Magic Talents: Difference between revisions
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|'''Student of the Arcane''' | |'''Student of the Arcane''' | ||
| | | | ||
|Having tapped into the Fundamental | |Having tapped into the Fundamental Wellspring and achieved Attunation, you gain the following benefits. | ||
'''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the arcane magic tag, you gain +5 SP. | |||
'''Arcane Power.''' Gain 1 Arcane Power. Each time you level up and take a talent with the arcane magic tag, you gain +1 Arcane Power. | |||
'''Arcane Spells.''' You know a number of arcane cantrips and spells equal to your Arcane Power + INT. Each time this number increases, learn another arcane cantrip or spell. | |||
'''Student.''' Gain access to the Arcane Magic stack. Gain two talents from the Arcane Magic stack. (You do not gain additional SP or Arcane Power from these selections.) | |||
'''Arcanist.''' Your magic attribute is INT unless another talent says otherwise. | |||
|''Arcane Magic, Magic Entry'' | |''Arcane Magic, Magic Entry'' | ||
|- | |- | ||
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|'''Arcane Knowledge''' | |'''Arcane Knowledge''' | ||
| | | | ||
|''Repeatable.'' Gain one arcane spell or cantrip, and gain +4 Skill Points that you can | |''Repeatable.'' Gain one arcane spell or cantrip, and gain +4 Skill Points that you can spend on any skills with the knowledge tag. | ||
|''Arcane Magic, Repeatable'' | |''Arcane Magic, Repeatable'' | ||
|- | |- | ||
|'''Arcane Magic''' | |'''Arcane Magic''' | ||
| | | | ||
|''Repeatable.'' Gain two arcane cantrips and one arcane spell. | |''Repeatable.'' Gain two arcane cantrips and one arcane spell.. | ||
|''Arcane Magic, Repeatable'' | |''Arcane Magic, Repeatable'' | ||
|- | |- | ||
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|'''Clear Thoughts''' | |'''Clear Thoughts''' | ||
| | | | ||
|''Repeatable.'' You permanently lose 3d4 | |''Repeatable.'' You permanently lose 3d4 max HP and can reallocate all talent points that have given you Arcane Power. You cannot reassign Student of the Arcane or Clear Thoughts. If reassigning would cause you to know fewer spells, you can choose which spells you forget. You must spend 8 uninterrupted hours in Attunation to achieve this, and rest for 8 hours following this process. If you are interrupted, you must start the process over. Your talent point changes do not take effect until you have finished the entire process. Taking this talent again does allow you to reallocate the previous uses of this talent, but does not cause you to regain the lost max HP. | ||
|''Arcane Magic, Repeatable'' | |''Arcane Magic, Repeatable'' | ||
|- | |- | ||
|'''Fire Focus''' | |'''Fire Focus''' | ||
|<u>Incompatible</u>: Cold Focus, Necrotic Focus | |<u>Incompatible</u>: Cold Focus, Necrotic Focus | ||
|Your | |Your magical abilities that deal fire damage now ignore Resist, but you can no longer cast magical abilities that deal cold damage. | ||
|''Arcane Magic'' | |''Arcane Magic'' | ||
|- | |- | ||
|'''Fire Focus II''' | |'''Fire Focus II''' | ||
|Fire Focus | |Fire Focus | ||
| | |Gain +1 to hit with magical abilities that deal fire damage, Resist Fire +3, and Vulnerable Cold +1. | ||
|''Arcane Magic'' | |''Arcane Magic'' | ||
|- | |- | ||
|'''Fire Focus III''' | |'''Fire Focus III''' | ||
|Fire Focus II | |Fire Focus II | ||
| | |Gain +1 to hit with magical abilities that deal fire damage, Resist Fire +3, and Vulnerable Cold +1. | ||
|''Arcane Magic'' | |''Arcane Magic'' | ||
|- | |- | ||
|'''Fire Focus IV''' | |'''Fire Focus IV''' | ||
|Fire Focus III | |Fire Focus III | ||
| | |Gain +1 to hit with magical abilities that deal fire damage, Immune Fire, and Vulnerable Cold +1. | ||
