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Armor increases your six defenses. Light, medium, and heavy armor, as well as shields, all follow the same basic principles. | Armor increases your six defenses. Light, medium, and heavy armor, as well as shields, all follow the same basic principles. | ||
=== | === Defenses === | ||
{| class="wikitable" | {| class="wikitable" | ||
!Defense | !Defense | ||
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On the Armor tables below, each type of armor specifies your new AR, as well as listing modifiers to the five defenses that are based on your attributes. | On the Armor tables below, each type of armor specifies your new AR, as well as listing modifiers to the five defenses that are based on your attributes. | ||
=== | === STR, DEX, and Speed === | ||
Some medium armor and all heavy armor have a STR minimum, a DEX maximum, and a speed modifier. | Some medium armor and all heavy armor have a STR minimum, a DEX maximum, and a speed modifier. | ||
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If you have a speed modifier from your armor, apply it to the distance that you can move each time you spend AP. There are talents that can reduce this penalty. | If you have a speed modifier from your armor, apply it to the distance that you can move each time you spend AP. There are talents that can reduce this penalty. | ||
=== | === Resistance Specialization === | ||
The Resist column on the armor allows you to apply Resist to certain kinds of damage, but you cannot do so unless you have taken a Second Skin talent that allows you to unlock this added bonus. | The Resist column on the armor allows you to apply Resist to certain kinds of damage, but you cannot do so unless you have taken a Second Skin talent that allows you to unlock this added bonus. | ||
=== | === Heavy Armor === | ||
Heavy armor has the unwieldy tag when carrying it, but not while wearing it. | Heavy armor has the unwieldy tag when carrying it, but not while wearing it. | ||
=== | === Shields === | ||
Each Shield has the one-handed tag. While using a shield, you can only wield light weapons in your other hand, although talents can remove this restriction. | Each Shield has the one-handed tag. While using a shield, you can only wield light weapons in your other hand, although talents can remove this restriction. | ||
=== | === Barding === | ||
You can purchase barding, or specialized armor, for an animal. This can be any armor besides shields. Barding costs twice the normal sc of armor if the animal is Medium or smaller. It costs four times the normal sc if the animal is Large, and eight times the sc if Huge. Creatures larger than Huge cannot have barding unless the MC decides otherwise. | You can purchase barding, or specialized armor, for an animal. This can be any armor besides shields. Barding costs twice the normal sc of armor if the animal is Medium or smaller. It costs four times the normal sc if the animal is Large, and eight times the sc if Huge. Creatures larger than Huge cannot have barding unless the MC decides otherwise. | ||
== | == Light Armor == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Armor | !Armor | ||
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|} | |} | ||
== | == Medium Armor == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Armor | !Armor | ||
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|} | |} | ||
== | == Heavy Armor == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Armor | !Armor | ||
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|} | |} | ||
== | == Shields == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Armor | !Armor | ||