|Your Divine Ward adds an additional +1 to your targe creature’s relevant defenses.
|Your Divine Ward adds an additional +1 to your targe creature’s relevant defenses.
|''Cleric, Exorcist''
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|Divine Ward III
|'''Divine Ward III'''
|Cleric, Exorcist
|Exorcist 6
|Exorcist 6
|Divine Ward raises all defenses (AR, Physical, and Mental).
|Divine Ward raises all defenses (AR, Physical, and Mental).
|''Cleric, Exorcist''
|-
|-
|Expert Exorcist
|'''Expert Exorcist'''
|Cleric, Exorcist
|Divine Ward III, Holy Support III
|Divine Ward III, Holy Support III
|You learn the Exorcism ritual if you did not already know it. Gain the Exorcist ability.
|You learn the Exorcism ritual if you did not already know it. Gain the Exorcist ability.
'''Exorcist''' When you use Exorcism and you do not upcharge it, you may choose not to roll on the side effect table. (1/Rest)
'''Exorcist''' When you use Exorcism and you do not upcharge it, you may choose not to roll on the side effect table. (1/Rest)
|''Cleric, Exorcist''
|-
|-
|Distence Ward III
|'''Distence Ward III'''
|Cleric, Exorcist
|Expert Exorcist, Divine Ward II
|Expert Exorcist, Divine Ward II
|The range of your Divine Ward increases by +30 ft.
|The range of your Divine Ward increases by +30 ft.
|''Cleric, Exorcist''
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|-
|Divine Shield II
|'''Divine Shield II'''
|Cleric, Exorcist
|Expert Exorcist, Divine Shield II
|Expert Exorcist, Divine Shield II
|Your Divine Ward adds an additional +1 to your target creature’s relevant defenses.
|Your Divine Ward adds an additional +1 to your target creature’s relevant defenses.
|''Cleric, Exorcist''
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|-
|Abjure Unholy II
|'''Abjure Unholy II'''
|Cleric, Exorcist
|Exorcist 9
|Exorcist 9
|Abjure Unholy can be a 10 ft radius (choose each time you cast it). Abjure Unholy becomes ½ CHA/Rest.
|Abjure Unholy can be a 10 ft radius (choose each time you cast it). Abjure Unholy becomes ½ CHA/Rest.
|''Cleric, Exorcist''
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|-
|Sense Planar
|'''Sense Planar'''
|Cleric, Exorcist
|Abjure Unholy II
|Abjure Unholy II
|Sense Planar has a range of 5 miles.When you deal radiant damage to avadri, celestial, eldritch, fae, or fiend creatures, add your CHA to the damage.
|Sense Planar has a range of 5 miles.When you deal radiant damage to avadri, celestial, eldritch, fae, or fiend creatures, add your CHA to the damage.
|''Cleric, Exorcist''
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|Unholy Scourge
|'''Unholy Scourge'''
|Cleric, Exorcist, Capstone
|Sense Planar III
|Sense Planar III
|Malicious planar entities fear your name, and towns bereaved by such entities know to seek you out when they need a skilled exorcist.When you use the Exorcism ritual, you never have to roll on the side effect table. If you choose to Upcharge the exorcism, roll 2 times, instead of 4 times.When you use your Abjure Unholy spell, you may use  
|Malicious planar entities fear your name, and towns bereaved by such entities know to seek you out when they need a skilled exorcist.When you use the Exorcism ritual, you never have to roll on the side effect table. If you choose to Upcharge the exorcism, roll 2 times, instead of 4 times.When you use your Abjure Unholy spell, you may use  
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'''Unholy Scourge''' All creatures in your circle take 4d10 radiant damage at the start of each of their turns. (1/Rest)
'''Unholy Scourge''' All creatures in your circle take 4d10 radiant damage at the start of each of their turns. (1/Rest)
Level 30: When you choose a creature type for abjure unholy, you can choose any creature type of your choice.
Level 30: When you choose a creature type for abjure unholy, you can choose any creature type of your choice.
|''Cleric, Exorcist, '''Capstone'''''
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