Vessel: Difference between revisions

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[[Vessel#Divine Icon Talents|'''Divine Icons'''.]] Through thievery or trickery, you gain access to one or more divine icons, siphoning power from the gods.
[[Vessel#Divine Icon Talents|'''Divine Icons'''.]] Through thievery or trickery, you gain access to one or more divine icons, siphoning power from the gods.


'''Planar Thievery.''' By stealing energy from spells and planar creatures around you, you can enhance your own powers.
'''[[Vessel#Planar Thievery Track|Planar Thievery.]]''' By stealing energy from spells and planar creatures around you, you can enhance your own powers.


'''Soul Graft'''. You use the external energy that you have attached to your soul to enhance your physical stamina far beyond what you could naturally achieve.
[[Vessel#Soul Graft Track|'''Soul Graft'''.]] You use the external energy that you have attached to your soul to enhance your physical stamina far beyond what you could naturally achieve.


== Vessel Entry Talent ==
== Core Subclass Tracks ==
 
=== Vessel Entry Talent ===
After gaining the Vessel Entry talent, you can take talents from any of the Vessel stacks.
After gaining the Vessel Entry talent, you can take talents from any of the Vessel stacks.


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== Antiessence Track ==
=== Antiessence Track ===
[[File:Antiessence Track.png|thumb|794x794px|Antiessence Track Progression]]
[[File:Antiessence Track.png|thumb|794x794px|Antiessence Track Progression]]
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== Planar Thievery Track ==
=== Planar Thievery Track ===
[[File:Planar Thievery Track.png|thumb|539x539px|Planar Thievery Track Progression]]
[[File:Planar Thievery Track.png|thumb|539x539px|Planar Thievery Track Progression]]
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== Soul Graft Track ==
=== Soul Graft Track ===
[[File:Soul Graft Track.png|thumb|544x544px|Soul Graft Track Progression]]
[[File:Soul Graft Track.png|thumb|544x544px|Soul Graft Track Progression]]
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== Divine Icon Talents ==
=== Divine Icon Talents ===
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!Talent
!Talent
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|''Repeatable.'' Choose one new [[Cleric#Divine Icon List|Divine Icon]] from the Cleric stack. Gain access to that Icon and get one of its abilities that has no other Prerequisites.
|''Repeatable.'' Choose one new [[Cleric#Divine Icon List|Divine Icon]] from the Cleric stack. Gain access to that Icon and get one of its abilities that has no other Prerequisites.
|''Vessel, Divine Icon, Repeatable''
|''Vessel, Divine Icon, Repeatable''
|}
== Additional Subclass Tracks ==
=== Demon Soul Track ===
''Source: Harker's Guide to Vampire Hunting''
You have invited a fiend to dwell within you in a tense, cosmic symbiosis. This fiend offers you tremendous power, but occasionally demands that it be unleashed. Keeping its needs satiated can be challenging, but the rewards are great
{| class="wikitable"
!Talent
!PreReq
!Description
!Tags
|-
|'''Otherworldly Passenger'''
|Vessel Entry
|Your occult machinations have drawn the attention of a fiendish spirit that resides in your body. In exchange for dwelling within you, this demon lends you its power and expertise. This demon soul’s vast and fickle knowledge may manifest itself in different ways over your years of adventuring.
Gain the Adept of the Psionic talent if you did not already have it. If you already have it, gain +5 SP and +1 Psionic Power instead. Each time you level up and spend a talent point on a Demon Soul talent, you gain +1 Psionic Power in addition to the +1 Occult Power you get from the Occult Power ability.
|''Vessel, Demon Soul, Soul Sacrifice''
|-
|'''Otherworldly Expertise'''
|Otherworldly Passenger
|Choose three specialization talents with the skill tag. Your demon soul knows these talents and may give you one of these talents.
