Oracle: Difference between revisions

52 bytes removed ,  20 June 2024
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|'''Mentor'''
|'''Mentor'''
|Oracle Entry
|Oracle Entry
|Gain 2 Skill Points in any skill. Gain the Mentor ability.
|Gain +2 Skill Points in any skill. Gain the Mentor ability.


* <u>Mentor</u>: (AWR/Rest) You can spend 1 AP to lose X points in a Skill to give X points in that skill to 1 ally that you touch. This lasts for 2 hours, whereupon your ally loses that bonus and you regain your normal skill points. You regain all expended uses when you Take a Rest.
* '''Mentor.''' (AWR/Rest) You can spend 1 AP to lose X points in a Skill to give X points in that skill to 1 ally that you touch. This lasts for 2 hours, whereupon your ally loses that bonus and you regain your normal Skill Points.
|''Oracle, Guide''
|''Oracle, Guide''
|-
|-
|'''Reactive Instruction'''
|'''Reactive Instruction'''
|Mentor
|Mentor
|Gain 2 Skill Points in any skill. You may use your Mentor ability reactively.
|Gain +2 Skill Points in any skill. You may use your Mentor ability reactively.
|''Oracle, Guide''
|''Oracle, Guide''
|-
|-
|'''Mystic Support'''
|'''Mystic Support'''
|Reactive Instruction
|Reactive Instruction
|When you end your turn with 0 AP, gain 1 special Mystic Support AP that acts as Reactive AP. You lose this AP at the start of your next turn. You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source.
|When you end your turn with 0 AP, gain 1 special Mystic Support AP that acts as Reactive AP. You lose this AP at the start of your next turn.  
You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source.
|''Oracle, Guide''
|''Oracle, Guide''
|-
|-
|'''Mentor II'''
|'''Mentor II'''
|Mystic Support
|Mystic Support
|Gain 2 Skill Points in any skill. Mentor becomes AWR/ Recoup.
|Gain +2 Skill Points in any skill. Mentor becomes AWR/Recoup.
|''Oracle, Guide''
|''Oracle, Guide''
|-
|-
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|Gain the Wakeful Serenity ability.
|Gain the Wakeful Serenity ability.


* <u>Wakeful Serenity</u>: The first time you roll against Fatigue after Recouping, roll 2d20 and use the higher result.
* '''Wakeful Serenity.''' The first time you roll against Fatigue after Recouping, roll 2d20 and use the higher result.
|''Oracle, Guide''
|''Oracle, Guide''
|-
|-
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|'''Talented Mentor'''
|'''Talented Mentor'''
|Mystic Support II
|Mystic Support II
|Gain one specialization talent. When you Mentor someone, you can lose access to one of your [[Specialization Talents|specialization talents]] to let them gain that talent. If this would result in you losing skill points, you choose [[how to]] assign the losses, and regain those Skill Points at the end of the duration.
|Gain one [[Specialization Talents|specialization talent]]. When you Mentor someone, you can lose access to one of your specialization talents to let them gain that talent. If this would result in you losing Skill Points, you choose how to assign the losses, and regain those Skill Points at the end of the duration.
|''Oracle, Guide''
|''Oracle, Guide''
|-
|-
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|'''Guide'''
|'''Guide'''
|Magical Mentor
|Magical Mentor
|Gain 2 Skill Points in any skill. When you use your Mentor ability, you may split your X Skill Points between two creatures, giving them each 1⁄2 X. (You cannot choose yourself.)
|Gain +2 Skill Points in any skill. When you use your Mentor ability, you may split your X Skill Points between two creatures, giving them each ½ X. (You cannot choose yourself.)
|''Oracle, Guide''
|''Oracle, Guide''
|-
|-
|'''Guide II'''
|'''Guide II'''
|Guide
|Guide
|Gain 2 Skill Points in any skill. When you use your Mentor ability, you can choose two creatures to gain the full benefit (instead of halving the benefit). (You cannot choose yourself.)
|Gain +2 Skill Points in any skill. When you use your Mentor ability, you can choose two creatures to gain the full benefit (instead of halving the benefit). (You cannot choose yourself.)
|''Oracle, Guide''
|''Oracle, Guide''
|-
|-
|'''Guide III'''
|'''Guide III'''
|Guide II
|Guide II
|Gain 2 Skill Points in any skill. When you use your Mentor ability, you can choose three creatures within 10 ft of you to gain the full benefit. (You cannot choose yourself.)
|Gain +2 Skill Points in any skill. When you use your Mentor ability, you can choose three creatures within 10 ft of you to gain the full benefit. (You cannot choose yourself.)
|''Oracle, Guide''
|''Oracle, Guide''
|-
|-
|'''Guide IV'''
|'''Guide IV'''
|Guide III
|Guide III
|Gain 2 Skill Points in any skill. When you use your Mentor ability, you can choose five creatures within 10 ft of you to gain the full benefit. (You cannot choose yourself.)
|Gain +2 Skill Points in any skill. When you use your Mentor ability, you can choose five creatures within 10 ft of you to gain the full benefit. (You cannot choose yourself.)
|''Oracle, Guide''
|''Oracle, Guide''
|-
|-
|'''Apprentice'''
|'''Apprentice'''
|Magical Mentor
|Magical Mentor
|Gain 2 Skill Points in any skill. When you use your Mentor ability, you may lose Skill Points in two skills, granting the creature that you touch bonus Skill Points in both of those skills.
|Gain +2 Skill Points in any skill. When you use your Mentor ability, you may lose Skill Points in two skills, granting the creature that you touch bonus Skill Points in both of those skills.
|''Oracle, Guide''
|''Oracle, Guide''
|-
|-
|'''Apprentice II'''
|'''Apprentice II'''
|Apprentice
|Apprentice
|Gain 2 Skill Points in any skill. When you use your Mentor ability, you may lose Skill Points in three skills, granting the creature that you touch bonus Skill Points in all of those skills.
|Gain +2 Skill Points in any skill. When you use your Mentor ability, you may lose Skill Points in three skills, granting the creature that you touch bonus Skill Points in all of those skills.
|''Oracle, Guide''
|''Oracle, Guide''
|-
|-
|'''Apprentice III'''
|'''Apprentice III'''
|Apprentice II
|Apprentice II
|Gain 2 Skill Points in any skill. When you use your Mentor ability, the target creature can exceed the +20 cap in Skill Points.
|Gain +2 Skill Points in any skill. When you use your Mentor ability, the target creature can exceed the +20 cap in Skill Points.
|''Oracle, Guide''
|''Oracle, Guide''
|-
|-
|'''Apprentice IV'''
|'''Apprentice IV'''
|Apprentice III
|Apprentice III
|Gain 2 Skill Points in any Skill. Gain the Expert Guidance ability.
|Gain +2 Skill Points in any Skill. Gain the Expert Guidance ability.


