Specialization Talents: Difference between revisions

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|Gain +3 in the Carpentry skill.  
|Gain +3 in the Carpentry skill.  
If you spend an hour reinforcing a door, gate, or section of wall with wooden planks, you may increase its DT by 5. You cannot do this to an area larger than 20 square ft.
If you spend an hour reinforcing a door, gate, or section of wall with wooden planks, you may increase its DT by 5. You cannot do this to an area larger than 20 ft<sup>2</sup>.
|''Skill Specialization''
|''Skill Specialization''
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|'''Charismatic'''
|'''Charismatic'''
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|''Repeatable.'' Gain 6 Skill Points, which you can spend on any skills that use the CHA attribute.
|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills that use the CHA tag.
|''Skill Specialization, Repeatable''
|''Skill Specialization, Repeatable''
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|Gain +3 in the Chemistry skill.  
|Gain +3 in the Chemistry skill.  
Your profound understanding of how to mix chemicals enables you to manipulate the qualities of food and drink. When a creature consumes food or drink that you have had at least one minute to modify, you may roll a Chemistry skill check against that creature’s FORT. If you hit, they become Sickened for 1 hour.  
Your profound understanding of how to mix chemicals enables you to manipulate the qualities of food and drink. When a creature consumes food or drink that you have had at least one minute to modify, you may roll a Chemistry skill check against that creature’s FORT. If you hit, they become Sickened for 1 hour.
 
Any magic that reveals [[poison]] reveals this tampering.
Any magic that reveals [[poison]] reveals this tampering.
|''Skill Specialization''
|''Skill Specialization''
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|Gain +3 in the Athletics skill.  
|Gain +3 in the Athletics skill.  
(1/Rest) You may give yourself a Climbing speed equal to your walking speed for 1 minute.
(1/Rest) You may give yourself a climb  speed equal to your walking speed for 1 minute.
|''Skill Specialization''
|''Skill Specialization''
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|'''Cobbling Master'''
|'''Cobbling Master'''
|Cobbler
|Cobbler
|Each time you Take a Rest, you may patch a pair of shoes. For the next 24 hours, whoever wears those shoes gains a +3 bonus to the Forced March skill.
|Each time you Take a Rest, you may patch three pairs of shoes. For the next 24 hours, whoever wears those shoes gains a +3 bonus to the Forced March skill.
|''Skill Specialization''
|''Skill Specialization''
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|'''Crafter'''
|'''Crafter'''
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|''Repeatable.'' Gain 6 Skill Points, which you can spend on any skills with the Crafting tag.
|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the Crafting tag.
|''Skill Specialization, Repeatable''
|''Skill Specialization, Repeatable''
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|'''Dancer'''
|'''Dancer'''
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|Gain +3 in the Dancing skill. Your REF increases by +1.
|Gain +3 in the Dancing skill.  
Your REF increases by +1.
|''Skill Specialization''
|''Skill Specialization''
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|'''Deckhand'''
|'''Deckhand'''
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|Gain +3 in the Vehicles (Water) skill.  
|Gain +3 in the Vehicles* (Water) skill.  
You can book [[passage]] on a boat or ship for free, provided that you contribute to maintaining the [[vessel]]. A ship that is already overstaffed might still turn you down.
You can book [[passage]] on a boat or ship for free, provided that you contribute to maintaining the [[vessel]]. A ship that is already overstaffed might still turn you down.
|''Skill Specialization''
|''Skill Specialization''
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|'''Dextrous'''
|'''Dextrous'''
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|''Repeatable.'' Gain 6 Skill Points, which you can spend on any skills that use the DEX attribute.
|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills that use the DEX tag.
|''Skill Specialization, Repeatable''
|''Skill Specialization, Repeatable''
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|'''Driver'''
|'''Driver'''
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|Gain +3 in the Vehicles (Land) skill.  
|Gain +3 in the Vehicles* (Land) skill.  
You have a way of coaxing vehicles beyond their normal capacity. Vehicles that you drive can traverse more uneven terrain than they normally could without penalty, and they ignore difficult terrain imposed from rocks, debris and the like. Difficult terrain imposed by mud or sludge still slows your vehicle.
You have a way of coaxing vehicles beyond their normal capacity. Vehicles that you drive can traverse more uneven terrain than they normally could without penalty, and they ignore difficult terrain imposed from rocks, debris and the like. Difficult terrain imposed by mud or sludge still slows your vehicle.
|''Skill Specialization''
|''Skill Specialization''
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|Gain +3 in the Economics skill.  
|Gain +3 in the Economics skill.  
