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Nathan Heard (talk | contribs) No edit summary |
Nathan Heard (talk | contribs) No edit summary |
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An adventurer learns the following information based on how well they roll. This information is cumulative, so if they roll a 12, they learn the information from both the 8+ and the 12+ DCs. | An adventurer learns the following information based on how well they roll. This information is cumulative, so if they roll a 12, they learn the information from both the 8+ and the 12+ DCs. | ||
{| class="wikitable" | |||
|+ | |||
{| class="wikitable" | !DC | ||
| | !Information Learned | ||
|- | |||
|8+ | |||
|You learn that the cultists communicate using secret keywords and nonverbal gestures. You can conduct further investigation if you wish to attempt learning this dialect. | |||
|- | |||
|12+ | |||
|You learn one randomly determined fact about the cultists. | |||
|- | |||
|16+ | |||
|Learn one additional fact about the cultists (rolling twice on the table and rerolling duplicate results). | |||
|- | |||
|20+ | |||
|Learn one additional fact about the cultists (rolling three times on the table and rerolling duplicate results). | |||
|- | |||
|24+ | |||
|Learn all four facts about the cultists from the table below. | |||
|} | |} | ||
Note that if a hero rolls at least a 12, then they learn one random fact about the cultists as determined by the table below. If multiple heroes investigate the cult’s practices, this means that on a roll of 12 or higher, there is a chance that the heroes will learn different facts about the cultists, increasing their odds of successfully infiltrating the group. | Note that if a hero rolls at least a 12, then they learn one random fact about the cultists as determined by the table below. If multiple heroes investigate the cult’s practices, this means that on a roll of 12 or higher, there is a chance that the heroes will learn different facts about the cultists, increasing their odds of successfully infiltrating the group. | ||
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Roll on this table to determine the rumors that heroes pick up about the cultists. If a hero gets to know more than one clue, reroll duplicate rolls. | Roll on this table to determine the rumors that heroes pick up about the cultists. If a hero gets to know more than one clue, reroll duplicate rolls. | ||
{| class="wikitable" | |||
{| class="wikitable" | |+ | ||
| | !d4 | ||
!Information Learned | |||
|- | |||
|1 | |||
|The cultists wear custom-made dark robes with wooden masks carved and lacquered to resemble skulls. This hides their identities during their [[criminal]] activities. | |||
|- | |||
|2 | |||
|The cultists all have gold medallions on their person, which they pass back and forth in public to discreetly verify one another’s identity. These medallions have a skull and scythe on one side and an indecipherable glyph on the other. | |||
|- | |||
|3 | |||
|The cultists do not allow anyone into their ranks who have Divine Power 1 or higher before joining. Cultists who gain Divine Power after joining the cult are not seen as problematic. | |||
|- | |||
|4 | |||
|The cultists do not fight exclusively with small blades, but they do coat their small blades in numbing poison that render their enemies ineffective. | |||
|} | |} | ||
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Any hero may spend a day observing areas in Bridgemoor that have been known to have high amounts of cult activity. After doing so, they can make an INT, AWR, or CHA check, adding a skill if relevant. They learn the following information accordingly. The information in this check is also cumulative, meaning if a hero rolls a 13, they learn the information from both the 8+ and the 13+ DCs. | Any hero may spend a day observing areas in Bridgemoor that have been known to have high amounts of cult activity. After doing so, they can make an INT, AWR, or CHA check, adding a skill if relevant. They learn the following information accordingly. The information in this check is also cumulative, meaning if a hero rolls a 13, they learn the information from both the 8+ and the 13+ DCs. | ||
{| class="wikitable" | |||
|+ | |||
{| class="wikitable" | !DC | ||
| | !Information Learned | ||
|- | |||
|8+ | |||
|If the hero did not know all of the rumors on the table above, they randomly learn one new rumor (reroll if it is one that they already know). | |||
|- | |||
|13+ | |||
|The hero picks up on a key phrase that the cultists use when discreetly identifying one another in plain view. One will construct a situation where they need a small blade in order to cut binding on a package or some similar scenario. The second cultist will ask “Which blade?” | |||
|- | |||
|18+ | |||
|The hero observes a greeting where the phrase “Which blade” is used, and sees that the inquiring person holds out two small knives and the medallion when saying the phrase. | |||
|- | |||
|23+ | |||
|Having identified the two cultists, the hero can overhear a bit of their conversation. The hero will learn that their lair is somewhere in the Underbridge - a maze of warehouses and sewage tunnels in the bridge’s foundations - and learns that their leader is named Aradin. | |||
|} | |} | ||
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When using this approach, copy the following table onto individual slips of paper and give one to each player. These are rumors that their heroes have picked up regarding the cultists. Some of this information is redundant with information that merchants, Bridge Knights, and the like might tell the heroes, but it can be a fun way to get your heroes interacting with each other directly. | When using this approach, copy the following table onto individual slips of paper and give one to each player. These are rumors that their heroes have picked up regarding the cultists. Some of this information is redundant with information that merchants, Bridge Knights, and the like might tell the heroes, but it can be a fun way to get your heroes interacting with each other directly. | ||
{| class="wikitable" | |||
|+ | |||
{| class="wikitable" | !Player | ||
| | !Rumor | ||
|- | |||
|1 | |||
|The Temple of Vigil has been targeted repeatedly by the cultists. Perhaps this has to do with the Temple’s high standing in the community, or perhaps it’s a religious matter. | |||
|- | |||
|2 | |||
|Many miners have expressed discontent at the current state of affairs. They receive little compensation for the vast riches they bring to Bridgemoor. | |||
|- | |||
|3 | |||
|The cultists might be targeting the Bridge Knights because of the Bridge Knights’ draconian enforcement of the law. Perhaps the cultists are just disgruntled merchants? | |||
|- | |||
|4 | |||
|A merchant named Lauby has had their door carved with a skull and scythe twice now. Lauby fears for their safety. | |||
|- | |||
|5 | |||
|One Bridgemoor miner named Brent Brentson is especially vocal about his dissatisfaction with the miners’ current compensation. | |||
|- | |||
|6 | |||
|The phrase “Witchblade” has circulated in hushed tones. This is believed to be in reference to the leader of the Underbridge Cult. | |||
|} | |} | ||