|''Arcane Magic'' | |''Arcane Magic'' | ||
|- | |- | ||
|'''Cold Focus''' | |'''Cold Focus''' | ||
|<u>Incompatible:</u> Fire Focus, Necrotic Focus | |<u>Incompatible:</u> Fire Focus, Necrotic Focus | ||
|Your | |Your magical abilities that deal cold damage now ignore Resist, but you can no longer cast magical abilities that deal fire damage. | ||
|''Arcane Magic'' | |''Arcane Magic'' | ||
|- | |- | ||
|'''Cold Focus II''' | |'''Cold Focus II''' | ||
|Cold Focus | |Cold Focus | ||
| | |Gain +1 to hit with magical abilities that deal cold damage, Resist Cold +3, and Vulnerable Fire +1. | ||
|''Arcane Magic'' | |''Arcane Magic'' | ||
|- | |- | ||
|'''Cold Focus III''' | |'''Cold Focus III''' | ||
|Cold Focus II | |Cold Focus II | ||
| | |Gain +1 to hit with magical abilities that deal cold damage, Resist Cold +3, and Vulnerable Fire +1. | ||
|''Arcane Magic'' | |''Arcane Magic'' | ||
|- | |- | ||
|'''Cold Focus IV''' | |'''Cold Focus IV''' | ||
|Cold Focus III | |Cold Focus III | ||
| | |Gain +1 to hit with magical abilities that deal cold damage, Immune Cold, and Vulnerable Fire +1. | ||
|''Arcane Magic'' | |''Arcane Magic'' | ||
|- | |- | ||
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|'''Fundamental Recovery II''' | |'''Fundamental Recovery II''' | ||
|Fundamental Recovery | |Fundamental Recovery | ||
| | |You now regain 2d4 SP from Fundamental Recovery. | ||
|''Arcane Magic'' | |''Arcane Magic'' | ||
|- | |- | ||
| Line 102: | Line 105: | ||
|'''Fundamental Recovery IV''' | |'''Fundamental Recovery IV''' | ||
|Fundamental Recovery III | |Fundamental Recovery III | ||
| | |You now regain 3d4 SP from Fundamental Recovery. | ||
|''Arcane Magic'' | |''Arcane Magic'' | ||
|- | |- | ||
|'''Necrotic Focus''' | |'''Necrotic Focus''' | ||
|<u>Incompatible:</u> Cold Focus, Fire Focus | |<u>Incompatible:</u> Cold Focus, Fire Focus | ||
|Your | |Your magical abilities that deal necrotic damage now ignore Resist, but you can no longer cast magical abilities that deal radiant damage. | ||
|''Arcane Magic'' | |''Arcane Magic'' | ||
|- | |- | ||
|'''Necrotic Focus II''' | |'''Necrotic Focus II''' | ||
|Necrotic Focus | |Necrotic Focus | ||
|The first time you deal necrotic damage with a | |The first time you deal necrotic damage with a magical ability after Taking a Rest, gain Shield HP equal to the amount of damage you dealt to one creature. | ||
|''Arcane Magic'' | |''Arcane Magic'' | ||
|- | |- | ||
|'''Necrotic Focus III''' | |'''Necrotic Focus III''' | ||
|Necrotic Focus II | |Necrotic Focus II | ||
|The first time you deal necrotic damage with a | |The first time you deal necrotic damage with a magical ability after Recouping, gain Shield HP equal to the amount of damage you dealt to one creature. | ||
|''Arcane Magic'' | |''Arcane Magic'' | ||
|- | |- | ||
|'''Necrotic Focus IV''' | |'''Necrotic Focus IV''' | ||
|Necrotic Focus III | |Necrotic Focus III | ||
|When you deal necrotic damage with a | |When you deal necrotic damage with a magical ability, gain Shield HP equal to the amount of damage you dealt to one creature. | ||
|''Arcane Magic'' | |''Arcane Magic'' | ||
|} | |} | ||
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| | | | ||
|Having opened yourself to divine power, you gain the following benefits. | |Having opened yourself to divine power, you gain the following benefits. | ||
'''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the divine magic tag, you gain +5 SP. | |||
'''Divine Power.''' Gain 1 Divine Power. Each time you level up and take a talent with the divine magic tag, you gain +1 Divine Power. | |||
'''Disciple.''' Gain access to the Divine Magic stack. Gain two talents from the Divine Magic stack. (You do not gain additional SP or Divine Power from these selections.) | |||
