7,689
edits
No edit summary |
No edit summary |
||
| Line 156: | Line 156: | ||
|'''Predict A Punch''' | |'''Predict A Punch''' | ||
|Class Entry | |Class Entry | ||
|Gain +1 ANT. Gain the Impulse talent from the | |Gain +1 ANT. | ||
Gain the Impulse talent from the Armor Specialization stack unless you have one of its incompatibilities. | |||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
| Line 163: | Line 164: | ||
|You may spend 3 AP to enter the Stance of the Owl. You remain in this Stance until you spend 3 AP to end it or to pick a new stance. | |You may spend 3 AP to enter the Stance of the Owl. You remain in this Stance until you spend 3 AP to end it or to pick a new stance. | ||
* | * '''Stance of the Owl.''' You have TD on all attacks, and have +3 to ANT. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
| Line 170: | Line 171: | ||
|You may spend 3 AP to enter the Stance of the Squirrel. You remain in this Stance until you spend 3 AP to end it or to pick a new stance. | |You may spend 3 AP to enter the Stance of the Squirrel. You remain in this Stance until you spend 3 AP to end it or to pick a new stance. | ||
* | * '''Stance of the Squirrel.''' You have a climb speed equal to your walking speed, and count as one size smaller for the purposes of Grappling and moving through creatures. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
| Line 177: | Line 178: | ||
|You may spend 3 AP to enter the Stance of the Bear. You remain in this Stance until you spend 3 AP to end it or to pick a new stance. | |You may spend 3 AP to enter the Stance of the Bear. You remain in this Stance until you spend 3 AP to end it or to pick a new stance. | ||
* | * '''Stance of the Bear.''' You have -1 REF and +3 FORT. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|''' | |'''Sense Danger''' | ||
|Martial Arts 2 | |Martial Arts 2 | ||
|Gain +4 Skill Points | |Gain +4 Skill Points that you can spend on any skills with the observation Tag. | ||
You can never be Partially Surprised. | |||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Flip''' | |'''Flip''' | ||
|Martial Arts 2 | |Martial Arts 2 | ||
|Learn the Go for the Knees Pugilist Maneuver if you didn’t know it. When you use Counterpunch, you may also use Go | |Learn the Go for the Knees Pugilist Maneuver if you didn’t know it. | ||
When you use Counterpunch, you may also use Go For the Knees as part of the same Pugilist’s Maneuver (costing no additional AP). | |||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
| Line 199: | Line 202: | ||
|You may spend 3 AP to enter the Stance of the Bison. You remain in this Stance until you spend 3 AP to end it or to pick a new stance. | |You may spend 3 AP to enter the Stance of the Bison. You remain in this Stance until you spend 3 AP to end it or to pick a new stance. | ||
* | * '''Stance of the Bison.''' Gain Resist Physical 2, and you count as one Size larger for the purposes of Grappling and determining Encumberance. Suffer Vulnerable Energy 1. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Stance Of The | |'''Stance Of The Turtle''' | ||
|Martial Arts 3 | |Martial Arts 3 | ||
|You may spend 3 AP to enter the Stance of the Turtle. You remain in this Stance until you spend 3 AP to end it or to pick a new stance. | |You may spend 3 AP to enter the Stance of the Turtle. You remain in this Stance until you spend 3 AP to end it or to pick a new stance. | ||
* | * '''Stance of the Turtle.''' You are Shaken, but have +2 to every defense. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
| Line 213: | Line 216: | ||
|You may spend 3 AP to enter the Stance of the Leopard. You remain in this Stance until you spend 3 AP to end it or to pick a new stance. | |You may spend 3 AP to enter the Stance of the Leopard. You remain in this Stance until you spend 3 AP to end it or to pick a new stance. | ||
* | * '''Stance of the Leopard.''' Gain +1 REF. You can move 5 ft as part of making a melee unarmed or natural weapon attack (move before or after the attack), but when you are hit with a melee attack, the enemy can move you in the same fashion. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Armed Arts''' | |'''Armed Arts''' | ||
|Predict a Punch | |Predict a Punch | ||
|The following weapons work with any Martial Arts ability that references “unarmed or natural weapon attacks”: | |The following weapons work with any Martial Arts ability that references “unarmed or natural weapon attacks”: dagger, kama, kunai, kusarigama, nunchucks, quarterstaff, shuriken, tonfa, and whip. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
| Line 228: | Line 231: | ||
|'''Kensei''' | |'''Kensei''' | ||
|Armed Arts II | |Armed Arts II | ||
|Pick any two weapons with the | |Pick any two weapons with the melee or reach tag to add to your Armed Arts weapons list. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Fluid Forms''' | |'''Fluid Forms''' | ||
|Martial Arts 4 | |Martial Arts 4 | ||
|Switching into or out of a Stance now costs 2 AP. Gain | |Switching into or out of a Stance now costs 2 AP. | ||
Gain Fluid Forms. | |||
* | * '''Fluid Forms.''' (1/Recoup) You can switch between Stances for 0 AP. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
| Line 242: | Line 245: | ||
|You may spend 2 AP to enter the Stance of the Serpent. You remain in this Stance until you spend 2 AP to end it or to pick a new stance. | |You may spend 2 AP to enter the Stance of the Serpent. You remain in this Stance until you spend 2 AP to end it or to pick a new stance. | ||
* | * '''Stance of the Serpent.''' For the duration, when you spend AP to move, you can move +5 ft. Gain +1 REF, but suffer -1 FORT. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||