Guiding Principles: Difference between revisions

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GUIDING PRINCIPLES
'''Guiding Principles'''


There are a few general principles to keep in mind as you play the game.
There are a few general principles to keep in mind as you play the game.




SPECIFIC BEATS GENERAL
 
'''Specific Beats General'''


Whenever you run into rules that conflict with one another, defer to the most specific ruling. A talent or lineage ability should always supersede a general rule, and magical effects that last for a finite time override passive abilities.
Whenever you run into rules that conflict with one another, defer to the most specific ruling. A talent or lineage ability should always supersede a general rule, and magical effects that last for a finite time override passive abilities.




ALWAYS ROUND UP
 
'''Always Round Up'''


In MythCraft, you always round up in the instance of fractional numbers.
In MythCraft, you always round up in the instance of fractional numbers.
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BASE, CUMULATIVE, AND TRANSFORMATIVE
 
'''Base, Cumulative, and Trasfomative'''


When you see the word “base,” it means that this is the default instance of an ability. It might be modified by other abilities.
When you see the word “base,” it means that this is the default instance of an ability. It might be modified by other abilities.
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RECHARGING ABILITIES
 
'''Reachargin Abilities'''


Many abilities, especially those gained through talents, can only be used a finite number of times. You regain these abilities after you Catch your Breath, Recoup, or Take a Rest, as denoted by the ability. (2/Rest) means that you can use the ability twice, regaining the ability to do so after you Take a Rest. Similarly, (AWR/Recoup) means that you can use the ability a number of times equal to your AWR, regaining all expended uses when you Recoup.
Many abilities, especially those gained through talents, can only be used a finite number of times. You regain these abilities after you Catch your Breath, Recoup, or Take a Rest, as denoted by the ability. (2/Rest) means that you can use the ability twice, regaining the ability to do so after you Take a Rest. Similarly, (AWR/Recoup) means that you can use the ability a number of times equal to your AWR, regaining all expended uses when you Recoup.


If you have an ability that you can use a number of times equal to an attribute, you can always use that ability at least once, even if your corresponding attribute is 0 or a negative number.
If you have an ability that you can use a number of times equal to an attribute, you can always use that ability at least once, even if your corresponding attribute is 0 or a negative number.
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