* '''(1/Week)''' You may reselect which talent your demon soul has given you.
|''Vessel, Demon Soul''
|-
|'''Fiendish Claws'''
|Otherworldly Expertise
Incompatibilities: Gaze of Malice and Unholy Magic
|Gain the Fiendish Claws ability.
* '''Fiendish Claws (1/Recoup).''' For 1 AP, you may allow your fiend to manifest physical characteristics in the form of your hands turning into vicious claws, and your forearms becoming covered with spikes. This lasts for 2 minutes.
While your claws are manifested, your unarmed or natural weapon damage dice increase by one die size (e.g., from 1d4 to 1d6, max 1d12) and deal sharp damage. If your unarmed damage previously did not have a damage die, then this feature causes your unarmed attacks to deal 1d4 damage.
When you activate your Fiendish Claws, you may simultaneously activate one of your Surge abilities without spending additional AP.
|''Vessel, Demon Soul''
|-
|'''Gaze of Malice'''
|Otherworldly Expertise
Incompatibilities: Fiendish Claws and Unholy Magic
|Gain the Gaze of Malice ability.
* '''Gaze of Malice (1/Recoup).''' For 1 AP, you may allow your fiend to manifest physical characteristics in the form of your eyes burning with hateful flames, and a third eye of equally malicious force opening on your forehead. This lasts for 2 minutes.
While you use your Gaze of Malice, you gain the following special attack for the duration.
* '''''Malicious Stare:''''' ''(3 AP)'' ''Ranged 200 ft Natural Weapon''. +CHA vs WILL. '''Hit:''' 1d6 psychic and 1d6 fire damage.
|''Vessel, Demon Soul''
|-
|'''Unholy Magic'''
|Otherworldly Expertise
Incompatibilities: Fiendish Claws and Gaze of Malice
|Learn three additional spells, choosing from occult and psionic spells.
Gain the Unholy Magic ability.
* '''Unholy Magic (1/Recoup).''' For 1 AP, you may allow your fiend to manifest physical characteristics in the form of harmless, spectral flames wreathing your body. This lasts for 2 minutes.
While your Unholy Magic is manifested, occult and psionic spells cost 1 fewer SP and 1 fewer AP for you to cast (min 1 each), and you add your CHA to any damage you deal with occult or psionic magic.
|''Vessel, Demon Soul''
|-
|'''Dark Wisdom'''
|Demon Soul 3
|Choose another specialization talent with the skill tag, and add it to the list of talents that your demon soul knows.
Your demon soul may now give you two of the talents that it knows, and you may reassign one or both 1/week.
|''Vessel, Demon Soul''
|-
|'''Infernal Ward'''
|Dark Wisdom
|Increase your AR by +1. Increase one physical or mental defense of your choice by +2.
Choose a specialization talent with the defense tag, and add it to the list of talents that your demon soul knows.
|''Vessel, Demon Soul''
|-
|'''Demonic Aspect'''
|Infernal Ward
|Gain the Primal Aspect talent. You may now spend talent points on talents with the primal aspect tag.
Whenever you are actively using one of your primal aspects, your demon soul’s frightening visage briefly manifests as an incorporeal form around you. Non- hostile creatures that witness this are likely to treat you with suspicion or fear, potentially harming your social interactions or causing you to lose Goodwill.
|''Vessel, Demon Soul''
|-
|'''Domain of the Carnal Claw'''
|Demonic Aspect, Fiendish Claws
|The crit range for your Fiendish Claws increases by +1.
Gain the Domain of the Carnal Claw ability.
* '''Domain of the Carnal Claw (1/Recoup).''' When you crit with your Fiendish Claws, you may draw your target into a demiplane, the domain of the demon soul living within you. You and the target both vanish from your current plane of existence. You appear in a pocket dimension that aesthetically reflects the preferences of the demon within you. Space is relative in this dimension. Both you and the target creature can always reach one another with melee attacks while in this dimension, and you are the same Size.
