Silhouette: Difference between revisions
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''[[Occult]] Spell, Illusory, Dark Power, Conjuring 5'' | __NOAUTOLINKS__ | ||
{| class="creature" | |||
'''APC:''' 10 | |+ | ||
| | |||
'''SPC:''' 16 | == '''Silhouette''' == | ||
|- | |||
'''Range:''' Touch | | ''[[Occult]] Spell, Illusory, Dark Power, Conjuring 5'' | ||
|- | |||
''' | |'''APC:''' 10 | ||
|- | |||
'''Duration:''' 1 hour | |'''SPC:''' 16 | ||
|- | |||
Touch one willing creature (which can be yourself) throughout the conjuring of this | |'''Range:''' Touch | ||
|- | |||
|'''Requires:''' Gesture, Verbal, Visual | |||
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When you cast this | |'''Duration:''' 1 hour | ||
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!Spell Description | |||
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|Touch one willing creature (which can be yourself) throughout the conjuring of this spell. That creature and all its clothes and items that it is wearing/carrying become completely pitch-black, except for its eyes and teeth. For the duration, the creature gains +10 to the Stealth and Intimidating skills. This can exceed a skill’s normal cap of +20. | |||
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!Dark Power | |||
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|When you finish Conjuring this spell, roll 1d20. If you roll a 5 or lower, then the spell’s appearance- altering effects become permanent. After the initial duration, the affected creature retains a +5 to its Stealth skill but does not retain any benefit to its Intimidating skill. Rather, whenever it makes a CHA check to interact with someone, it must roll 2d20 and use the lower. | |||
When you cast this spell again, targeting a creature permanently affected by this spell’s Dark Power, the spell’s permanent effects are suspended for the duration. Furthermore, you may repeat the Dark Power roll; if you roll a 6 or higher, the spell’s permanent effects are not renewed. | |||
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[[Occult Spells|[Back to Occult Spells]]] | [[Occult Spells|[Back to Occult Spells]]] | ||
Revision as of 19:50, 3 July 2024
Silhouette |
| Occult Spell, Illusory, Dark Power, Conjuring 5 |
| APC: 10 |
| SPC: 16 |
| Range: Touch |
| Requires: Gesture, Verbal, Visual |
| Duration: 1 hour |
| Spell Description |
|---|
| Touch one willing creature (which can be yourself) throughout the conjuring of this spell. That creature and all its clothes and items that it is wearing/carrying become completely pitch-black, except for its eyes and teeth. For the duration, the creature gains +10 to the Stealth and Intimidating skills. This can exceed a skill’s normal cap of +20. |
| Dark Power |
| When you finish Conjuring this spell, roll 1d20. If you roll a 5 or lower, then the spell’s appearance- altering effects become permanent. After the initial duration, the affected creature retains a +5 to its Stealth skill but does not retain any benefit to its Intimidating skill. Rather, whenever it makes a CHA check to interact with someone, it must roll 2d20 and use the lower.
When you cast this spell again, targeting a creature permanently affected by this spell’s Dark Power, the spell’s permanent effects are suspended for the duration. Furthermore, you may repeat the Dark Power roll; if you roll a 6 or higher, the spell’s permanent effects are not renewed. |