'''Divinity.''' Your magic attribute is CHA unless another talent says otherwise. | |||
|''Divine Magic, Magic Entry'' | |''Divine Magic, Magic Entry'' | ||
|- | |- | ||
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|''Divine Magic, Repeatable'' | |''Divine Magic, Repeatable'' | ||
|- | |- | ||
|'''Divine | |'''Divine Rituals''' | ||
| | | | ||
|''Repeatable.'' Learn two divine rituals. | |''Repeatable.'' Learn two divine rituals. | ||
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|'''Quickened Recovery''' | |'''Quickened Recovery''' | ||
| | | | ||
|(1/Recoup) When casting | |Gain the Quickened Recovery ability. | ||
* '''Quickened Recovery (1/Recoup).''' When casting a spell with the evoking tag to restore HP, reduce its APC by 1 (min 1). | |||
|''Divine Magic'' | |''Divine Magic'' | ||
|- | |- | ||
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|'''Spark of Life''' | |'''Spark of Life''' | ||
| | | | ||
|(Divine Power/Rest) You may spend 1 AP and 1 SP to restore 1 HP to a creature that you touch, provided that the creature already has at least 1 HP. | |Gain the Spark of Life ability. | ||
* '''Spark of Life (Divine Power/Rest).''' You may spend 1 AP and 1 SP to restore 1 HP to a creature that you touch, provided that the creature already has at least 1 HP. | |||
|''Divine Magic'' | |''Divine Magic'' | ||
|- | |- | ||
|'''Sanctified Wards''' | |'''Sanctified Wards''' | ||
| | | | ||
|(1/Recoup) When you cast a divine spell with the warding tag, | |Gain the Sanctified Wards ability. | ||
* '''Sanctified Wards (1/Recoup).''' When you cast a divine spell with the warding tag, reduce its SPC by 2 (min 1). | |||
|''Divine Magic'' | |''Divine Magic'' | ||
|- | |- | ||
|'''Sanctified | |'''Sanctified Wards II''' | ||
|Sanctified Wards | |Sanctified Wards | ||
|Sanctified Wards | |Sanctified Wards now reduces the spell’s SPC by 4 (min 1). | ||
|''Divine Magic'' | |''Divine Magic'' | ||
|- | |- | ||
|''' | |'''Sanctified Wards III''' | ||
|Sanctified Wards II | |Sanctified Wards II | ||
|Sanctified Wards also allows you to | |Sanctified Wards also allows you to reduce the spells APC by 1 (min 1). | ||
|''Divine Magic'' | |''Divine Magic'' | ||
|- | |- | ||
|'''Sanctified | |'''Sanctified Wards IV''' | ||
|Sanctified Wards III | |Sanctified Wards III | ||
|Sanctified Wards becomes | |Sanctified Wards becomes 3/Recoup. | ||
|''Divine Magic'' | |''Divine Magic'' | ||
|- | |- | ||
|'''Supplicant's Reward''' | |'''Supplicant's Reward''' | ||
| | | | ||
| | |Gain the Supplicant’s Reward ability. | ||
* '''Supplicant’s Reward.''' | * '''Supplicant’s Reward.''' When you cast a spell, prayer, or ritual that affects consumable food or drink, such as purifying it of poison, or transmuting it from water into an alcoholic beverage, you may also magically conjure one day’s worth of rations as part of the same spell, prayer, or ritual. | ||
|''Divine Magic'' | |''Divine Magic'' | ||
|} | |} | ||
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|Having augmented yourself with strange powers, you gain the following benefits. | |Having augmented yourself with strange powers, you gain the following benefits. | ||
* | * '''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the occult magic tag, you gain +5 SP. | ||
* | |||
* | * '''Occult Power.''' Gain 1 Occult Power. Each time you level up and take a talent with the occult magic tag, you gain +1 Occult Power. | ||
* | * '''Initiate.''' Gain access to the Occult Magic stack. Gain two talents from the Occult Magic stack. (You do not gain additional SP or Occult Power from these selections.) | ||
