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PERSUADING | PERSUADING CHA, Influence | ||
CHA, | You can use this skill when trying to influence someonethrough sound arguments or emotional appeal. | ||
POLITICS | |||
You can use this skill when trying to | INT, Knowledge | ||
When you take this skill, choose a specific region. Your MC | |||
will determine whether this should be a single city or a | |||
whole nation, based on the campaign they intend to run. | |||
When making INT checks related to the politics of that | |||
region, you can add this skill. When making INT checks | |||
related to the politics of another region, you can add ½ this | |||
skill. | |||
POTTERY* | |||
INT, Crafting | |||
When you have the appropriate clay and tools, you can use | |||
this skill to make decorative and functional pottery. | |||
RELIGION | |||
INT, Knowledge | |||
When you take this skill, choose a specific religion. You | |||
could pick one of the pantheons listed in Appendix A, or | |||
work with your MC to come up with another religious | |||
tradition. When making INT checks related to the customs | |||
and beliefs of that religion, you can add this skill. When | |||
making INT checks related to the customs and beliefs of any | |||
other religion, you can add ½ this skill. | |||
S AVO I R FA I R E | |||
CHA, Performance | |||
You can use this skill to fit into any sort of situation. You can | |||
appear at home both with peasants and with aristocrats. | |||
S CAV E N G I N G | |||
LUCK | |||
You can use this skill when trying to find food or supplies | |||
in an abandoned area. Your MC might also allow you to use | |||
this skill to determine how much loot you find on a body. | |||
S H E LT E R I N G | |||
AWR, Survival | |||
You might use this skill when you’re in the wilderness to find | |||
a cave, hollow tree, or rocky bluff that can offer shelter from | |||
the elements. | |||
SLEIGHT OF HAND | |||
INT, Subterfuge | |||
You can use this skill when attempting to pickpocket | |||
someone, or when trying to keep an item undiscovered as | |||
you are patted down. | |||
SMITHING* | |||
INT, Crafting | |||
When you have the appropriate metal and tools, you can | |||
use this skill to make wrought iron artistic works or to repair | |||
metal tools, weapons, and armor. | |||
SNEAKING | |||
DEX, Survival | |||
You could use this skill when skulking about and trying to | |||
remain physically out of sight. | |||
SPRINTING | |||
STR, Athleticism | |||
You can use this skill when attempting to cover a small | |||
distance in an incredibly short amount of time. This is | |||
usually not applicable in normal combat, but might be used | |||
in a chase sequence. | |||
TRACKING | |||
AWR, Survival | |||
You can use this skill when you are trying to follow a | |||
creature’s trail. | |||
TUMBLING | |||
DEX, Acrobatics | |||
This skill helps you fall in such a way that you don’t get | |||
hurt. In addition to allowing you to add dramatic flair to any | |||
performance you might put on, if you fall 40 ft or less, you | |||
can make a Tumbling check with a DC equal to the amount | |||
of ft you fell. If you succeed, halve the damage you would | |||
take and move 5 ft in a direction of your choice when you | |||
land. | |||
VEHICLES (LAND) | |||
INT, Knowledge | |||
You can use this skill to efficiently use land vehicles such as | |||
carriages or war carts. | |||
V E H I C L E S ( WAT E R ) | |||
INT, Knowledge | |||
You can use this skill to operate water vehicles, such as | |||
sailboats or galleons, with greater efficiency. | |||
W E AV I N G * | |||
INT, Crafting | |||
When you have the appropriate tools, you can use this skill | |||
to make textile goods such as clothing and blankets. | |||
WOODCARVING* | |||
INT, Crafting | |||
When you have the appropriate tools, you can use this skill | |||
to whittle toys, fletch arrows, repair a wagon wheel, and the | |||
like. | |||
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