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The world of adventure is rife with far more dangers than direct person-to-person battle. You might face an engine of war, such as a trebuchet. Terrible blows might break bone or spirit, leaving you to contend with a lengthy recovery. Poisons and diseases lurk in moldering dungeons, cursed crypts, and even stinking alleys. Devious villains might even implement such maladies as | The world of adventure is rife with far more dangers than direct person-to-person battle. You might face an engine of war, such as a trebuchet. Terrible blows might break bone or spirit, leaving you to contend with a lengthy recovery. Poisons and diseases lurk in moldering dungeons, cursed crypts, and even stinking alleys. Devious villains might even implement such maladies as weapons in their arsenal. | ||
== Structures == | == Structures == | ||
'''Structure Health''' | '''Structure Health''' | ||
The durability of structures, such as bridges, houses, and castles, may come into play at some point on an epic quest, especially in a siege scenario. When determining the HP, | The durability of structures, such as bridges, houses, and castles, may come into play at some point on an epic quest, especially in a siege scenario. When determining the HP, armor rating (AR), and the damage threshold (DT) of a structure, use the following table as a guideline. Take into account the specific circumstances of your region. If a castle wall has eroded under high winds or heavy downpours for years already, then consider lowering any of its stats to account for this. Conversely, if a bridge is magically reinforced, then it might have a higher Resist against physical damage or might be Immune to nonmagical damage. | ||
Structural integrity should typically be tracked in 10 ft by 10 ft panels. As the MC, it is your job to rule how the destruction of a portion of a structure impacts the rest of the structure. Knocking a 10 ft square hole in the side of a stone wall might cause the wall above it to crumble, or the wall portion above the hole might remain in place, held firm by the intact walls on either side. | Structural integrity should typically be tracked in 10 ft by 10 ft panels. As the MC, it is your job to rule how the destruction of a portion of a structure impacts the rest of the structure. Knocking a 10 ft square hole in the side of a stone wall might cause the wall above it to crumble, or the wall portion above the hole might remain in place, held firm by the intact walls on either side. | ||
| Line 26: | Line 26: | ||
!Extras | !Extras | ||
|- | |- | ||
| | |Plaster | ||
| | |1 in | ||
| | |10 | ||
| | |7 | ||
| | |7 | ||
| | |7 | ||
| | | - | ||
| | | - | ||
|- | |||
|Plaster | |||
|6 in | |||
|20 | |||
|7 | |||
|7 | |||
|7 | |||
| - | |||
| - | |||
|- | |||
|Thatch | |||
|1 in | |||
|10 | |||
|8 | |||
|7 | |||
|8 | |||
| - | |||
|'''Vulnerable''' Fire 2 | |||
|- | |||
|Thatch | |||
|6 in | |||
|20 | |||
|8 | |||
|7 | |||
|8 | |||
| - | |||
|'''Vulnerable''' Fire 2 | |||
|- | |||
|Soft Wood (e.g. pine) | |||
|1 in | |||
|20 | |||
|9 | |||
|7 | |||
|9 | |||
|5 | |||
|'''DR''' 3/Sharp or Fire | |||
|- | |||
|Soft Wood (e.g. pine) | |||
|6 in | |||
|40 | |||
|9 | |||
|7 | |||
|9 | |||
|5 | |||
|'''DR''' 3/Sharp or Fire | |||
|- | |||
|Soft Wood (e.g. pine) | |||
|1 ft | |||
|80 | |||
|9 | |||
|7 | |||
|9 | |||
|10 | |||
|'''DR''' 3/Sharp or Fire | |||
|- | |||
|Hard Wood (e.g. oak) | |||
|1 in | |||
|40 | |||
|10 | |||
|7 | |||
|12 | |||
|5 | |||
|'''DR''' 5/Sharp | |||
|- | |||
|Hard Wood (e.g. oak) | |||
|6 in | |||
|80 | |||
|10 | |||
|7 | |||
|12 | |||
|10 | |||
|'''DR''' 5/Sharp | |||
|- | |- | ||
| | |Hard Wood (e.g. oak) | ||
| | |1 ft | ||
| | |120 | ||
| | |10 | ||
| | |7 | ||
| | |12 | ||
| | |10 | ||
| | |'''DR''' 5/Sharp | ||
|- | |- | ||
| | |Brick | ||
| | |6 in | ||
| | |40 | ||
| | |12 | ||
| | |7 | ||
| | |10 | ||
| | |5 | ||
| | |'''Immune''' Toxic | ||
'''DR''' 5/Blunt | |||
|- | |||
|Brick | |||
|1 ft | |||
|80 | |||
|12 | |||
|7 | |||
|10 | |||
|10 | |||
|'''Immune''' Toxic | |||
'''DR''' 5/Blunt | |||
|- | |||
|Iron | |||
|1 in | |||
|40 | |||
|16 | |||
|7 | |||
|16 | |||
|10 | |||
|'''Immune''' Toxic | |||
'''DR''' 5/Fire or Corrosive | |||
|- | |||
|Iron | |||
|6 in | |||
|80 | |||
|16 | |||
|7 | |||
|16 | |||
|15 | |||
|'''Immune''' Toxic | |||
'''DR''' 10/Fire or Corrosive | |||
|- | |||
|Iron | |||
|1 ft | |||
|120 | |||
|16 | |||
|7 | |||
|16 | |||
|25 | |||
|'''Immune''' Toxic | |||
'''DR''' 15/Fire or Corrosive | |||
|- | |||
|Stone | |||
|1 in | |||
|40 | |||
|14 | |||
|7 | |||
|14 | |||
|10 | |||
|'''Immune''' Toxic | |||
'''DR''' 3 | |||
|- | |||
|Stone | |||
|6 in | |||
|80 | |||
|14 | |||
|7 | |||
|14 | |||
|15 | |||
|'''Immune''' Toxic | |||
'''DR''' 6 | |||
|- | |||
|Stone | |||
|1 ft | |||
|120 | |||
|14 | |||
|7 | |||
|14 | |||
|25 | |||
|'''Immune''' Toxic | |||
'''DR''' 12 | |||
|- | |||
|Stone | |||
|5ft | |||
|160 | |||
|14 | |||
|7 | |||
|14 | |||
|40 | |||
|'''Immune''' Toxic | |||
'''DR''' 20 | |||
|} | |} | ||
== Siege Equiptment == | |||
=== Ranged === | === Ranged === | ||
| Line 230: | Line 385: | ||
|30 | |30 | ||
|} | |} | ||
__NOAUTOLINKS__ | |||