|''Occult, Magic Entry'' | * '''Occultism.''' Your magic attribute is CHA unless another talent says otherwise. | ||
|''Occult Magic, Magic Entry'' | |||
|- | |- | ||
|'''Occult Chants''' | |'''Occult Chants''' | ||
| | | | ||
|''Repeatable.'' Learn three occult chants. | |''Repeatable.'' Learn three occult chants. | ||
|''Occult | |''Occult Magic, Repeatable'' | ||
|- | |- | ||
|'''Occult Magic''' | |'''Occult Magic''' | ||
| | | | ||
|''Repeatable.'' Learn two occult chants, two occult rituals, and one occult spell. | |''Repeatable.'' Learn two occult chants, two occult rituals, and one occult spell. | ||
|''Occult | |''Occult Magic, Repeatable'' | ||
|- | |- | ||
|'''Occult Rituals''' | |'''Occult Rituals''' | ||
| | | | ||
|''Repeatable.'' Learn four occult rituals. | |''Repeatable.'' Learn four occult rituals. | ||
|''Occult | |''Occult Magic, Repeatable'' | ||
|- | |- | ||
|''' | |'''Occult Spells''' | ||
| | | | ||
|''Repeatable.'' Learn two occult spells. | |''Repeatable.'' Learn two occult spells. | ||
|''Occult | |''Occult Magic, Repeatable'' | ||
|- | |- | ||
|'''Dark Power Savant''' | |'''Dark Power Savant''' | ||
| | | | ||
|''Repeatable.'' When you make a roll that could result in you suffering | |''Repeatable.'' When you make a roll that could result in you suffering dark power, you reduce the highest possible dark power number by 1 (e.g., from a roll of 1-5 to a roll of 1-4). A roll of 1 always triggers dark power. | ||
|''Occult | |''Occult Magic, Repeatable'' | ||
|- | |- | ||
|'''Dark Power | |'''Dark Power Mastery''' | ||
|Dark Power Savant | |Dark Power Savant x4 | ||
|Dark Power Savant can reduce your chances of | |Dark Power Savant can reduce your chances of dark power to 0, even if you roll a 1. | ||
|''Occult | |''Occult Magic'' | ||
|- | |- | ||
|''' | |'''Armor of Darkness''' | ||
| | | | ||
|When on a plane of existence that has days and nights, if you Recoup and it is nighttime, gain Resist Energy 3 for the | |When on a plane of existence that has days and nights, if you Recoup and it is nighttime, gain Resist Energy +3 for the next 4 hours. | ||
next 4 hours. | |''Occult Magic'' | ||
|''Occult | |||
|- | |- | ||
|'''Esoteric Ritualist''' | |'''Esoteric Ritualist''' | ||
| | | | ||
|''Repeatable.'' Choose | |''Repeatable.'' Choose two spells that you know with the ritualize tag. The first time you cast either spell as a ritual after you Take a Rest, it does not expend a use of the ritual. | ||
|''Occult | |''Occult Magic, Repeatable'' | ||
|- | |- | ||
|'''Repurpose Radiance''' | |'''Repurpose Radiance''' | ||
| | | | ||
|When on a plane of existence that has days and nights, if you Recoup and it is daytime | |When on a plane of existence that has days and nights, if you Recoup and it is daytime, add +1d4 fire damage to chants that deal damage. | ||
|''Occult | |''Occult Magic'' | ||
|- | |- | ||
|'''Unholy Rites''' | |'''Unholy Rites''' | ||
| | | | ||
|(1/Week) When you enter the space of a religious | |Gain the Unholy Rites ability. | ||
|''Occult | |||
* '''Unholy Rites (1/Week).''' When you enter the space of a religious order, such as a temple, you may steal a sliver of power from one god associated with that temple. Your MC will choose a Divine Icon from the Cleric stack based on the relevant god; you can use that Icon ability one time in the next 24 hours. | |||
|''Occult Magic'' | |||
|} | |} | ||
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!Tags | !Tags | ||
|- | |- | ||
|'''Warden of the | |'''Warden of the Primal''' | ||
| | | | ||
|Having cultivated a connection to the energy of the Everwilds, you can cast | |Having cultivated a connection to the energy of the Everwilds, you can cast primal magic. You gain the following benefits. | ||
