Vessel: Difference between revisions

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|'''Vessel Entry'''
|'''Vessel Entry'''
|Character Level 2
|Character Level 2
|When you take this entry talent, you gain the following abilities.
|When you take this entry talent, you gain the following benefits.
'''Divine Icon.''' Choose one Divine Icon from the Cleric stack. Gain one of that Icon’s abilities.


* '''Divine Icon.''' Choose one Divine Icon from the [[Cleric]] stack. Gain one of that Icon’s abilities.  
'''Surge of Vitality.''' Gain the Surge of Vitality ability.  
* '''Surge of Vitality.''' (2/Rest) If Bloodied, you may spend 2 AP to regain 1d4+CHA HP.
 
* '''Initiate.''' Gain the Initiate of the Occult talent if you did not already have it. If you already have it, gain +5 SP and +1 Occult Power instead. CHA is your magic attribute
* '''Surge of Vitality (2/Rest).''' If Bloodied, you may spend 2 AP to regain 1d4+CHA HP.  
* '''Occult Power.''' Each time you level up and spend your Talent Point on a vessel talent, you gain +5 SP and +1 Occult Power.
 
* '''Soul Sacrifice.''' Some talents in the Vessel stack have the soul sacrifice tag. When you take a talent with this tag, you lose the ability to ever be resurrected by any means, as your soul has suffered too much alteration to function as a normal soul would.
'''Initiate.''' Gain the Initiate of the Occult talent if you did not already have it. If you already had it, gain +5 SP and +1 Occult Power instead. CHA is your magic attribute.
 
'''Occult Power.''' Each time you level up and spend your Talent Point on a vessel talent, you gain +5 SP and +1 Occult Power.
 
'''Soul Sacrifice.''' Some talents in the Vessel stack have the soul sacrifice tag. When you take a talent with this tag, you lose the ability to ever be resurrected by any means, as your soul has suffered too much alteration to function as a normal soul would.
|''Vessel, Class Entry''
|''Vessel, Class Entry''
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|'''Antiessence Aura'''
|'''Antiessence Aura'''
|Vessel Entry
|Vessel Entry
|(END/Rest) By unleashing your strange and corrupt Essence in a torrent around you, you scour the nearby world. You may activate your Antiessence Aura by spending 3 AP on your turn. The Aura lasts for 1 minute or until you choose to end it early (costing 0 AP). Your Aura’s radius is 10 ft.
|By unleashing your strange and corrupt Essence in a torrent around you, you scour the nearby world. Gain the Antiessence Aura ability.
Your Antiessence Aura imposes TD on hostile creatures within it
 
* '''Antiessence Aura (END/Rest).''' Spend 3 AP to activate an aura on your turn. The Aura lasts for 1 minute or until you choose to end it early for 0 AP. Your Aura’s radius is 10 ft. Your aura imposes 1 TD on all hostile creatures within it.
|''Vessel, Antiessence''
|''Vessel, Antiessence''
|-
|-
|'''Vulnerability'''
|'''Vulnerability'''
|Antiessence Aura
|Antiessence Aura
|Choose one type of elemental or energy damage (this choice is permanent): cold, corrosive, fire, lightning, or toxic; necrotic, psychic, radiant, or sonic.  
|Choose one type of elemental or energy damage: cold, corrosive, fire, lightning, or toxic; necrotic, psychic, radiant, or sonic.
 
When you activate your Aura, you may use your Aura of Vulnerability power.
When you activate your Aura, you may use your Aura of Vulnerability power.
* '''Aura of Vulnerability.''' Take 1d6 damage of the type you chose. Your Antiessence Aura imposes Vulnerable 1 on the type of damage that you chose from taking this talent. Creatures that are Immune to a type of damage do not gain Vulnerable from this ability
 
* '''''Aura of Vulnerability.''''' Take 1d6 damage of the type you chose. You cannot negate or reduce this damage in any way. Your Antiessence Aura imposes Vulnerable 1 of the same type of damage. Creatures that are Immune to a type of damage do not gain Vulnerable from this ability.
|''Vessel, Antiessence''
|''Vessel, Antiessence''
|-
|-
|'''Vitriol'''
|'''Vitriol'''
|Vulnerability
|Vulnerability
|When a hostile creature starts its turn in your Antiessence Aura, it must make an Aura Avoidance roll. If it makes the same roll from other abilities, it rolls once against all abilities.
|When a hostile creature starts its turn in your Antiessence Aura, it must make an Aura Avoidance roll.


