3,080
edits
Nathan Heard (talk | contribs) No edit summary |
Nathan Heard (talk | contribs) No edit summary |
||
| Line 7: | Line 7: | ||
The fundamental needs of any living creature are sustenance, shelter from the elements, and a real and perceived sense of safety, in that order. | The fundamental needs of any living creature are sustenance, shelter from the elements, and a real and perceived sense of safety, in that order. | ||
The first need - food - is readily fulfilled. Equatorial and subtropical regions of Telgaia have an abundance of edible plants, roots, small game, and fishing. The plains and temperate woodlands are quite fruitful as well, and the boreal forests only slightly less so. The arctic and the large deserts common in central Telgaia are the least populous, as food is more scarce in these regions. | |||
The second need - shelter - is a bit harder to establish. It is not difficult to find caves in which to sleep, or to pull lean-tos together out of brambles and tree branches. However, such caves often contain large and hungry animals. Lean-tos are easily trampled by dinosaurs and other terrible creatures. Ensuring that a cave is uninhabited and remains guarded from habitation might be a quest undertaken by early-level adventurers in the stone age. | |||
The third need - safety - is basically unobtainable in the stone age. Humanoid groups will assemble tents and huts and erect a wall, creating a small village. Not long after they do, a stampede of dinosaurs or a volcanic eruption or a hungry kaijan will destroy their settlement and force the survivors to relocate. Dwarves and elves were two of the first lineages to [[adapt]] to these circumstances and make do in them: dwarves by conquering larger cavern networks that allowed them to expand and build thriving towns; and elves by sharing knowledge with one another in their dreams, collectively benefitting from each elf's lived experience. Even with their initial successes, it still takes many generations for dwarves and elves to establish anything more lasting. It is unsurprising to historians that Am, the first city-state ever established, was created by the joint efforts of dwarves and elves working together. | |||
Adventurers in the early days of the first Supereon are likely to come across multiple ruins of towns, made of stone or wood or clay, that show ample evidence of a violent destruction. Finding food may prove difficult at times, but finding a lasting shelter is the true challenge of gameplay in this era. | |||
Over multiple generations, humanoid groups finally managed to establish settlements that endured - first for ten years, then for twenty, then for multiple generations. The establishment of such successful settlements can be ascribed in part to luck, in part to learning how to fight much larger predators, and in part to psions and wranglers that learned how to conquer the minds of beasts and domesticate their own dinosaurs, particularly stegosauruses and glossosauruses. With their own powerful dinosaur allies, humanoids were better equipped to protect their settlements. Division of labor followed not long thereafter, creating a surplus of food and time that gradually allowed society to advance. | |||
Of course, this was a laborious endeavor that took hundreds of years. A settlement would survive for a couple generations, then get wiped out by some disaster or another. The collective advancement of humanoid peoples can be described as the proverbial two steps forward, and one back: a stumbling, imperfect, frustratingly cyclical advance into a gradually better future. | |||
That "better future" is detailed in the following nation entries. These nations come into existence at different points in history, from as early as forty-seven centuries before the Tear (in the case of Nevna) to as recent as four centuries before the Tear (in the case of Bridgemoor). Consult the timeline when determining whether a nation existed yet during your game. | |||
== Telgaia Nations == | == Telgaia Nations == | ||