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|''Combat, One-Handed Fighting'' | |''Combat, One-Handed Fighting'' | ||
|CRB | |CRB | ||
|} | |||
=== Perfect Strike Track === | |||
{| class="wikitable" | |||
!Talent | |||
!PreReq | |||
!Description | |||
!Tags | |||
!Source | |||
|- | |||
|'''Perfect Strike''' | |||
| | |||
|When making a melee attack, you may target a creature’s actual AR, ignoring any substitutes they can usually make. (2/Rest) | |||
|''Combat, Perfect Strike'' | |||
|Harker's | |||
|- | |||
|'''Perfect Strike II''' | |||
|Perfect Strike | |||
|Ignore shields when using Perfect Strike. | |||
|''Combat, Perfect Strike'' | |||
|Harker's | |||
|- | |||
|'''Critical Strike''' | |||
|Perfect Strike | |||
|When you hit with Perfect Strike, deal critical damage. | |||
|''Combat, Perfect Strike'' | |||
|Harker's | |||
|- | |||
|'''Perfect Shot''' | |||
|Perfect Strike | |||
|When making a ranged or thrown attack, you may target a creature’s actual AR, ignoring any substitutes they can usually make. (2/Rest) | |||
|''Combat, Perfect Strike'' | |||
|Harker's | |||
|- | |||
|'''Perfect Technique''' | |||
|Perfect Strike | |||
|Choose a weapon tag (one-handed, hand-and-a-half, or two-handed) and another tag (light, unwieldy, reach, or no secondary tag). Gain the Perfect Technique ability with melee weapons that have both of those tags. | |||
* '''Perfect Technique (1/Recoup)'''. When making a melee attack, you may target a creature’s actual AR, ignoring any substitutes they can usually make. | |||
|''Combat, Perfect Strike'' | |||
|Harker's | |||
|- | |||
|'''Perfect Technique II''' | |||
|Perfect Technique | |||
|Choose a specific weapon that falls within the parameters you chose as part of Perfect Technique. (For example, if you chose one-handed light weapons, you could choose shortswords for this talent.) When making your Perfect Technique attack, call out a number between 1 and 20. If your die rolls within 2 of that number (for a total range of 5), you do not expend your use of Perfect Technique. | |||
|''Combat, Perfect Strike'' | |||
|Harker's | |||
|- | |||
|'''Critical Technique''' | |||
|Perfect Technique | |||
|When you crit with Perfect Technique, inflict Bleeding 2. | |||
|''Combat, Perfect Strike'' | |||
|Harker's | |||
|} | |} | ||
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!Tags | !Tags | ||
!Source | !Source | ||
|- | |||
|'''Better Together''' | |||
| | |||
|Creatures suffer 1 TD on attacks against you and allies within 5 ft of you when you have at least one ally within 5 ft of you. | |||
|''Command, Combat'' | |||
|Harker's | |||
|- | |||
|'''Better Together II''' | |||
|Better Together | |||
|Creatures suffer 1 TD per ally within 5 ft of you (to a max of 3 TD) when attacking you or an ally within 5 ft of you. | |||
|''Command, Combat'' | |||
|Harker's | |||
|- | |- | ||
|'''Charmer''' | |'''Charmer''' | ||
| Line 359: | Line 424: | ||
|''Command, Social'' | |''Command, Social'' | ||
|CRB | |CRB | ||
|- | |||
|'''Courtesan's Knife''' | |||
| | |||
|Gain a the Courtesan’s Knife ability. | |||
* '''Courtesan’s Knife.''' For 4 AP, make a CHA attack against the LOG of a creature within 60 ft. On a hit, the target creature loses 1 Goodwill unless you hit that creature with this attack in the past 10 minutes. | |||
|''Command, Social'' | |||
|Harker's | |||
|- | |- | ||
|'''On Your Feet''' | |'''On Your Feet''' | ||
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|''Command, Combat'' | |''Command, Combat'' | ||
|CRB | |CRB | ||
|- | |||
|'''Ventriloquism''' | |||
| | |||
|Gain +2 in any one skill with the influence or performance tag. | |||
You can convincingly cast your voice to sound as though it is coming from 10 ft away. | |||
|''Command, Social'' | |||
|Harker's | |||
|- | |||
|'''Ventriloquism II''' | |||
|Ventriloquism | |||
|Gain +2 in any one skill with the influence or performance tag. | |||
Gain +20 ft to the range on Ventriloquism. | |||
|''Command, Social'' | |||
|Harker's | |||
|- | |||
|'''Voice Sculptor''' | |||
|Ventriloquism | |||
|You can alter your voice to sound exactly like any humanoid that you have heard speak for at least one minute. | |||
|''Command, Social'' | |||
|Harker's | |||
|} | |} | ||
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| | | | ||
|Your movement is no longer restricted by wearing heavy armor. | |Your movement is no longer restricted by wearing heavy armor. | ||
|''Defense, Armor'' | |||
|CRB | |||
|- | |||
|'''Intuition''' | |||
|<u>Incompatible</u>: Evasive, Tough, Impulse | |||
|You may use your LOG in place of AR, though your AR cannot exceed 14 when you do so. | |||
|''Defense, Armor'' | |||
|CRB | |||
|- | |||
|'''Intuition II''' | |||
|Intuition | |||
|Your AR cannot exceed 18 when you use this feature. | |||
|''Defense, Armor'' | |||
|CRB | |||
|- | |||
|'''Intuition III''' | |||
|Intuition II | |||
|Your AR has no limit when you use this feature. | |||
|''Defense, Armor'' | |''Defense, Armor'' | ||
|CRB | |CRB | ||