Berzerker: Difference between revisions

160 bytes removed ,  18 June 2024
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The final cap for your END increases from 12 to 14. When your END is 14, gain +1 additional HP per character level.
The final cap for your END increases from 12 to 14. When your END is 14, gain +1 additional HP per character level.


Gain the Back in the Fight ability.
Gain Back in the Fight.


* '''Back in the Fight.''' (1/ Rest) When you start your turn with 0 HP, you may spend X AP. Remove Death Points equal to 1⁄2 X.  
* '''Back in the Fight.''' (1/ Rest) When you start your turn with 0 HP, you may spend X AP. Remove Death Points equal to 1⁄2 X.  
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|-
|-
|'''Blood Rage II'''
|'''Blood Rage II'''
|
|Berkzerker Entry
|Gain the Fury ability.
|Gain the Fury ability.


* <u>Fury</u>: When you make a melee attack, you may gain +2 to your attack rolls, but all attacks against you have [[Tactical Advantages|TA]] and your mental defenses reduce by 2. This lasts until the start of your next turn.
* '''Fury.''' When you make a melee attack, you may gain +2 to your attack rolls, but all attacks against you have TA and your mental defenses reduce by 2. This lasts until the start of your next turn.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
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|'''Death Drop'''
|'''Death Drop'''
|Death Defier
|Death Defier
|Gain the Death Drop ability.
|Gain Death Drop.


* <u>Death Drop</u>: (2/Rest) For 0 AP, If you start your turn with fewer than 10 HP, you may choose to lose all remaining HP. If you do, then your first hit this turn that was not a crit becomes a crit. You regain all expended uses when you Take a Rest.
* '''Death Drop.''' (2/Rest) For 0 AP, If you start your turn with fewer than 10 HP, you may choose to lose all remaining HP. If you do, then your first hit this turn that was not a crit becomes a crit.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
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|'''Bloodlust'''
|'''Bloodlust'''
|Blood Rage IV, Furious Blows II
|Blood Rage IV, Furious Blows II
|When you start your turn, if you have both taken damage and dealt damage since the start of your last turn, you may use the Bloodlust ability.
|When you start your turn, if you have both taken damage and dealt damage since the start of your last turn, you may use Bloodlust.


* <u>Bloodlust</u>: Move up to your Speed for 0 AP. Any creature that attacks you reactively takes 1d6 sharp damage.
* '''Bloodlust.''' Move up to your speed for 0 AP. Any creature that attacks you reactively takes 1d6 sharp damage..
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
|'''Furious Smash'''
|'''Furious Smash'''
|Bloodlust
|Bloodlust
|When you attack with Fury and hit, You may use the Berzerk Smash ability.
|When you attack with Fury and hit, you may use Berzerk Smash.


* <u>Berzerk Smash</u>: Roll 1d6 and 1d12. Add the d12 to the damage you dealt and take damage equal to the 1d6.
* '''Berzerk Smash.''' Roll 1d6 and 1d12. Add the d12 to the damage you dealt and take damage equal to the 1d6.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
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|'''Death Defier II'''
|'''Death Defier II'''
|Death Drop II  
|Death Drop II  
|Gain the Cling to Life ability.
|Gain Cling to Life.


* <u>Cling to Life</u>: When you reach 8 Death Points, roll 1d20+END. On 14 or higher, you don’t die and go back to 7 Death Points. This check increases by +1 each time you make it, resetting when you Take a Rest.
* '''Cling to Life.''' When you reach 8 Death Points, roll 1d20+END. On 14 or higher, you do not die and go back to 7 Death Points. This check increases by +1 each time you make it, resetting when you Take a Rest.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
|'''Blood Rage V'''
|'''Blood Rage V'''
|Rage 7
|Rage 7
|If you are Bloodied when you crit with Fury, regain 1d6 HP.
|When you crit with Fury, if you are Bloodied, regain 1d6 HP.
|''Berzerker, Rage''
|''Berzerker, Rage''
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|When you use Bloodlust, you may also use Rend.
|When you use Bloodlust, you may also use Rend.


* <u>Rend</u>: (2/Recoup) Spend 1 AP to attack a creature that took damage from your Bloodlust ability. Use STR or DEX (your choice) vs. their FORT. If you hit, the creature gains Bleeding (1d4) for 30 seconds. You regain all expended uses when you Recoup.
* '''Rend.''' (2/Recoup) Spend 1 AP to attack a creature that took damage from your Bloodlust ability. Use STR or DEX (your choice) vs. their FORT. If you hit, the creature gains Bleeding (1d4) for 30 seconds.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
|'''Furious Smash II'''
|'''Furious Smash II'''
|Bloodlust II  
|Bloodlust II  
|Gain the Furious Smash ability.
|Gain Furious Smash.


* <u>Furious Smash</u>: (1/Rest) When you hit with Frenzy and are Bloodied, turn it into a crit.  
* '''Furious Smash.''' (1/Rest) When you hit with Frenzy and are Bloodied, turn it into a crit.  
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
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|'''Death Defier III'''
|'''Death Defier III'''
|Blood Rage VI, Death Defier II
|Blood Rage VI, Death Defier II
|When you complete a Rest, you may gain 1 Death Point.
|When you finish Taking a Rest, you may gain 1 Death Point.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
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|'''Death Drop III'''
|'''Death Drop III'''
|Bloodlust IV
|Bloodlust IV
|Gain +4 Skill Points that you can spend on STR skills. Death Drop becomes 2/Recoup.
|Gain +4 Skill Points that you can spend on any skills with the STR tag.  
Death Drop becomes 2/Recoup.
|''Berzerker, Rage''
|''Berzerker, Rage''
|-
|-
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|'''Blood Rage VIII'''
|'''Blood Rage VIII'''
|Blood Rage VII
|Blood Rage VII
|Gain +4 Skill Points that you can spend on STR, DEX, or END skills.
|Gain +4 Skill Points that you can spend on any skills with the STR, DEX, or END tag.
When you crit with Fury, regain additional HP equal to your END.
When you crit with Fury, regain additional HP equal to your END.
|''Berzerker, Rage''
|''Berzerker, Rage''
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|'''Blood Rampage'''
|'''Blood Rampage'''
|Blood Rage VIII
|Blood Rage VIII
|You are feared the world over as a [[warrior]] of legend, and none wish to cross steel with you.
|You are feared the world over as a warrior of legend, and none wish to cross steel with you..
You gain the Blood Rampage ability.
You may use Blood Rampage.


* <u>Blood Rampage</u>: (1/Week) When you roll [[Initiative]], all enemies gain the Shaken condition for the duration of the fight. When you are Bloodied, You gain double your Rage AP at the start of each round. This can cause you to exceed 12 AP/ round.
* '''Blood Rampage.''' (1/Week) When you roll Initiative, all enemies gain the Shaken condition for the duration of the fight. When you are Bloodied, you gain double your Rage AP at the start of each round. This can cause you to exceed 12 AP/ round.
** <u>Level 30</u>: Blood Rampage becomes 1/Rest.
** '''Level 30:''' Blood Rampage becomes 1/Rest.
|''Berzerker, Rage, '''Capstone'''''
|''Berzerker, Rage, '''Capstone'''''
|}
|}