* '''Aura Avoidance.''' END roll against your magic attribute+10. If a creature fails the roll, it takes 1d4 damage of the type you chose in Vulnerability.
* '''''Aura Avoidance.''''' The creature makes an END roll against a DC of your magic attribute+10.  
 
On a failure, it takes 1d4 damage of the type you chose for Vulnerability. If you have other talents that require an Aura Avoidance roll, the creature makes one roll against all abilities. Taking all effects on a failure.
|''Vessel, Antiessence''
|''Vessel, Antiessence''
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|'''Terror'''
|'''Terror'''
|Antiessence Aura
|Antiessence Aura
|When a hostile creature starts its turn in your Antiessence Aura, it must make an Aura Avoidance roll. If it makes the same roll from other abilities, it rolls once against all abilities.
|When a hostile creature starts its turn in your Antiessence Aura, it must make an Aura Avoidance roll.


* '''Aura Avoidance.''' END roll against your magic attribute+10. If a creature fails the roll, it is Shaken until the start of its next turn.
'''''Aura Avoidance.''''' The creature makes an END roll against a DC of your magic attribute+10.  
 
On a failure, it is Shaken until the start of its next turn. If you have other talents that require an Aura Avoidance roll, the creature makes one roll against all abilities. Taking all effects on a failure.
|''Vessel, Antiessence''
|''Vessel, Antiessence''
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|'''Antiessence Aura II'''
|'''Antiessence Aura II'''
|Antiessence 4
|Antiessence 4
|When Recouping, you may take 1d10 damage to regain one use of your Aura.
|Gain the Essence Exertion ability.
 
* '''Essence Exertion.''' While Recouping, you may take 1d10 damage to regain one use of your Aura.
|''Vessel, Antiessence''
|''Vessel, Antiessence''
|-
|-
|'''Vulnerability II'''
|'''Vulnerability II'''
|Antiessence Aura II, Vulnerability
|Antiessence Aura II, Vulnerability
|''Repeatable.'' Choose another type of elemental or energy damage (this choice is permanent).  
|''Repeatable.'' Choose another type of elemental or energy damage.
Your Antiessence Aura imposes Vulnerable 1 all types of damage that you chose from taking the Vulnerability or Vulnerability II talents.
Your Antiessence Aura imposes Vulnerable 1 for this damage type as well.
|''Vessel, Antiessence, Repeatable''
|''Vessel, Antiessence, Repeatable''
|-
|-
|'''Vitriol II'''
|'''Vitriol II'''
|Vulnerability II or Terror II; Vitriol
|Vulnerability II or Terror II; Vitriol
|Vitriol damage becomes 1d6, and creatures that succeed the Aura Avoidance check still take ½ damage.
|Vitriol damage becomes 1d6, and creatures that succeed the Aura Avoidance check still take 1⁄2 damage.
|''Vessel, Antiessence''
|''Vessel, Antiessence''
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|-
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|Gain the Terrorize ability.
|Gain the Terrorize ability.


