Feast for Crows: Difference between revisions

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You tap into the power of the murderous flock, raining death from the sky.
You tap into the power of the murderous flock, raining death from the sky.


As part of this spell, you must use a ranged weapon that uses ammunition. Choose a point within that weapon’s range. Make a weapon attack vs the DEX of each creature in a 20 ft radius from that point. On a hit, you roll your normal [[damage]] dice x4 (for example, a recurve bow deals 1d6 damage, so this spell would deal 4d6 damage if you used a recurve bow). If you miss, then creatures in the area of effect take 1⁄2 damage. If you crit, add an additional 4 damage dice to the damage roll.
As part of this spell, you must use a ranged weapon that uses ammunition. Choose a point within that weapon’s range. Make a weapon attack vs the REF of each creature in a 20 ft radius from that point. On a hit, you roll your normal [[damage]] dice x4 (for example, a recurve bow deals 1d6 damage, so this spell would deal 4d6 damage if you used a recurve bow). If you miss, then creatures in the area of effect take 1⁄2 damage. If you crit, add an additional 4 damage dice to the damage roll.


'''Upcharge:''' +5 ft radius per +4 SP.
'''Upcharge:''' +5 ft radius per +4 SP.

Revision as of 09:01, 12 January 2024

Primal Spell, Altering, Intrinsic, Nature

APC: 4

SPC: 14

Range: Special

Requirements: Visual, Gesture, Line of Effect

Duration: Instantaneous

You tap into the power of the murderous flock, raining death from the sky.

As part of this spell, you must use a ranged weapon that uses ammunition. Choose a point within that weapon’s range. Make a weapon attack vs the REF of each creature in a 20 ft radius from that point. On a hit, you roll your normal damage dice x4 (for example, a recurve bow deals 1d6 damage, so this spell would deal 4d6 damage if you used a recurve bow). If you miss, then creatures in the area of effect take 1⁄2 damage. If you crit, add an additional 4 damage dice to the damage roll.

Upcharge: +5 ft radius per +4 SP.


[Back to Primal Spells]