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|'''Dwarven Ingenuity II''' | |'''Dwarven Ingenuity II''' | ||
|Dwarven Ingenuity | |Dwarven Ingenuity | ||
|You may now spend 10 minutes to set a tripwire trap, given that you have the appropriate materials handy. When triggered, this trap uses your AWR to attack the target’s ANT. If you succeed, the target is Slowed until the end of its next turn. You can use this feature 1/ | |You may now spend 10 minutes to set a tripwire trap, given that you have the appropriate materials handy. When triggered, this trap uses your AWR to attack the target’s ANT. If you succeed, the target is Slowed until the end of its next turn. You can use this feature 1/Rest. | ||
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|'''Dwarven Ingenuity III''' | |'''Dwarven Ingenuity III''' | ||
|Dwarven Ingenuity II | |Dwarven Ingenuity II | ||
|Your Dwarven Ingenuity II tripwire gains 1d6 sharp [[damage]] if you hit. Additionally, if you hit, the target is knocked Prone in addition to being Slowed. | |Your Dwarven Ingenuity II tripwire gains 1d6 sharp [[damage]] if you hit. Additionally, if you hit, the target is knocked Prone in addition to being Slowed. Finally, you regain the ability to use this feature when you Recoup. | ||
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|'''Earth-Blood''' | |'''Earth-Blood''' | ||