* <u>Terrorize</u>: (2/Recoup) You may spend 2 AP to cause a creature that is Shaken from your Aura to become Frightened of you until the end of their next turn.
* '''Terrorize (2/Recoup).''' Spend 2 AP to cause a creature that is Shaken from your Aura to become Frightened of you until the end of their next turn.
|''Vessel, Antiessence''
|''Vessel, Antiessence''
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|-
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|'''Antiessence Aura III'''
|'''Antiessence Aura III'''
|Antiessence 8
|Antiessence 8
|When you become Bloodied, you may reactively activate your Aura for 0 AP. If the creature that Bloodied you is in the radius of the aura, then they take 1d12 damage of a type that you chose with a Vulnerability talent. If you have no Vulnerability talents, then the damage is necrotic.
|When you become Bloodied, you may activate your Aura for 0 Reactive AP. If the creature that Bloodied you is in the radius of your Aura, then they take 1d12 damage of a type that you chose with a Vulnerability talent. If you have no Vulnerability talents, then the damage is necrotic.
|''Vessel, Antiessence, Soul Sacrifice''
|''Vessel, Antiessence, Soul Sacrifice''
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|-
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|'''Vulnerability IV'''
|'''Vulnerability IV'''
|Prolong III or Extend III; Vulnerability III
|Prolong III or Extend III; Vulnerability III
|If you take damage when you use Aura of Vulnerability, a number of creatures within the aura equal to or less than ½ your END take the damage too.
|If you take damage when you use Aura of Vulnerability, a number of creatures within the aura up to 1⁄2 END take the damage as well.
|''Vessel, Antiessence''
|''Vessel, Antiessence''
|-
|-
|'''Vitriol IV'''
|'''Vitriol IV'''
|Vulnerability IV or Terror IV; Vitriol III
|Vulnerability IV or Terror IV; Vitriol III
|Your Vitriol damage also deals 1d4 damage of a different type. Choose any elemental or energy type each time you cast the aura
|Your Vitriol damage also deals 1d4 damage of a different type. Choose any elemental or energy type each time you cast the aura.
|''Vessel, Antiessence''
|''Vessel, Antiessence''
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|-
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| '''Extend III'''
| '''Extend III'''
|Vitriol III or Trepidation III; Extend II
|Vitriol III or Trepidation III; Extend II
|''Repeatable.'' Your aura’s radius expands by +5 ft.
|''Repeatable.'' Your Aura’s radius expands by +5 ft.
|''Vessel, Antiessence, Repeatable''
|''Vessel, Antiessence, Repeatable''
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|-
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|Gain the Break Will ability.
|Gain the Break Will ability.


* '''Break Will.''' (1/Rest) You may spend 3 AP to make a magic attack vs the WILL of a creature Frightened by your Terrorize. On a hit, they are Broken and Helpless until the end of your next turn.
* '''Break Will (1/Rest).''' Spend 3 AP to make a magic attack against the WILL of a creature Frightened by your Terrorize. On a hit, they are Broken and Helpless until the end of your next turn.
|''Vessel, Antiessence''
|''Vessel, Antiessence''
|-
|-
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|When you activate your Aura, you may cause it to tear a rupture in reality, using Antiessence Rupture.
|When you activate your Aura, you may cause it to tear a rupture in reality, using Antiessence Rupture.


* '''Antiessence Rupture.''' (1/Rest) The area currently in the Aura is Hazardous Terrain (1d4 necrotic, 1d4 fire) and hostile creatures in the aura are Sickened. Any area that was in the aura at any point during its duration remains Difficult Terrain even after the aura moves on or fades. Any area that was in the aura at any point is also corrupted: Plant life withers, and vegetation cannot grow normally there for a year.
* '''Antiessence Rupture (1/Rest).''' The area within your Aura is Hazardous Terrain (1d4 necrotic, 1d4 fire) for all other creatures and hostile creatures in the Aura are Sickened. Any area that was in the Aura at any point during its duration remains Difficult Terrain even after the Aura moves on or fades. Any area that was in the aura at any point is also corrupted: Plant life withers, and vegetation cannot grow normally there for a year.
** '''Level 30:''' Your Antiessence Aura becomes an at will ability with no recharge.
 
* '''''Level 30:''''' Your Antiessence Aura no longer has a recharge.
|''Vessel, Antiessence, '''Capstone'''''
|''Vessel, Antiessence, '''Capstone'''''
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