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==== | ==== Alchemist Track ==== | ||
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|Tags | |Tags | ||
|- | |- | ||
| | |Alchemy | ||
|Tinkerer Entry | |Tinkerer Entry | ||
|Each time you Take a Rest, you make two Alchemy Creations. Your first option for Alchemy Creations is Alchemy Flasks. | |Each time you Take a Rest, you make two Alchemy Creations. Your first option for Alchemy Creations is Alchemy Flasks. | ||
* <u>Alchemy Flask</u> Create an Alchemy Flask. Choose a spell from the Formula list, and that spell is synthesized. When a creature drinks the potion (1 AP to drink, 2 AP to feed to someone else), that creature gains the effects of the spell for the duration, considering the spell’s range to be “Self.” These creations become impotent after 24 hours. | |||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Create Potion | ||
|Alchemy | |Alchemy | ||
|Add Healing Vials to your possible creations. When creating Healing Vials in this way, you do not need to spend the material components, but they expire after 24 hours. | |Add Healing Vials to your possible creations. When creating Healing Vials in this way, you do not need to spend the material components, but they expire after 24 hours. | ||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Create Bomb | ||
|Alchemy | |Alchemy | ||
|Add Alchemy Bombs to your possible creations. | |Add Alchemy Bombs to your possible creations. | ||
* <u>Alchemy Bomb</u> 2 AP to throw an alchemy bomb, which has a thrown range of 20 ft. Make a DEX vs REF attack roll, dealing, 2d6 fire damage to all creatures within a 5 ft radius of the bomb’s point of contact, and 1⁄2 damage on a miss. | |||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Quaff | ||
|Alchemy | |Alchemy | ||
|Once on each of your turns, you may drink a potion without spending AP. | |Once on each of your turns, you may drink a potion without spending AP. | ||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Fire in the Hole! | ||
|Alchemy, Create Bomb | |Alchemy, Create Bomb | ||
|When you throw a bomb, you can now specify a number of targets equal to or less than your INT. Those creatures take no damage from your bombs. | |When you throw a bomb, you can now specify a number of targets equal to or less than your INT. Those creatures take no damage from your bombs. | ||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Alchemy II | ||
|Alchemist 4 | |Alchemist 4 | ||
|You can now make four Alchemy Creations when you Take a Rest. | |You can now make four Alchemy Creations when you Take a Rest. | ||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Potion Upgrade | ||
|Alchemy II | |Alchemy II | ||
|Your Healing Vials become Healing Potions. | |Your Healing Vials become Healing Potions. | ||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Alchemy Flast Upgrade | ||
|Alchemy II | |Alchemy II | ||
|Your flask is designed for quick [[combat]] consumption. Using an Alchemist Flask no longer triggers the Exploit maneuver or other reactive [[actions]]. | |Your flask is designed for quick [[combat]] consumption. Using an Alchemist Flask no longer triggers the Exploit maneuver or other reactive [[actions]]. | ||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Bomb Upgrade | ||
|Alchemy II, Create Bomb | |Alchemy II, Create Bomb | ||
|Your Bombs deal additional damage equal to your INT. | |Your Bombs deal additional damage equal to your INT. | ||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Injector | ||
|Alchemy II | |Alchemy II | ||
|You can administer Potions or Flasks for 1 AP. | |You can administer Potions or Flasks for 1 AP. | ||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Elemental Bombs | ||
|Alchemy II, Create Bomb | |Alchemy II, Create Bomb | ||
|You can create bombs that deal cold or corrosive damage instead of fire, choosing the type of damage when you create the bomb. | |You can create bombs that deal cold or corrosive damage instead of fire, choosing the type of damage when you create the bomb. | ||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Up my Sleeve | ||
|Alchemy II, Create Bomb | |Alchemy II, Create Bomb | ||
|If none of your creations for the day are bombs, you gain one Alchemy Bomb. | |If none of your creations for the day are bombs, you gain one Alchemy Bomb. | ||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Vitality Solution | ||
|Alchemy II | |Alchemy II | ||
|You can create Vitality Solutions, which grant 3d4+INT Shield HP upon consumption. | |You can create Vitality Solutions, which grant 3d4+INT Shield HP upon consumption. | ||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Alchemy III | ||
|Alchemist 9 | |Alchemist 9 | ||
|You can now create six Alchemy Creations when you Take a Rest. | |You can now create six Alchemy Creations when you Take a Rest. | ||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Explosion Upgrade | ||
|Alchemy III, Create Bomb | |Alchemy III, Create Bomb | ||
|Your bombs now target creatures in a 10 ft radius from the bomb’s point of contact. | |Your bombs now target creatures in a 10 ft radius from the bomb’s point of contact. | ||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Flask Efficiency | ||
|Alchemy III | |Alchemy III | ||
|When one of your flasks is used, the creature that uses it rolls a 1d6. On a 6, the flask is not consumed. Once this feature is used successfully, you lose this ability until after you Take a Rest. | |When one of your flasks is used, the creature that uses it rolls a 1d6. On a 6, the flask is not consumed. Once this feature is used successfully, you lose this ability until after you Take a Rest. | ||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Tolerance | ||
|Alchemy III | |Alchemy III | ||
|You gain Resist Corrosive 3 and Resist Fire 3. | |You gain Resist Corrosive 3 and Resist Fire 3. | ||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Injector Upgrade | ||
|Alchemy III | |Alchemy III | ||
|You can now administer Potions or Flasks at a range of 20 ft by spending 3 AP. | |You can now administer Potions or Flasks at a range of 20 ft by spending 3 AP. | ||
|Tinkerer, Alchemist | |Tinkerer, Alchemist | ||
|- | |- | ||
| | |Master Alchemist | ||
|Alchemist 14 | |Alchemist 14 | ||
|Brewers, poisoners, and potion-makers all respect you as a master of the craft. Many would gladly pay you handsomely to teach them the secrets of your [[skills]]. You can make a number of Alchemy Creations equal to your INT, and your creations remain potent for 48 hours. You no longer lose your Flask Efficiency ability after it is successful. | |Brewers, poisoners, and potion-makers all respect you as a master of the craft. Many would gladly pay you handsomely to teach them the secrets of your [[skills]]. You can make a number of Alchemy Creations equal to your INT, and your creations remain potent for 48 hours. You no longer lose your Flask Efficiency ability after it is successful. | ||
Level 30 | |||
* <u>Level 30</u> Your Flask Efficiency ability is successful on a roll of 4-6. | |||
|Tinkerer, Alchemist, Capstone | |Tinkerer, Alchemist, Capstone | ||
|} | |} | ||
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