* | * '''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the primal magic tag, gain +5 SP. | ||
* | * '''Primal Power.''' Gain 1 Primal Power. Each time you level up and take a talent with the primal magic tag, you gain +1 Primal Power. | ||
* | * '''Warden.''' Gain access to the Primal Magic stack. Gain two talents from the Primal Magic stack. (You do not gain additional SP or Primal Power from these selections.) | ||
* | * '''Primeval Strength.''' Your magic attribute is AWR unless another talent says otherwise. | ||
|''Primal, Magic Entry'' | |''Primal Magic, Magic Entry'' | ||
|- | |- | ||
|'''Primal Chant''' | |'''Primal Chant''' | ||
| | | | ||
|''Repeatable.'' Learn four primal chants. | |''Repeatable.'' Learn four primal chants. | ||
|''Primal | |''Primal Magic, Repeatable'' | ||
|- | |- | ||
|'''Primal Invocations''' | |'''Primal Invocations''' | ||
| | | | ||
|''Repeatable.'' Learn two primal invocations. | |''Repeatable.'' Learn two primal invocations. | ||
|''Primal | |''Primal Magic, Repeatable'' | ||
|- | |- | ||
|'''Primal Magic''' | |'''Primal Magic''' | ||
| | | | ||
|''Repeatable.'' Learn three primal chants and two primal spells. | |''Repeatable.'' Learn three primal chants and two primal spells. | ||
|''Primal | |''Primal Magic, Repeatable'' | ||
|- | |- | ||
|''' | |'''Primal Spells''' | ||
| | | | ||
|''Repeatable.'' Learn three primal spells. | |''Repeatable.'' Learn three primal spells. | ||
|''Primal | |''Primal Magic, Repeatable'' | ||
|- | |- | ||
|'''Primal | |'''Primal Survivalist''' | ||
| | | | ||
|''Repeatable.'' Gain +3 Skill Points | |''Repeatable.'' Gain +3 Skill Points that you can spend on any skills with the survival tag. | ||
|''Primal | Learn two primal spells. | ||
|''Primal Magic, Repeatable'' | |||
|- | |- | ||
|'''Primal Recovery''' | |'''Primal Recovery''' | ||
| | | | ||
|(1/Rest) When Recouping, if you are in an area of unmitigated wilderness, regain | |Gain the Primal Recovery ability. | ||
|''Primal | |||
* '''Primal Recovery (1/Rest).''' When Recouping, if you are in an area of unmitigated wilderness, regain 5 SP. | |||
|''Primal Magic'' | |||
|- | |- | ||
|'''Primal Recovery II''' | |'''Primal Recovery II''' | ||
|Primal Recovery, Primal Power 5 | |Primal Recovery, Primal Power 5 | ||
|Primal Recovery becomes: Regain a number of SP equal to your Primal Power. | |Primal Recovery becomes: Regain a number of SP equal to your Primal Power. | ||
|''Primal | |''Primal Magic'' | ||
|- | |- | ||
|'''Cultivated Wilds''' | |'''Cultivated Wilds''' | ||
|Primal Recovery II | |Primal Recovery II | ||
<u>Incompatible</u>: Everwilds Affinity | <u>Incompatible</u>: Everwilds Affinity | ||
|You may use your Primal Recovery ability | |You may now use your Primal Recovery ability in any area outdoors that is predominantly nature, such as a garden or park. | ||
|''Primal | |''Primal Magic'' | ||
|- | |- | ||
|'''Everwilds Affinity''' | |'''Everwilds Affinity''' | ||
| Line 350: | Line 366: | ||
<u>Incompatible</u>: Cultivated Wilds | <u>Incompatible</u>: Cultivated Wilds | ||
|When using your Primal Recovery ability, regain a number of SP equal to double your Primal Power. | |When using your Primal Recovery ability, regain a number of SP equal to double your Primal Power. | ||
|''Primal | |''Primal Magic'' | ||
|- | |- | ||
|'''Primal | |'''Primal Recovery III''' | ||
|Primal Recovery II, Primal Power 13 | |Primal Recovery II, Primal Power 13 | ||
|Primal Recovery becomes 2/Rest. | |Primal Recovery becomes 2/Rest. | ||
|''Primal | |''Primal Magic'' | ||
|} | |} | ||
== Psionic Magic | == Psionic Magic Stack == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 365: | Line 381: | ||
!Tags | !Tags | ||
|- | |- | ||
