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“Disease” is a term used loosely in this context to refer to any sort of pathogenic alien entity that enters one’s body. This could technically be a disease, infection, or virus, but all three are simply referred to as diseases for the purposes of game mechanics. | “Disease” is a term used loosely in this context to refer to any sort of pathogenic alien entity that enters one’s body. This could technically be a disease, infection, or virus, but all three are simply referred to as diseases for the purposes of game mechanics. | ||
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Disease stat blocks have five parts: Infection, Outbreak, Contagion, Symptoms, and Treatment. | Disease stat blocks have five parts: Infection, Outbreak, Contagion, Symptoms, and Treatment. | ||
'''Infection''' is essentially the same as a poison’s Application section, explaining what must happen for a creature to become infected. Outbreak is an optional tool that an MC can use when facilitating the outbreak of a disease. | '''Infection''' is essentially the same as a poison’s Application section, explaining what must happen for a creature to become infected. | ||
'''Outbreak''' is an optional tool that an MC can use when facilitating the outbreak of a disease. | |||
'''Contagion''' explains how quickly the disease might spread, and [[how to]] determine whether it spreads to certain heroes or relevant NPCs. | '''Contagion''' explains how quickly the disease might spread, and [[how to]] determine whether it spreads to certain heroes or relevant NPCs. | ||