Trollkin: Difference between revisions

189 bytes added ,  6 March 2025
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|'''Stoneform'''
|'''Stoneform'''
|(1/Rest) Trollkin can gain the unique ability to convert their flesh to stone instantly. You may spend 1 Reactive AP to turn to stone, gaining Resist Damage 10, and becoming Paralyzed but not Helpless. You may not move, attack, or use any ability or feature while in this form. Stoneform lasts until the end of your next turn.
|Trollkin can gain the unique ability to convert their flesh to stone instantly. Gain the Stoneform ability.
 
* '''Stoneform (1/Rest).''' Spend 1 Reactive AP to turn to stone, gaining Resist Damage 10, and becoming Paralyzed but not Helpless. You may not move, attack, or use any ability or feature while in this form. Stoneform lasts until the end of your next turn.
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|'''Rapid Regeneration'''
|'''Rapid Regeneration'''
|(1/Recoup) Trollkin are particularly hearty and their body can recover quickly from serious wounds. You may spend 2 AP to regain HP equal to 1d12 + END.  
|Trollkin are particularly hearty and their body can recover quickly from serious wounds. Gain the Rapid Regeneration ability.
 
* '''Rapid Regeneration (1/Recoup).''' Spend 2 AP to regain HP equal to 1d12+END.
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|'''Unique Feature'''
|'''Unique Feature'''
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|'''Bridge Dweller'''
|'''Bridge Dweller'''
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|Gain +6 Skill Points that you can spend on the any of the following skills. You cannot put more than +4 points into a single skill using this feature.
|Gain +6 Skill Points that you can spend on any of the following skills. With this feature, you may put up to +4 points into any individual skill.


* <u>Athleticism</u>:  Applied Force, Athletics, Sprinting
* <u>Athleticism</u>:  Applied Force, Athletics, Sprinting
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|'''Natural Camouflage'''
|'''Natural Camouflage'''
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|While outdoors, Concealed, and not actively moving, you gain +3 on checks to remain hidden.
|While you are outdoors and Concealed, gain +3 on DEX/Sneaking and INT/Evading checks. You can only use this feature when you have not moved since the start of your last turn.
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|'''Particularly Crafty'''
|'''Particularly Crafty'''
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|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the crafting tag. You cannot spend more than +4 points on a single skill in this way.
|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the crafting tag. With this feature, you may put up to +4 points into any individual skill.
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|'''Rapid Regeneration II'''
|'''Rapid Regeneration II'''
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|'''Rapid Regeneration IV: Troll Blood'''
|'''Rapid Regeneration IV: Troll Blood'''
|Rapid Regeneration III, Character Level 20
|Rapid Regeneration III, Character Level 20
|Gain Vulnerable Fire 4, but if you have not been damaged by Fire within the last minute, you regain 1 HP at the beginning of each of your turns while you are Bloodied.
|Gain Vulnerable Fire +4. If you are Bloodied and you have not been damaged by fire within the last minute, you regain 1 HP at the beginning of each of your turns.
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|'''Self-Sufficient'''
|'''Self-Sufficient'''
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|''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the survival tag. You cannot spend more than +4 points on a single skill in this way.
|''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the survival tag. With this feature, you may put up to +4 points into any individual skill.
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|'''Stoneform II'''
|'''Stoneform II'''
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|'''Stone Gut'''
|'''Stone Gut'''
|Character Level 5
|Character Level 5
|Gain Resist Toxic 3.
|Gain Resist Toxic +3.
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|'''Stone Gut II'''
|'''Stone Gut II'''
|Stone Gut, Character Level 10
|Stone Gut, Character Level 10
|You are immune to being Poisoned and Diseased, and increase your Resist Toxic number by 3. Furthermore, you can receive nourishment from eating any biological plant or common mineral such as clay, dirt, or stone.
|Gain Resist Toxic +3, Immune Common Diseases, and Immune Common Poisons. Furthermore, you can receive nourishment from eating any biological plant or common mineral such as clay, dirt, or stone.
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|'''Throw Anything'''
|'''Throw Anything'''
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|You are particularly good at throwing improvised weapons. When throwing an improvised weapon, you can choose DEX or STR, your range becomes 30 ft, and its damage can go up to 1d12, determined by your MC and what you are throwing.
|You are particularly adept with improvised thrown weapons. When throwing an improvised weapon, you can choose DEX or STR, your thrown range becomes 30 ft, and its damage can go up to 1d12, determined by your MC and what you are throwing.
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''*Updated to v1.2''
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