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Rituals and invocations take a significantly longer time to cast; each ritual or invocation will specify how long it takes to cast it. | Rituals and invocations take a significantly longer time to cast; each ritual or invocation will specify how long it takes to cast it. | ||
'''Combining Magical Effects''' | |||
Spells and magical effects of exactly the same name cannot stack on a target. The newer effect always replaces the older effect. | |||
=== Ranged Attacks in Melee === | === Ranged Attacks in Melee === | ||
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You can find more information on Resting [[Resting|here]]. | You can find more information on Resting [[Resting|here]]. | ||
=== Knocking Unconscious === | |||
A creature that deals blunt damage can choose to deal nonlethal damage. | |||
* When a creature reduces you to 0 HP with nonlethal damage, you regain 1 HP and become Dazed. If you were already Dazed, you regain 1 HP and become Stunned. | |||
* If you were already Stunned, you regain 1 HP and fall Unconscious. | |||
* When Dazed or Stunned in this way, you remove the condition when you are no longer Bloodied or when you have 15 or more HP (whichever is lower), or when you Catch your Breath. | |||
The MC may determine whether or not NPCs follow this process to fall Unconscious. | |||
== Mounted Combat == | |||