* <u>Expert Guidance</u>: (1/Rest) When you use your Mentor ability, the target creature gains 2X the Skill Points in one skill that you lend to them.  
* '''Expert Guidance.''' (1/Rest) When you use your Mentor ability, the target creature gains 2X the Skill Points in one skill that you lend to them.  
|''Oracle, Guide''
|''Oracle, Guide''
|-
|-
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|'''Talented Mentor II'''
|'''Talented Mentor II'''
|Mystic Support III
|Mystic Support III
|Gain one specialization talent.  
|Gain one [[Specialization Talents|specialization talent]]. When you Mentor someone, you can lose access to two of your specialization talents to let them gain those talents. If this would result in you losing Skill Points, you choose how to assign the losses, and regain those Skill Points at the end of the duration.
When you Mentor someone, you can lose access to two of your [[Specialization Talents|specialization talents]] to let them gain those talents. If this would result in you losing skill points, you choose how to assign the losses and regain those Skill Points at the end of the duration.
|''Oracle, Guide''
|''Oracle, Guide''
|-
|-
|'''Magical Mentor II'''
|'''Magical Mentor II'''
|Talented Mentor II
|Talented Mentor II
|Learn an extra spell from the source of magic that you chose when you took Oracle Entry.  
|Learn an extra spell from the source of magic that you chose when you took Oracle Entry. When you Mentor someone, you can pick one spell and one chant or invocation, expend SP for the spell (and a slot for the invocation if selected), and that creature can cast those abilities one time each during their mentorship. You lose access to the spells for that time.
When you Mentor someone, you can pick one spell and one chant or invocation, expend SP for the Spell (and a slot for the invocation if selected), and that creature can cast those abilities one time each during their mentorship. You lose access to the spells for that time.
|''Oracle, Guide''
|''Oracle, Guide''
|-
|-
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|Magical Mentor II
|Magical Mentor II
|You are known across vast swathes of your continent as a brilliant mentor. Kings seek your counsel, and wealthy merchants and nobles dream of having you tutor their children for an afternoon. Your reputation is often sufficient to curry favors with nobles and to arrange meetings with people of import the day that you request such meetings.  
|You are known across vast swathes of your continent as a brilliant mentor. Kings seek your counsel, and wealthy merchants and nobles dream of having you tutor their children for an afternoon. Your reputation is often sufficient to curry favors with nobles and to arrange meetings with people of import the day that you request such meetings.  
Gain 12 Skill Points, which you can spend on any skills of your choice. You may use your Mentor ability indefinitely.  
Gain +12 Skill Points, which you can spend on any skills of your choice. You may use your Mentor ability indefinitely.  
People who train with you for at least 1 hour per day and at least 4 days per week can gain 1 Skill Point per month in any skill for which you have at least a +10.
People who train with you for at least 1 hour per day and at least 4 days per week can gain 1 Skill Point per month in any skill for which you have at least a +10.
 
* '''Level 30:''' When you use your Mentor ability, receiving creatures gain +Y in the Skill Points they gain from you, where Y equals your AWR. (This cannot exceed the maximum +20 Skill Point cap unless you have Apprentice III).
* <u>Level 30</u>: When you use your Mentor ability, receiving creatures gain +Y in the Skill Points they gain from you, where Y equals your AWR. (This cannot exceed the maximum +20 Skill Point cap unless you have Apprentice III).
|''Oracle, Guide, '''Capstone'''''
|''Oracle, Guide, '''Capstone'''''
|}
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