|'''Adept of the | |'''Adept of the Psionic''' | ||
| | | | ||
|Having opened yourself to | |Having opened yourself to psionic power, you gain the following benefits. | ||
* | * '''Aptitude.''' You manifest one psionic aptitude. When you cast psionic spells of that aptitude with the manifestation tag, they cost 0 SP for you. | ||
* | * '''Spell Points.''' If this is the first magic entry talent you have taken, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the psionic magic tag, you gain +5 max SP. | ||
* | * '''Psionic Power.''' Gain 1 Psionic Power. Each time you level up and take a talent with the psionic magic tag, you gain +1 Psionic Power. | ||
* | * '''Adept.''' Gain access to the Psionic Magic stack. Gain two talents from the Psionic Magic stack. (You do not gain additional SP or Psionic Power from these selections.) | ||
* | * '''Psion.''' Your magic attribute is AWR unless another talent says otherwise. | ||
|''Psionic, Magic Entry'' | |''Psionic Magic, Magic Entry'' | ||
|- | |- | ||
|'''Clairsentent Magic''' | |'''Clairsentent Magic''' | ||
| | | | ||
|''Repeatable.'' You learn three new spells and/or invocations with the | |''Repeatable.'' You learn three new spells and/or invocations with the clairsentience tag. | ||
|''Psionic | |''Psionic Magic, Repeatable'' | ||
|- | |- | ||
|'''Telepath Magic''' | |'''Telepath Magic''' | ||
| | | | ||
|''Repeatable'' You learn three new spells and/or invocations with the | |''Repeatable.'' You learn three new spells and/or invocations with the telepathy tag. | ||
|''Psionic | |''Psionic Magic, Repeatable'' | ||
|- | |- | ||
|'''Psychokinetic Magic''' | |'''Psychokinetic Magic''' | ||
| | | | ||
|''Repeatable'' You learn three new spells and/or invocations with the | |''Repeatable.'' You learn three new spells and/or invocations with the psychokinetics tag. | ||
|''Psionic | |''Psionic Magic, Repeatable'' | ||
|- | |- | ||
|'''Psychometabolic Magic''' | |'''Psychometabolic Magic''' | ||
| | | | ||
|''Repeatable'' You learn three new spells and/or invocations with the | |''Repeatable.'' You learn three new spells and/or invocations with the psychometabolics tag. | ||
|''Psionic | |''Psionic Magic, Repeatable'' | ||
|- | |- | ||
|'''Metacreative Magic''' | |'''Metacreative Magic''' | ||
| | | | ||
|''Repeatable'' You learn three new spells and/or invocations with the | |''Repeatable.'' You learn three new spells and/or invocations with the metacreativity tag. | ||
|''Psionic | |''Psionic Magic, Repeatable'' | ||
|- | |- | ||
| ''' | | '''Psionic Spells''' | ||
| | | | ||
|''Repeatable'' You learn two new | |''Repeatable.'' You learn two new psionic spells. | ||
|''Psionic | |''Psionic Magic, Repeatable'' | ||
|- | |- | ||
|'''Psionic Versatility''' | |'''Psionic Versatility''' | ||
|<u>Incompatible</u>: Psionic Focus | |<u>Incompatible</u>: Psionic Focus | ||
|''Repeatable'' You gain another | |''Repeatable'' You gain another psionic aptitude. | ||
|''Psionic | |''Psionic Magic, Repeatable'' | ||
|- | |- | ||
|'''Psionic Focus''' | |'''Psionic Focus''' | ||
|<u>Incompatible</u>: Psionic Versatility | |<u>Incompatible</u>: Psionic Versatility | ||
|''Repeatable'' Spells that have the tag you chose as your psionic aptitude | |''Repeatable.'' Spells that have the tag you chose as your psionic aptitude have their SPC reduced by 2 (min 1, unless they are manifestations). | ||
|''Psionic | |''Psionic Magic, Repeatable'' | ||
|- | |- | ||
|'''Battlefield Concentration''' | |'''Battlefield Concentration''' | ||
|Enhanced Concentration | |Enhanced Concentration | ||
|While concentrating on a | |While concentrating on a psionic spell, you gain the Exploit maneuver. | ||
|''Psionic | |''Psionic Magic'' | ||
