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'''BLEEDING''' | '''BLEEDING''' | ||
A creature suffers Bleeding at the beginning of each of their turns, taking the amount of physical damage specified. This might be a set number or a die roll, such as Bleeding (1d4). The effect is ended by receiving any amount of magical healing, Catching your Breath, or by receiving a successful INT/Medicine check | A creature suffers Bleeding at the beginning of each of their turns, taking the amount of physical damage specified. This might be a set number or a die roll, such as Bleeding (1d4). The effect is ended by receiving any amount of magical healing, Catching your Breath, or by receiving a successful INT/Medicine check. | ||
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'''COVER''' | '''COVER''' | ||
If at least 1⁄2 of your body is protected by an object that would block physical damage, then you have Partial Cover. Your AR and physical defenses gain between +1 and +3 against ranged attacks, determined by your MC and | If at least 1⁄2 of your body is protected by an object that would block physical damage, then you have Partial Cover. Your AR and physical defenses gain between +1 and +3 against ranged attacks, determined by your MC and the amount of cover you have. | ||
When you have Total Cover, you cannot be targeted by ranged attacks or any effect that requires Line of Sight to you. | When you have Total Cover, you cannot be targeted by ranged attacks or any effect that requires Line of Sight to you. | ||
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You cannot use your AP to move. | You cannot use your AP to move. | ||
'''SURPRISED (COMPLETE)''' | '''SURPRISED (COMPLETE)''' | ||