Troubadour: Difference between revisions

Jester Track Formatting
(Encore Track Formatting)
(Jester Track Formatting)
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'''<u><big>Troubadour Stacks</big></u>'''
'''<u><big>Troubadour Stacks</big></u>'''
'''Encore:''' Your energetic music or inspirational words rally your allies and help your entire team move with enhanced tactical coordination.
'''Jester:''' Your double-edged comments and savage quips make you equally loved and hated among the common folk and high nobility.


'''Lyricist:''' By improving your repertoire of music, poetry, or stories, you can achieve a variety of effects in [[combat]] to enhance your allies or unnerve your foes.
'''Lyricist:''' By improving your repertoire of music, poetry, or stories, you can achieve a variety of effects in [[combat]] to enhance your allies or unnerve your foes.


'''Lorist:''' Stories and research into myths have led you to uncover the secrets of [[arcane]] or [[psionic]] magic, enhancing your capacity to influence the world around you.
'''Lorist:''' Stories and research into myths have led you to uncover the secrets of [[arcane]] or [[psionic]] magic, enhancing your capacity to influence the world around you.
'''Jester:''' Your double-edged comments and savage quips make you equally loved and hated among the common folk and high nobility.
'''Encore:''' Your energetic music or inspirational words rally your allies and help your entire team move with enhanced tactical coordination.


'''Legend Keeper:''' You maintain a powerful book of legends and can summon creatures, heroes, and villains forth from the pages of this book.
'''Legend Keeper:''' You maintain a powerful book of legends and can summon creatures, heroes, and villains forth from the pages of this book.
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== Jester Track ==
== Jester Track ==
{| class="wikitable"
{| class="wikitable"
!Feature
!Talent
!PreReq
!PreReq
!Discreption
!Description
!Tags
!Tags
|-
|-
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|Gain the Mockery ability.
|Gain the Mockery ability.