Upon entering this dimension, your demon soul takes control, replacing you in battle. It is Immune to all conditions, has HP equal to 1 to your number of Vessel talents x10, and all of its defenses are 11. It otherwise has your stats, weapons, and talents.
If you kill the target creature, you reappear in your previous plane of existence along with the creature’s corpse. You regain your normal abilities and defenses, and your HP returns to what it was before your demon soul took control.
If the target creature kills your demon soul, then it reappears in your previous plane of existence. Your demon soul dies and your Essence shatters, leaving you in a vegetative state. You lose all talents and all of your attributes become -1. Treat this as a hero death and create a new character.
|''Vessel, Demon Soul''
|-
|'''Domain of the All-Seeing Stalker'''
|Demonic Aspect, Gaze of Malice
|When you make an attack with Malicious Stare, you may choose to use Malicious Summons.
* '''Malicious Summons (1/Rest) .''' If you hit, you may draw your target into a demiplane, the domain of the demon soul living within you.
You and the target both vanish from your current plane of existence. You appear in a pocket dimension that aesthetically reflects the preferences of the demon within you.
Upon entering this dimension, your demon soul takes control, replacing you in battle. It has HP equal to to your number of Vessel talents x4, and its crit range with Gaze of Malice increases by +1. It otherwise has your stats, weapons, and talents.
The dimension is 200 ft long by 5 ft wide. Your target becomes Medium sized and occupies one end of the dimension. Your demon soul becomes Medium and occupies the opposite side. Your demon soul is Concealed while in this dimension, and the ground is considered Difficult Terrain for your target.
If you kill the target creature, you reappear in your previous plane of existence along with the creature’s corpse. You regain your normal abilities and defenses, and your HP returns to what it was before your demon soul took control.
If the target creature kills your demon soul, then it reappears in your previous plane of existence. Your demon soul dies and your Essence shatters, leaving you in a vegetative state. You lose all talents and all of your attributes become -1. Treat this as a hero death and create a new character.
|''Vessel, Demon Soul''
|-
|'''Domain of the Flaming Soul'''
|Demonic Aspect, Unholy Magic
|Gain the Domain of the Flaming Soul ability.
* '''Domain of the Flaming Soul (1/Recoup).''' By spending 10 SP, you may choose a target creature within 60 ft of you and draw it into a demiplane, the domain of the demon soul living within you. You and the target both vanish from your current plane of existence. You appear in a pocket dimension that aesthetically reflects the preferences of the demon within you.
Upon entering this dimension, your demon soul takes control, replacing you in battle. It has HP equal to to your number of Vessel talents x6. It otherwise has your stats, weapons, and talents.
The dimension is a 20 ft radius circular arena. Your target becomes Medium sized and begins combat on one side of the arena, while your demon soul becomes Medium and occupies the opposite side. The arena is Hazardous Terrain for your target, dealing 1d6 damage of an elemental or energy type of your choice based on your demon soul’s personality and preferences.
If you kill the target creature, you reappear in your previous plane of existence along with the creature’s corpse. You regain your normal abilities and defenses, and your HP returns to what it was before your demon soul took control.
If the target creature kills your demon soul, then it reappears in your previous plane of existence. Your demon soul dies and your Essence shatters, leaving you in a vegetative state. You lose all talents and all of your attributes become -1. Treat this as a hero death and create a new character.
|''Vessel, Demon Soul''
|-
|'''Dark Wisdom II'''
|Demon Soul 6
|Choose another specialization talent with the skill or defense tag, and add it to the list of talents that your demon soul knows.
Your demon soul may now give you three of the talents that it knows, and you may reassign any or all 1/week.
|''Vessel, Demon Soul''
|-
|'''Infernal Wrath'''
|Dark Wisdom II
|Choose a specialization talent with the combat tag, and add it to the list of talents that your demon soul knows.
|''Vessel, Demon Soul''
|-
|'''Occult Realignment'''
|Infernal Wrath
|Count up the number of occult rituals and psionic invocations that you know.