|- | |- | ||
|'''Body Sculptor''' | |'''Body Sculptor''' | ||
| | | | ||
|(1/Level) You can shorten the | |Gain the Body Sculptor ability. | ||
|''Psionic | |||
* '''Body Sculptor (1/Level).''' You can shorten the meditation and recovery time from Body Sculpt to 8 hours each. | |||
|''Psionic Magic'' | |||
|- | |- | ||
|'''Body Sculptor II''' | |'''Body Sculptor II''' | ||
|Body Sculptor | |Body Sculptor | ||
|Body Sculptor becomes 2/Level. | |Body Sculptor becomes 2/Level. | ||
|''Psionic | |''Psionic Magic'' | ||
|- | |- | ||
|'''Body Sculptor III''' | |'''Body Sculptor III''' | ||
|Body Sculptor II | |Body Sculptor II | ||
|You can now cast Body Sculpt on others, as though it had a range of | |You can now cast Body Sculpt on others, as though it had a range of touch. | ||
|''Psionic | |''Psionic Magic'' | ||
|- | |- | ||
|'''Enhanced Concentration''' | |'''Enhanced Concentration''' | ||
| | | | ||
|When rolling | |When rolling concentration, you now roll 2d20 and take the higher result. Additionally, if you roll concentration and would fail, you can spend 1 Reactive AP to pass instead. | ||
|''Psionic | |''Psionic Magic'' | ||
|- | |- | ||
|'''Enhanced Concentration II''' | |'''Enhanced Concentration II''' | ||
|Level 12, Enhanced Concentration | |Level 12, Enhanced Concentration | ||
|You can now | |You can now concentrate on two spells. However, when concentrating on two spells, your concentration DC increases by 4. If you fail a concentration check, you lose concentration on both spells. | ||
|''Psionic | |''Psionic Magic'' | ||
|- | |- | ||
|'''Enhanced Concentration III''' | |'''Enhanced Concentration III''' | ||
|Ehanced Concentration II | |Ehanced Concentration II | ||
|When concentrating on one or more spells, you cannot lose concentration on the spell that you have been concentrating on for the longest time. | |When concentrating on one or more spells, you cannot lose concentration on the spell that you have been concentrating on for the longest time. | ||
|''Psionic | |''Psionic Magic'' | ||
|- | |- | ||
|'''Enhanced Concentration IV''' | |'''Enhanced Concentration IV''' | ||
|Level 24, Enhanced Concentration III | |Level 24, Enhanced Concentration III | ||
|You can now concentrate on three spells at once, and your DC for | |You can now concentrate on three spells at once, and your DC for concentration can not exceed 12. If you fail a concentration check, you lose concentration on all spells except for the one that Enhanced Concentration III preserves. | ||
|''Psionic | |''Psionic Magic'' | ||
|- | |- | ||
|'''Meditative Rest''' | |'''Meditative Rest''' | ||
| | | | ||
|You can remain partially aware of your surroundings while you sleep | |You can remain partially aware of your surroundings while you sleep – able to wake at will, at a moment’s notice (this takes 1 Reactive AP). | ||
|''Psionic | |''Psionic Magic'' | ||
|- | |- | ||
|'''Meditative Rest II''' | |'''Meditative Rest II''' | ||
|Meditative Rest | |Meditative Rest | ||
|You now only need 4 hours of sleep. | |You now only need 4 hours of sleep. | ||
|'' | |''Psionic Magic'' | ||
|- | |- | ||
|'''Quick Mind''' | |'''Quick Mind''' | ||
| | | | ||
|''Repeatable.'' Choose two psionic spells that you know with the | |''Repeatable.'' Choose two psionic spells that you know with the conjuring tag. Their conjuring value is lowered by 1 (min 1). | ||
|''Psionic, Repeatable'' | |''Psionic Magic, Repeatable'' | ||
|} | |} | ||
''*Updated v1.2'' | |||
Latest revision as of 16:49, 15 March 2026
Arcane Magic Stack
| Talent | PreReq | Description | Tags |
|---|---|---|---|
| Student of the Arcane | Having tapped into the Fundamental Wellspring and achieved Attunation, you gain the following benefits.