* <u>Mockery</u> By spending 3 AP, make a CHA attack vs the ANT of a target within 40 ft of you. If you hit, then all creatures that were Charmed by the target are no longer Charmed. Further, anyone who was not Charmed by the target looks upon the target with a mixture of embarrassment and disgust. If you miss a target, you can’t attack that target with this ability again until after 10 mins have passed.
* <u>Mockery</u>: By spending 3 AP, make a CHA attack vs the ANT of a target within 40 ft of you. If you hit, then all creatures that were Charmed by the target are no longer Charmed. Further, anyone who was not Charmed by the target looks upon the target with a mixture of embarrassment and disgust. If you miss a target, you can’t attack that target with this ability again until after 10 mins have passed.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Motley Wardrobe'''
|'''Motley Wardrobe'''
|Mockery
|Mockery
|Gain +4 Skill Points, which you can spend on skills with the Performance or Influence tags. Gain a jester’s motley, along with two other disguises of
|Gain +4 Skill Points, which you can spend on skills with the Performance or Influence tags.  
your choice.
Gain a jester’s motley, along with two other disguises of your choice.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Smooth Tongue'''
|'''Smooth Tongue'''
|Motley Wardrobe or Battle Drum
|Motley Wardrobe or Battle Drum
|Gain +4 Skill Points, which you can spend on skills with the Performance or Observation tags. You can always find food lodging for free in exchange for
|Gain +4 Skill Points, which you can spend on skills with the Performance or Observation tags.  
performances.
You can always find food lodging for free in exchange for performances.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Clown'''
|'''Clown'''
|Smooth Tongue
|Smooth Tongue
|(1/Week) Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags. Gain 1 [[Goodwill]] with commoners.  
|Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags.  
(1/Week) Gain 1 [[Goodwill]] with commoners.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Fool'''
|'''Fool'''
|Smooth Tongue
|Smooth Tongue
|(1/Week) Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags. Gain 1 Goodwill with nobles and elite society.
|Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags.  
(1/Week) Gain 1 Goodwill with nobles and elite society.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Obfuscate'''  
|'''Obfuscate'''  
|Clown or Fool
|Clown or Fool
|(1/Rest) Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Knowledge tags. If you find physical evidence that might be incriminating,
|Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Knowledge tags.  
you can spend 30 minutes destroying it beyond any hope of being useful or viable.  
(1/Rest) If you find physical evidence that might be incriminating, you can spend 30 minutes destroying it beyond any hope of being useful or viable.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Imitate'''
|'''Imitate'''
|Clown or Fool
|Clown or Fool
|(1/ Rest) Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Influence tags. Given 1 hour and 50 sp, you can make an excellent
|Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Influence tags.  
disguise that lasts for 4 hours before the makeup begins to run and the props begin to fray. Double skill points in Disguising, Evading, and Deceiving for the duration.  
(1/Rest) Given 1 hour and 50 sp, you can make an excellent disguise that lasts for 4 hours before the makeup begins to run and the props begin to fray. Double skill points in Disguising, Evading, and Deceiving for the duration.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
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|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Many Hats,'''
|'''Many Hats'''
|Jeer
|Jeer
|Gain +4 Skill Points, which you can spend on skills with the Performance and Influence Tags. Given 1 week in a settled area, you can respec your Talents within this Stack when you complete a Rest. Once you do, you cannot use this ability again until you are in a new settled area.
|Gain +4 Skill Points, which you can spend on skills with the Performance and Influence Tags.  
Given 1 week in a settled area, you can respec your Talents within this Stack when you complete a Rest. Once you do, you cannot use this ability again until you are in a new settled area.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Clown II'''  
|'''Clown II'''  
|Many Hats, Clown
|Many Hats, Clown
|Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags. Gain 1 additional Goodwill with commoners. (1/Week)
|Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags.  
(1/Week) Gain 1 additional Goodwill with commoners.  
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Fool II'''
|'''Fool II'''
|Many Hats, Fool
|Many Hats, Fool
|Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags. Gain 1 Goodwill with nobles and elites. (1/Week)
|Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags.  
(1/Week) Gain 1 Goodwill with nobles and elites.  
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Obfuscate II'''
|'''Obfuscate II'''
|Clown II or Fool II, Obfuscate
|Clown II or Fool II, Obfuscate
|Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Knowledge tags. You can spend 30 additional minutes to change the evidence slightly, causing it to incriminate someone else. This costs 100 sp and can be done 1/Week.
|Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Knowledge tags.  
You can spend 30 additional minutes to change the evidence slightly, causing it to incriminate someone else. This costs 100 sp and can be done 1/Week.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Imitate II'''
|'''Imitate II'''
|Clown II or Fool II, Imitate
|Clown II or Fool II, Imitate
|Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Influence tags. Given 1 hour and 200 sp, you can make a supreme disguise that lasts for 4 hours. Double skill points in Disguising, Evading, and Deceiving for the duration and you don’t need to roll if you do mundane activity befitting the costume (such as disguising yourself as a [[guard]] and walking into the city watch’s private lounge). (1/Week)
|Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Influence tags.  
(1/Week) Given 1 hour and 200 sp, you can make a supreme disguise that lasts for 4 hours. Double skill points in Disguising, Evading, and Deceiving for the duration and you don’t need to roll if you do mundane activity befitting the costume (such as disguising yourself as a [[guard]] and walking into the city watch’s private lounge).  
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
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|'''Clown III'''
|'''Clown III'''
|Jeer II, Clown II
|Jeer II, Clown II
|Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags. You cannot have negative Goodwill with commoners.
|Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags.  
You cannot have negative Goodwill with commoners.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Fool III'''
|'''Fool III'''
|Jeer II, Fool II
|Jeer II, Fool II
|Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags. You cannot have negative Goodwill with [[noble]] society.
|Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags.  
You cannot have negative Goodwill with [[noble]] society.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Obfuscate III'''
|'''Obfuscate III'''
|Clown III or Fool III, Obfuscate II
|Clown III or Fool III, Obfuscate II
|Gain +6 Skill Points, which you can spend on skills with the Subterfuge and Knowledge tags. You can destroy evidence 1/Recoup and change it 1/Rest.
|Gain +6 Skill Points, which you can spend on skills with the Subterfuge and Knowledge tags.  
You can destroy evidence 1/Recoup and change it 1/Rest.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Imitate III'''
|'''Imitate III'''
|Clown III or Fool III, Imitate II
|Clown III or Fool III, Imitate II
|Gain +6 Skill Points, which you can spend on skills with the Subterfuge and Influence tags. You can use your disguise 1/Recoup and your supreme disguise 1/Rest.
|Gain +6 Skill Points, which you can spend on skills with the Subterfuge and Influence tags.  
You can use your disguise 1/Recoup and your supreme disguise 1/Rest.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
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|'''Cruel Jape'''
|'''Cruel Jape'''
|Mockery III
|Mockery III
|You wear disguises and identities fluidly, and you can ruthlessly use words as barbs. Gain +8 Skill Points, which you can spend on skills with the Influence, Subterfuge, Observation, or Performance tags. Gain the Cruel Jape ability.
|You wear disguises and identities fluidly, and you can ruthlessly use words as barbs.  
Gain +8 Skill Points, which you can spend on skills with the Influence, Subterfuge, Observation, or Performance tags.  
Gain the Cruel Jape ability.


* <u>Cruel Jape</u> (1/Rest) When you Bloody someone with Jeer, you can reduce them to 0 Goodwill. If they were at 0, reduce them to -5 instead.  
* <u>Cruel Jape</u>: (1/Rest) When you Bloody someone with Jeer, you can reduce them to 0 Goodwill. If they were at 0, reduce them to -5 instead.
* <u>Level 30</u> Cruel Jape becomes 1/Recoup, but can onlytarget a specific creature 1/Rest.
** <u>Level 30</u>: Cruel Jape becomes 1/Recoup, but can only target a specific creature 1/Rest.
|''Troubadour, Jester, Capstone''
|''Troubadour, Jester, '''Capstone'''''
|}
|}