* '''(1/Month)''' You may reselect which occult rituals and psionic invocations you know, so that your total number does not change.
|''Vessel, Demon Soul''
|-
|'''Infernal Wrath II'''
|Occult Realignment
|Choose a specialization talent with the combat tag, and add it to the list of talents that your demon soul knows.
|''Vessel, Demon Soul''
|-
|'''Soulrending Claws'''
|Infernal Wrath II, Domain of the Carnal Claw
|
* '''(2/Rest).''' You may choose to activate your Domain of the Carnal Claw when you hit a creature, even if you did not crit.
|''Vessel, Demon Soul''
|-
|'''Paralyzing Gaze'''
|Infernal Wrath II,  Domain of the All-Seeing Stalker
|The crit range on your Malicious Stare attack increases by +1. When you crit with this attack, the target creature is Suppressed until the start of your next turn.
|''Vessel, Demon Soul''
|-
|'''Unholy Transformation'''
|Infernal Wrath II, Domain of the Flaming Soul
|
* '''(1/Rest).''' When you activate your Unholy Magic ability, you may also instantaneously cast an occult ritual or psionic invocation, ignoring its casting time. You must still observe any other casting requirements.
|''Vessel, Demon Soul''
|-
|'''Occult Realignment II'''
|Demon Soul 12
|Count up the number of occult and psionic spells that you know. When you use Occult Realignment, you may also reselect which occult and psionic spells you know, so that your total number does not change.
|''Vessel, Demon Soul''
|-
|'''Unfathomed Knowledge'''
|Occult Realignment II
|Choose another specialization talent with the skill, defense, combat, or primal aspect tag, and add it to the list of talents that your demon soul knows.
You may now reassign any or all of the talents that you know from your demon soul 1/Rest.
|''Vessel, Demon Soul''
|-
|'''Consuming Carnage'''
|Unfathomed Knowledge, Soulrending Claws
|When you are Bloodied and damage a creature with your Fiendish Claws, gain 1d6 Shield HP.
When you kill a creature in your Domain of the Carnal Claw, you consume the creature’s Essence. Regain 2d10 HP. If you are Bloodied when you gain this benefit, also add your CHA to the HP regained.
* '''''Level 30:''''' Your Domain of the Carnal Claw ability becomes 2/Recoup. Your demon soul has 300 HP in this domain, instead of your number of Vessel talents x10.
|''Vessel, Demon Soul, '''Capstone'''''
|-
|'''Eversight of Inferno'''
|Unfathomed Knowledge, Paralyzing Gaze
|Your Malicious Stare range becomes 300 ft, and it now only costs you 2 AP.
Gain +30 ft Darkvision. Any Darkvision you have allows you to see in magical darkness.
* '''''Level 30:''''' Unseen creatures within range of your Darkvision are visible to you. If you hit such a creature with your Malicious Stare, deal +1d6 psychic and +1d6 fire damage to them, and they lose the Unseen condition.
|''Vessel, Demon Soul, '''Capstone'''''
|-
|'''Soul of Immolation'''
|Unfathomed Knowledge, Unholy Transformation
|
* '''(1/Recoup).''' When you cast an occult or psionic spell, you may roll 2d20 and take the higher for the spell’s attack roll. In exchange, you take 1d10 psychic damage that cannot be reduced in any way.
When you kill a creature in your Domain of the Flaming Soul, you consume the creature’s Essence. Regain 2d10 SP. If you are Bloodied when you gain this benefit, also add your CHA to the SP regained.
* '''''Level 30:''''' Your Domain of the Flaming Soul ability no longer has a recharge period, and you can use it at will. While in your Domain of the Flaming Soul, you can cast occult and psionic spells that cost 8 or fewer SP for 0 SP.
|''Vessel, Demon Soul, '''Capstone'''''
|}
|}