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[[Category:Lineage]] | [[Category:Lineage]] | ||
Satyrs are somewhat rare humanoids originally hailing from the Everwilds but now long established on Ancerra. Although they generally resemble olive-skinned humans, they bear a number of distinctly goat-like features including hooves, fur-covered legs and waists, tails, ears, and horns. Fur and hair colors have a range that matches human hair and goat fur. Some satyrs also have more unique hair and fur color akin to spring flowers: pastel pinks, greens, or blues. Satyr eyes tend to have brighter complexions than those naturally seen in humans. With a well-earned reputation for lightheartedness, whimsy, and merriment, satyrs are known for their large personalities and ability to command the rowdiest of crowds. They rarely fear being the center of attention and make for excellent entertainers, performers, and charlatans with their natural abilities to put people at ease. | Satyrs are somewhat rare humanoids originally hailing from the Everwilds but now long established on Ancerra. Although they generally resemble olive-skinned humans, they bear a number of distinctly goat-like features including hooves, fur-covered legs and waists, tails, ears, and horns. Fur and hair colors have a range that matches [[human]] hair and goat fur. Some satyrs also have more unique hair and fur color akin to spring flowers: pastel pinks, greens, or blues. Satyr eyes tend to have brighter complexions than those naturally seen in humans. With a well-earned reputation for lightheartedness, whimsy, and merriment, satyrs are known for their large personalities and ability to command the rowdiest of crowds. They rarely fear being the center of attention and make for excellent entertainers, performers, and charlatans with their natural abilities to put people at ease. | ||
=== Satyr Culture === | === Satyr Culture === | ||
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|'''Ram''' | |'''Ram''' | ||
|You may attempt to charge and headbutt an opponent. By spending 3 AP, you may move up to 10 ft and use the Shove maneuver. If you succeed, the target takes 1d4 Blunt damage in addition to being Shoved. This feature can only be used once per turn. | |You may attempt to charge and headbutt an opponent. By spending 3 AP, you may move up to 10 ft and use the Shove maneuver. If you succeed, the target takes 1d4 Blunt [[damage]] in addition to being Shoved. This feature can only be used once per turn. | ||
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|'''Unique Ability''' | |'''Unique Ability''' | ||
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|Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature. | |Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature. | ||
• <u>Acrobatics</u>. Balancing, Tumbling | • <u>Acrobatics</u>. Balancing, Tumbling | ||
• <u>Athleticism</u>. Athletics, Sprinting | • <u>Athleticism</u>. Athletics, Sprinting | ||
• <u>Crafting*</u>. Alchemy, Brewing, Cooking, Glassblowing, Woodcarving | • <u>Crafting*</u>. Alchemy, Brewing, Cooking, Glassblowing, Woodcarving | ||
• <u>Influence</u>. | |||
• <u>Influence</u>. Gossiping, Persuading | |||
• <u>Luck</u>. Fortuity | |||
• <u>Observation</u>. Eavesdropping | • <u>Observation</u>. Eavesdropping | ||
• <u>Performance</u>. Dancing, Entertaining, Instrument* [choose one], Savoir Faire | • <u>Performance</u>. Dancing, Entertaining, Instrument* [choose one], Savoir Faire | ||
• <u>Subterfuge</u>. Sleight of Hand | • <u>Subterfuge</u>. Sleight of Hand | ||
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