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(Created page with "''Arcane Spell, Evoking'' '''APC:''' 1 '''SPC:''' 90 '''Range:''' 100 ft '''Requires:''' Verbal '''Duration:''' Instantaneous Choose a creature within range. Make a magic attack against its ANT. If you hit, and it has 100 HP or fewer, then the creature can make an END check against your WILL. If it succeeds, its HP becomes 0 and it immediately gains 7 Death Points. This bypasses any features that might allow it to regain HP upon being reduced to 0 HP, such as...")
 
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Choose a creature within range. Make a magic attack against its ANT. If you hit, and it has 100 HP or fewer, then the creature can make an END check against your WILL. If it succeeds, its HP becomes 0 and it immediately gains 7 Death Points. This bypasses any features that might allow it to regain HP upon being reduced to 0 HP, such as [[Death Ward]] or Determined 1, 2, or 3. If it fails, it immediately dies.  If you miss the initial attack, the creature becomes Helpless until the end of your next turn instead.
Choose a creature within range. Make a magic attack against its ANT. If you hit, and it has 100 HP or fewer, then the creature can make an END check against your WILL. If it succeeds, its HP becomes 0 and it immediately gains 7 Death Points. This bypasses any features that might allow it to regain HP upon being reduced to 0 HP, such as [[Death Ward]] or Determined 1, 2, or 3. If it fails, it immediately dies.  If you miss the initial attack, the creature becomes Helpless until the end of your next turn instead.
[[Arcane Spells|[back to Arcane Spells]]]

Revision as of 03:52, 22 December 2023

Arcane Spell, Evoking

APC: 1

SPC: 90

Range: 100 ft

Requires: Verbal

Duration: Instantaneous

Choose a creature within range. Make a magic attack against its ANT. If you hit, and it has 100 HP or fewer, then the creature can make an END check against your WILL. If it succeeds, its HP becomes 0 and it immediately gains 7 Death Points. This bypasses any features that might allow it to regain HP upon being reduced to 0 HP, such as Death Ward or Determined 1, 2, or 3. If it fails, it immediately dies. If you miss the initial attack, the creature becomes Helpless until the end of your next turn instead.


[back to Arcane Spells]