7,689
edits
No edit summary |
No edit summary |
||
| Line 14: | Line 14: | ||
'''Commander'''. A master of warfare, you know how and when to issue orders. Help your allies fight as a cohesive team, where the sum is greater than the parts. | '''Commander'''. A master of warfare, you know how and when to issue orders. Help your allies fight as a cohesive team, where the sum is greater than the parts. | ||
''' | '''Protection.''' You lead the charge in combat, locking down enemies on the battlefield and helping your allies reposition and retreat when they must. | ||
'''Soldier'''. You are a proven warrior, capable of adapting to any situation on the battlefield or any weapon in your arsenal. | '''Soldier'''. You are a proven warrior, capable of adapting to any situation on the battlefield or any weapon in your arsenal. | ||
| Line 457: | Line 457: | ||
|Gain the Battlefield Protector ability. | |Gain the Battlefield Protector ability. | ||
* | * '''Battlefield Protector.''' While you are wielding a shield, friendly targets gain Focused on any targets that are within 5 ft of you and ranged attacks that would travel through the space you occupy gain TD against a target other than you. | ||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
|- | |- | ||
|'''Protection I: Engage''' | |'''Protection I: Engage''' | ||
|Protection Focus | |Protection Focus | ||
|Gain the Engage ability. | |Gain the Engage ability'''.''' | ||
* '''Engage.''' You may spend 2 AP to give a creature within 5 ft of you the Engaged condition. | |||
* | |||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
|- | |- | ||
| Line 471: | Line 470: | ||
|Gain the Intercept ability. | |Gain the Intercept ability. | ||
* | * '''Intercept.''' (AWR/Recoup) When an enemy is attempting to move into a space that is both 5 ft from an ally and within 15 ft of you, you may spend 2 Reactive AP to occupy that space instead of the enemy. | ||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
|- | |- | ||
| Line 478: | Line 477: | ||
|Gain the Shields Up ability. | |Gain the Shields Up ability. | ||
* | * '''Shields Up.''' When you or a target within 5 ft of you is attacked, you may spend 1-3 Reactive AP to raise the AR, FORT, and REF of all friendly targets within 5 ft of you by the number of AP spent until the end of the triggering creature’s turn. If a creature benefitting from this bonus is wielding a shield, they gain an additional +1. | ||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
|- | |- | ||
| Line 488: | Line 487: | ||
|'''Protection II: Battering Ram''' | |'''Protection II: Battering Ram''' | ||
|Protection I: Intercept | |Protection I: Intercept | ||
|When using Intercept, | |When using Intercept, if you travel 10 ft or more, you may make an attack against the triggering creature: STR vs FORT '''Hit:''' If the creature is no more than one Size larger than you, the creature is knocked Prone. | ||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
|- | |- | ||
| Line 504: | Line 503: | ||
|'''Protection III: Opportunistic Interception''' | |'''Protection III: Opportunistic Interception''' | ||
|Protection II: Any, Protection I: Intercept | |Protection II: Any, Protection I: Intercept | ||
|If a creature critically fails an attack roll farther than 10 ft away, but no farther than 20 ft from you, you may use your Intercept ability without expending AP | |If a creature critically fails an attack roll farther than 10 ft away, but no farther than 20 ft from you, you may use your Intercept ability without expending AP | ||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
|- | |- | ||
| Line 511: | Line 510: | ||
|Gain the Take Heart ability. | |Gain the Take Heart ability. | ||
* | * '''Take Heart.''' (AWR/Rest) By spending 1 AP, a target within 30 ft of you that can hear you gains Shield HP equal to your AWR. | ||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
|- | |- | ||
| Line 531: | Line 530: | ||
|'''Protection V: Positioning''' | |'''Protection V: Positioning''' | ||
|Protection IV: Any | |Protection IV: Any | ||
|You and allies within 5 ft of you can no longer be | |You and allies within 5 ft of you can no longer be Flanked while you have an ally within 5 ft of you. | ||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
|- | |- | ||
|'''Protection V: Warrior's Fury''' | |'''Protection V: Warrior's Fury''' | ||
|Protection IV: Any | |Protection IV: Any | ||
|When you become | |When you become Bloodied, your speed increases by 10 ft until the end of your next turn. | ||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
|- | |- | ||
|'''Protection V: Battlefield Support II''' | |'''Protection V: Battlefield Support II''' | ||
|Protection IV: Any, Protection II: Battlefield Support | |Protection IV: Any, Protection II: Battlefield Support | ||
|You have 2 Battlefield AP | |You have 2 Battlefield AP | ||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
|- | |- | ||
| Line 576: | Line 575: | ||
|'''Protection VIII: Defender's Superiority''' | |'''Protection VIII: Defender's Superiority''' | ||
|Protection VII: Any | |Protection VII: Any | ||
| | |When making an attack or reactive attack, you may declare that you are using the Defender’s Superiority ability. | ||
* '''Defender's Superiority.''' (AWR/Rest) Add your AWR to the attack roll. | |||
|''Warrior, Protection'' | |''Warrior, Protection'' | ||
|- | |- | ||
| Line 592: | Line 593: | ||
|Protection 14 | |Protection 14 | ||
|You are one of the most sought after bodyguards, protectors, and stewards in the realm. Monarchs would trust you with their heir’s lives and their fortune’s defense. | |You are one of the most sought after bodyguards, protectors, and stewards in the realm. Monarchs would trust you with their heir’s lives and their fortune’s defense. | ||
The price to hire you for defense and escort is quadrupled, and those with the means gladly pay it ( | The price to hire you for defense and escort is quadrupled, and those with the means gladly pay it (average 80 sc/day or 30,000 sc/year). | ||
In addition, you gain the Last Stand ability | |||
* <u>Last Stand</u>: (1/Week) When you or an ally you can see within 60 ft would be reduced to 0 HP, you gain the following effects: You gain 12 AP and can take your turn immediately, ending the triggering creature’s turn The creature reduced to 0 HP regains 1 HP If the creature who triggered Last Stand is not you, you can move into their current square, and they can move up to their speed for free All enemy creatures who witness this are considered Taunted by you, and all allied creatures who witness this are Rallied until the end of their next turn | * <u>Last Stand</u>: (1/Week) When you or an ally you can see within 60 ft would be reduced to 0 HP, you gain the following effects: | ||
** | ** You gain 12 AP and can take your turn immediately, ending the triggering creature’s turn. | ||
** The creature reduced to 0 HP regains 1 HP. | |||
** If the creature who triggered Last Stand is not you, you can move into their current. square, and they can move up to their speed for free. | |||
** All enemy creatures who witness this are considered Taunted by you, and all allied creatures who witness this are Rallied until the end of their next turn. | |||
*** '''Level 30:''' The final cap for your AWR Increases from 12 to 14. | |||
|''Warrior, Protection, '''Capstone''''' | |''Warrior, Protection, '''Capstone''''' | ||
|} | |} | ||