Zealot: Difference between revisions

5 bytes added ,  10 October 2024
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|Gain the Inspirational ability.
|Gain the Inspirational ability.


* '''Inspirational.''' (CHA/Rest) While you have an Aura active, you and all creatures of your choice within your Aura's radius gain +1 TA. This lasts for 5 minutes.
* '''Inspirational.''' (CHA/Rest) While you have an Aura active, choose any number of creatures. These creatures gain +1 TA while in your Aura. This lasts for 5 minutes.
|''Zealot, Holy Cause''
|''Zealot, Holy Cause''
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|Gain the Inspire Fear ability.
|Gain the Inspire Fear ability.


* '''Inspire Fear.''' (CHA/Rest) While you have an Aura active, you may spend 2 AP to impose TD on all hostile creatures in the Aura for 5 minutes while they remain in the Aura.  
* '''Inspire Fear.''' (CHA/Rest) For 2 AP, while you have an Aura active, choose any number of creatures. These creatures suffer 1 TD while in your Aura. This lasts for 5 minutes.
|''Zealot, Holy Cause''
|''Zealot, Holy Cause''
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