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|''[[Primal]]'' ''Invocation, Alchemy, Extrinsic, Weather'' | |''[[Primal]]'' ''Invocation, Alchemy, Extrinsic, Weather'' | ||
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|''Prerequisites: Primal Tier | |''Prerequisites: Primal Tier 3'' | ||
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|'''Casting Time:''' 15 minutes | |'''Casting Time:''' 15 minutes | ||
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'''Water:''' You can cause light precipitation of any kind, or cause heavy rainfall that results in a thunderstorm but not a tornado or hurricane. Alternatively, you can cause the area to be foggy, overcast, or humid. | '''Water:''' You can cause light precipitation of any kind, or cause heavy rainfall that results in a thunderstorm but not a tornado or hurricane. Alternatively, you can cause the area to be foggy, overcast, or humid. | ||
'''Sand:''' You can suppress any precipitation or reduce thunderstorm conditions, making it impossible for a tornado or hurricane to form when it might have otherwise. | '''Sand:''' You can suppress any precipitation or reduce thunderstorm conditions, making it impossible for a tornado or hurricane to form when it might have otherwise. Alternatively, you can cause the area to gain a pleasant breeze or to lose all wind movement. | ||
In addition to the effects you specify, you can adjust the area’s temperature by up to 40°F. | |||
In addition to the effects you specify, you can adjust the area’s temperature by up to | |||
This has no effect on magical weather. | This has no effect on magical weather. | ||
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[[Primal Spells|[Back to Primal Spells]]]<br> | [[Primal Spells|[Back to Primal Spells]]]<br> | ||