Hellspawn Shambler: Difference between revisions
(Created page with "__NOAUTOLINKS__ ''Source: Harker's Guide to Vampire Hunting'' When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hel...") |
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Latest revision as of 20:11, 17 February 2025
Source: Harker's Guide to Vampire Hunting
When a fiendish spirit is pulled out of Hell and forcibly bound into the corporeal form of a corpse, the ensuing result is a hellspawn, a creature of hideous proportions that resembles a humanoid with monstrous characteristics. No two hellspawn are exactly the same, but they can broadly be sorted into different categories based on their outward appearance and function. Typically, hellspawn are created by hellcrafters, occult magic users that specialize in the creation of these creatures.
Shambler
Shamblers tend to resemble zombies and look the least animalian out of the hellspawn. Their eyes, black as night, are the key feature that differentiates them from typical zombies.
| Hellspawn Shambler | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Medium. Undead Fiend Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 1 | -1 | 4 | 0 | -2 | -2 |
| Ref: 9 | Fort: 14 | Ant: 10 | Log: 8 | Will: 8 | |
| Armor Rating 10 | Traits Immutable | ||||
| Hit Points 30 | |||||
| Speed 20 ft | |||||
| Actions | |||||
On each of the Hellspawn Shambler’s turns, it may take one of the following sets of actions.
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| Tier 1 Actions | |||||
| Move. The Hellspawn Shambler can move up to its speed.
Claw. Reach 5 ft Natural Weapon. +1 vs AR. Hit: 4 (1d6+1) sharp. | |||||