Basilisk-Eye Goo: Difference between revisions
(Created page with "=== '''Basilisk-Eye Goo''' === ''Rarity: Very Rare Poison'' ''Lethality: High'' ''Transmissibility: None'' ==== '''<u>Application</u>''' ==== A creature gains Basilisk-Eye poisoning when being successfully struck with a weapon coated in Basilisk-Eye goo, a very rare and difficult to create poison distilled from a fresh Basilisk eye. ==== '''<u>Symptoms</u>''' ==== An infected creature gains the following symptoms at the start of each of the following hours (or after...") |
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''Rarity: Very Rare [[Poison]]'' | ''Rarity: Very Rare [[Poison]]'' | ||
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''Transmissibility: None'' | ''Transmissibility: None'' | ||
=== '''<u>Application</u>''' === | |||
A creature gains Basilisk-Eye poisoning when being successfully struck with a weapon coated in Basilisk-Eye goo, a very rare and difficult to create poison distilled from a fresh Basilisk eye. | A creature gains Basilisk-Eye poisoning when being successfully struck with a weapon coated in Basilisk-Eye goo, a very rare and difficult to create poison distilled from a fresh Basilisk eye. | ||
=== '''<u>Symptoms</u>''' === | |||
An infected creature gains the following symptoms at the start of each of the following hours (or after Taking a Rest, if they were able to Rest). The effects are cumulative. | An infected creature gains the following symptoms at the start of each of the following hours (or after Taking a Rest, if they were able to Rest). The effects are cumulative. | ||
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* '''Hour 3+:''' Make a DC 18 END check. On a failure, you become Petrified as your skin turns to rough stone. If successful, you do not gain any additional symptoms. Repeat this check every hour. | * '''Hour 3+:''' Make a DC 18 END check. On a failure, you become Petrified as your skin turns to rough stone. If successful, you do not gain any additional symptoms. Repeat this check every hour. | ||
=== '''<u>Treatment</u>''' === | |||
Curing Basilisk-Eye poisoning requires a successful DC15 INT/Medicine check that includes a salve made from crushed diamond. This check consumes the salve, which costs at least 200 sc. Additionally, an infected individual is cured if they successfully make three END checks to avoid Petrification. A creature that is Petrified can be cured with [[Greater Restoration]] and similar magic. | Curing Basilisk-Eye poisoning requires a successful DC15 INT/Medicine check that includes a salve made from crushed diamond. This check consumes the salve, which costs at least 200 sc. Additionally, an infected individual is cured if they successfully make three END checks to avoid Petrification. A creature that is Petrified can be cured with [[Greater Restoration]] and similar magic. | ||
Revision as of 13:56, 3 December 2023
Rarity: Very Rare Poison
Lethality: High
Transmissibility: None
Application
A creature gains Basilisk-Eye poisoning when being successfully struck with a weapon coated in Basilisk-Eye goo, a very rare and difficult to create poison distilled from a fresh Basilisk eye.
Symptoms
An infected creature gains the following symptoms at the start of each of the following hours (or after Taking a Rest, if they were able to Rest). The effects are cumulative.
- Hour 1: Become Shaken as slight tremors rack your hands and feet.
- Hour 2: Become Slowed as your joints lock up.
- Hour 3+: Make a DC 18 END check. On a failure, you become Petrified as your skin turns to rough stone. If successful, you do not gain any additional symptoms. Repeat this check every hour.
Treatment
Curing Basilisk-Eye poisoning requires a successful DC15 INT/Medicine check that includes a salve made from crushed diamond. This check consumes the salve, which costs at least 200 sc. Additionally, an infected individual is cured if they successfully make three END checks to avoid Petrification. A creature that is Petrified can be cured with Greater Restoration and similar magic.