Minor Illusion: Difference between revisions

From MythCraft Online SRD
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
__NOAUTOLINKS__
{| class="creature"
{| class="creature"
|+
|+
Line 18: Line 19:
!Spell Description
!Spell Description
|-
|-
|Choose a point within range to create a sensory illusion. This illusion can be visual, auditory, or olfactory, or any combination of the three. If visual, it cannot be larger than 10 cubic ft.
|Choose a point within range to create a sensory illusion. This illusion can be visual, auditory, or olfactory, or any combination of the three. If visual, it cannot be larger than 10 ft<sup>3</sup>.
On each of your turns after you cast the spell, you may spend AP to move the illusion or to create a new illusion. This costs 1 AP per sense (for example: 1 for visual, 2 for visual and auditory, or 3 AP for all 3 senses). You may move the illusion up to 30 ft, and it must stay within range of this spell.
On each of your turns after you cast the spell, you may spend AP to move the illusion or to create a new illusion. This costs 1 AP per sense (for example: 1 for visual, 2 for visual and auditory, or 3 AP for all 3 senses). You may move the illusion up to 30 ft, and it must stay within range of this spell.


Line 25: Line 26:
You may dismiss all of your illusions and end the spell for free.
You may dismiss all of your illusions and end the spell for free.


If you do not spend AP on your illusion, then it idles and acts in a manner befitting the illusion. For example, if you create an illusory [[Trollkin]] with a battle axe and spend no AP on it, it will idly swing its axe around but will not make overtly intelligent or threatening moves.
If you do not spend AP on your illusion, then it idles and acts in a manner befitting the illusion. For example, if you create an illusory trollkin with a battle axe and spend no AP on it, it will idly swing its axe around but will not make overtly intelligent or threatening moves.


A creature can determine that your illusion is in fact illusory after interacting with it directly (such as attacking it) or by making an INT check against a DC of 10 + your magic attribute.
A creature can determine that your illusion is in fact illusory after interacting with it directly (such as attacking it) or by making an INT check against a DC of 10 + your magic attribute.

Revision as of 13:14, 28 June 2024

Minor Illusion

Arcane Spell, Illusory
APC: 3
SPC: 6
Range: 60 ft
Requires: Visual, Line of Effect
Duration: Up to 1 minute
Spell Description
Choose a point within range to create a sensory illusion. This illusion can be visual, auditory, or olfactory, or any combination of the three. If visual, it cannot be larger than 10 ft3.

On each of your turns after you cast the spell, you may spend AP to move the illusion or to create a new illusion. This costs 1 AP per sense (for example: 1 for visual, 2 for visual and auditory, or 3 AP for all 3 senses). You may move the illusion up to 30 ft, and it must stay within range of this spell.

If you start a new illusion, your previous illusion ends.

You may dismiss all of your illusions and end the spell for free.

If you do not spend AP on your illusion, then it idles and acts in a manner befitting the illusion. For example, if you create an illusory trollkin with a battle axe and spend no AP on it, it will idly swing its axe around but will not make overtly intelligent or threatening moves.

A creature can determine that your illusion is in fact illusory after interacting with it directly (such as attacking it) or by making an INT check against a DC of 10 + your magic attribute.

Upcharge
Upcharge: +20 ft range per +3 SP


[Back to Arcane Spells]