Elemental: Difference between revisions

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|You ignore Difficult Terrain if it is made difficult due to loose sand, gravel, or other mineral-based phenomena. Furthermore, when you hit with a melee attack, you may use the special Earth Punch effect.  
|You ignore Difficult Terrain if it is made difficult due to loose sand, gravel, or other mineral-based phenomena. Furthermore, when you hit with a melee attack, you may use the special Earth Punch effect.  


* <u>Earth Punch</u>: When you hit a creature with a melee attack, you may spend 1 additional AP to knock it Prone. (END/Recoup)
* '''Earth Punch:''' When you hit a creature with a melee attack, you may spend 1 additional AP to knock it Prone. (END/Recoup)
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|'''Grit'''
|'''Grit'''
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|Gain a special attack.  
|Gain a special attack.  


* <u>Burn</u>: 3 AP; melee and unarmed tags. Use your choice of STR or DEX for the attack and damage modifiers. On a hit, you do not deal damage to the creature immediately, but it gains Burning 1d4 for 30 seconds.
* '''Burn:''' 3 AP; melee and unarmed tags. Use your choice of STR or DEX for the attack and damage modifiers. On a hit, you do not deal damage to the creature immediately, but it gains Burning 1d4 for 30 seconds.
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|'''Fire Affinity'''
|'''Fire Affinity'''