By spending 1 month in a town or urban area, you can gain +1 [[Goodwill]] among the Aristocracy or Mercantile spheres (your choice each time). You may sell your services as an economist for 10 sp weekly while in a settled area.
By spending 1 month in a town or urban area, you can gain +1 [[Goodwill]] among the Aristocracy or Mercantile spheres (your choice each time). You may sell your services as an economist for 10 sc weekly while in a settled area.
|''Skill Specialization''
|''Skill Specialization''
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|'''Enduring'''
|'''Enduring'''
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|''Repeatable.'' Gain 6 Skill Points, which you can spend on any skills that use the END attribute.
|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills that use the END tag.
|''Skill Specialization, Repeatable''
|''Skill Specialization, Repeatable''
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|Gain +3 in the Engineering skill.  
|Gain +3 in the Engineering skill.  
You can consult on building repairs to earn 10 sp per week while in an urban area.
You can consult on building repairs to earn 10 sc per week while in an urban area.
|''Skill Specialization''
|''Skill Specialization''
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|Gain +3 in the Evading skill.  
|Gain +3 in the Evading skill.  
(2/Rest) When a creature makes an AWR check to notice you, if you are not in combat, you may move up to 20 ft before the check is resolved, potentially mitigating the check altogether. You regain all expended uses when you Take a Rest.
(2/Rest) When a creature makes an AWR check to notice you, if you are not in combat, you may move up to 20 ft before the check is resolved, potentially mitigating the check altogether.
|''Skill Specialization''
|''Skill Specialization''
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|Gain +3 in the Forging skill.  
|Gain +3 in the Forging skill.  
(1/Rest) If you assemble nice inks and fine papers before you forge a document, you can make it more convincing. For every 10 sp you spend, add +1 to your Forging check.
(1/Rest)If you assemble nice inks and fine papers before you forge a document, you can make it more convincing. For every 10 sc you spend, add +1 to your Forging check.  
|''Skill Specialization''
|''Skill Specialization''
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|Gain +3 in the Fortuity skill.  
|Gain +3 in the Fortuity skill.  
When making a Fortuity skill check, your crit range increases by 3 (e.g., from 20 to 17-20). You must still observe the maximum crit range of 16-20.
When making a Fortuity skill check, your crit range increases by 3 (e.g., from 20 to 17-20). The maximum crit range is still 16-20.
|''Skill Specialization''
|''Skill Specialization''
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|Gain +3 in the Glass Blowing skill.  
|Gain +3 in the Glass Blowing skill.  
You may make a Glassblowing check to make a plate or goblet, doing so successfully on a roll of 15 or higher. You may make a flute on a roll of 20 or higher. You can use these items or sell them for 125% their normal market rate. You can only make such an item 1/Week.
(1/Week) You may make a Glassblowing check to make a plate or goblet, doing so successfully on a roll of 15 or higher. You may make a flute on a roll of 20 or higher. You can use these items or sell them for 125% their normal market rate.
|''Skill Specialization''
|''Skill Specialization''
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|Gain +3 in the Gossipping skill.  
|Gain +3 in the Gossipping skill.  
You can gossip to sully someone’s reputation, provided that they are not there. Make a Gossiping check against a DC equal to 15 + that creature’s CHA. If you hit, they lose 1 goodwill. You can only do this 1/Rest, and can only target the same creature 1/Week.
You can gossip to sully someone’s reputation, provided that they are not there. Make a Gossiping check against a DC equal to 15 + that creature’s CHA. If you hit, they lose 1 Goodwill. You can only do this 1/Rest, and can only target the same creature 1/Week.
|''Skill Specialization''
|''Skill Specialization''
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|'''Influencer'''
|'''Influencer'''
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|''Repeatable.'' Gain 6 Skill Points, which you can spend on any skills with the Influence tag.
|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the influence tag.
|''Skill Specialization, Repeatable''
|''Skill Specialization, Repeatable''
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|'''Intelligent'''
|'''Intelligent'''
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|''Repeatable.'' Gain 6 Skill Points, which you can spend on any skills that use the INT attribute.
|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills that use the INT tag.
|''Skill Specialization, Repeatable''
|''Skill Specialization, Repeatable''
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|Gain +3 in the Jeweling skill.  
|Gain +3 in the Jeweling skill.  
(1/Rest) You can produce a work of semi precious jewelry provided that you have some form of mineral. Make a Jeweling roll. You can sell your jewelry for that many sc.
(1/Rest) You can produce a work of semiprecious jewelry, provided that you have some form of mineral. Make a Jeweling roll. You can sell your jewelry for that many sc.
|''Skill Specialization''
|''Skill Specialization''
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