Dancing Scimitar: Difference between revisions
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Spazztaztic (talk | contribs) (Created page with "{| class="creature" |+ ! colspan="6" | === Acheri === |- | colspan="6" |''Monster Level: 12'' |- | colspan="6" |''Small. Undead Eldritch'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !-2 !4 !0 !5 !3 !5 |- | !Ref: 14 !Fort: 10 !Ant: 15 !Log: 13 !Will: 15 |- | colspan="6" | |- | colspan="3" |'''Armor Rating''' 13 | colspan="3" |'''Resist''' Occult 5 |- | colspan="3" |'''Hit Points''' 80 | colspan="3" |'''Vulnerable''' Radiant 1 |- | colspan="3" |'''Speed''' 30 f...") |
Spazztaztic (talk | contribs) (Actually made the page, the last one was fulty) |
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''DEX Weapon, One-Handed, Light, Magical, Rare, Essence 20'' | |||
'''Range:''' Melee | |||
'''APC:''' 5-DEX (min 3) | |||
'''[[Damage]]:''' 1d6+2 Sharp | |||
This golden-hilted scimitar has a prominent red gem set in its hilt. It has one charge, which it regains at dawn. You may spend 2 AP and 1 charge to activate the Dancing Scimitar, turning the gem green. While activated, the Dancing Scimitar magically floats and attacks on its own, gaining its own turn immediately after yours. The Dancing Scimitar obeys your mental commands and may remain active for 1 minute or until it is reduced to 0 HP. While this feature is active, the Dancing Scimitar is no longer considered equipped for the purposes of attacks or abilities. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Dancing Scimitar === | ||
|- | |- | ||
| colspan="6" |''Monster Level: | | colspan="6" |''Monster Level: 1'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Tiny, Constructed'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 15: | Line 24: | ||
!CHA | !CHA | ||
|- | |- | ||
!- | !-3 | ||
! | !3 | ||
!0 | |||
!0 | !0 | ||
! | !-3 | ||
!3 | !-3 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 13 | ||
!Fort: 10 | !Fort: 10 | ||
!Ant: | !Ant: 10 | ||
!Log: | !Log: 7 | ||
!Will: | !Will: 7 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 15 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 20 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' 30 ft | | colspan="3" |'''Speed''' 30 ft (Hover) | ||
| colspan="3" |'''Senses''' Darkvision 60 ft | | colspan="3" |'''Senses''' Darkvision 60 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Ummutable, Iron Will, Steal Mind | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The Acheri can take | ==== ''The Acheri can take two of the following actions, or take the same action twice'''.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The [[Acheri]] can move up to its speed. | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Slash.''' Natural Melee Weapon. +3 vs AR. '''Hit:''' 6 (1d6+3) sharp. | ||
|} | |} | ||
[[Magic Items|Back to Magic Items]] | |||
Revision as of 19:24, 3 May 2024
DEX Weapon, One-Handed, Light, Magical, Rare, Essence 20
Range: Melee
APC: 5-DEX (min 3)
Damage: 1d6+2 Sharp
This golden-hilted scimitar has a prominent red gem set in its hilt. It has one charge, which it regains at dawn. You may spend 2 AP and 1 charge to activate the Dancing Scimitar, turning the gem green. While activated, the Dancing Scimitar magically floats and attacks on its own, gaining its own turn immediately after yours. The Dancing Scimitar obeys your mental commands and may remain active for 1 minute or until it is reduced to 0 HP. While this feature is active, the Dancing Scimitar is no longer considered equipped for the purposes of attacks or abilities.
Dancing Scimitar | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Tiny, Constructed | |||||
| STR | DEX | END | AWR | INT | CHA |
| -3 | 3 | 0 | 0 | -3 | -3 |
| Ref: 13 | Fort: 10 | Ant: 10 | Log: 7 | Will: 7 | |
| Armor Rating 15 | |||||
| Hit Points 20 | |||||
| Speed 30 ft (Hover) | Senses Darkvision 60 ft | ||||
| Traits Ummutable, Iron Will, Steal Mind | |||||
| Actions | |||||
The Acheri can take two of the following actions, or take the same action twice. | |||||
| Move. The Acheri can move up to its speed. | |||||
| Slash. Natural Melee Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. | |||||