Spell Points. If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the arcane magic tag, you gain +5 SP. Arcane Power. Gain 1 Arcane Power. Each time you level up and take a talent with the arcane magic tag, you gain +1 Arcane Power. Arcane Spells. You know a number of arcane cantrips and spells equal to your Arcane Power + INT. Each time this number increases, learn another arcane cantrip or spell. Student. Gain access to the Arcane Magic stack. Gain two talents from the Arcane Magic stack. (You do not gain additional SP or Arcane Power from these selections.) Arcanist. Your magic attribute is INT unless another talent says otherwise. |
Arcane Magic, Magic Entry | |
| Arcane Cantrips | Repeatable. Gain three arcane cantrips. | Arcane Magic, Repeatable | |
| Arcane Knowledge | Repeatable. Gain one arcane spell or cantrip, and gain +4 Skill Points that you can spend on any skills with the knowledge tag. | Arcane Magic, Repeatable | |
| Arcane Magic | Repeatable. Gain two arcane cantrips and one arcane spell.. | Arcane Magic, Repeatable | |
| Arcane Spells | Repeatable. Gain two arcane spells. | Arcane Magic, Repeatable | |
| Clear Thoughts | Repeatable. You permanently lose 3d4 max HP and can reallocate all talent points that have given you Arcane Power. You cannot reassign Student of the Arcane or Clear Thoughts. If reassigning would cause you to know fewer spells, you can choose which spells you forget. You must spend 8 uninterrupted hours in Attunation to achieve this, and rest for 8 hours following this process. If you are interrupted, you must start the process over. Your talent point changes do not take effect until you have finished the entire process. Taking this talent again does allow you to reallocate the previous uses of this talent, but does not cause you to regain the lost max HP. | Arcane Magic, Repeatable | |
| Fire Focus | Incompatible: Cold Focus, Necrotic Focus | Your magical abilities that deal fire damage now ignore Resist, but you can no longer cast magical abilities that deal cold damage. | Arcane Magic |
| Fire Focus II | Fire Focus | Gain +1 to hit with magical abilities that deal fire damage, Resist Fire +3, and Vulnerable Cold +1. | Arcane Magic |
| Fire Focus III | Fire Focus II | Gain +1 to hit with magical abilities that deal fire damage, Resist Fire +3, and Vulnerable Cold +1. | Arcane Magic |
| Fire Focus IV | Fire Focus III | Gain +1 to hit with magical abilities that deal fire damage, Immune Fire, and Vulnerable Cold +1. | Arcane Magic |
| Cold Focus | Incompatible: Fire Focus, Necrotic Focus | Your magical abilities that deal cold damage now ignore Resist, but you can no longer cast magical abilities that deal fire damage. | Arcane Magic |
| Cold Focus II | Cold Focus | Gain +1 to hit with magical abilities that deal cold damage, Resist Cold +3, and Vulnerable Fire +1. | Arcane Magic |
| Cold Focus III | Cold Focus II | Gain +1 to hit with magical abilities that deal cold damage, Resist Cold +3, and Vulnerable Fire +1. | Arcane Magic |
| Cold Focus IV | Cold Focus III | Gain +1 to hit with magical abilities that deal cold damage, Immune Cold, and Vulnerable Fire +1. | Arcane Magic |
| Fundamental Recovery | When you Recoup, you may regain 1d4 SP. If you do, you do not naturally regain HP during that Recoup. | Arcane Magic | |
| Fundamental Recovery II | Fundamental Recovery | You now regain 2d4 SP from Fundamental Recovery. | Arcane Magic |
| Fundamental Recovery III | Fundamental Recovery II | When you use your Fundamental Recovery ability, you can still naturally regain HP as part of the same Recoup. | Arcane Magic |
| Fundamental Recovery IV | Fundamental Recovery III | You now regain 3d4 SP from Fundamental Recovery. | Arcane Magic |
| Necrotic Focus | Incompatible: Cold Focus, Fire Focus | Your magical abilities that deal necrotic damage now ignore Resist, but you can no longer cast magical abilities that deal radiant damage. | Arcane Magic |
| Necrotic Focus II | Necrotic Focus | The first time you deal necrotic damage with a magical ability after Taking a Rest, gain Shield HP equal to the amount of damage you dealt to one creature. | Arcane Magic |
| Necrotic Focus III | Necrotic Focus II | The first time you deal necrotic damage with a magical ability after Recouping, gain Shield HP equal to the amount of damage you dealt to one creature. | Arcane Magic |
| Necrotic Focus IV | Necrotic Focus III | When you deal necrotic damage with a magical ability, gain Shield HP equal to the amount of damage you dealt to one creature. | Arcane Magic |
Divine Magic Stack
| Talent | PreReq | Description | Tags |
|---|---|---|---|
| Disciple of the Divine | Having opened yourself to divine power, you gain the following benefits.
Spell Points. If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the divine magic tag, you gain +5 SP. Divine Power. Gain 1 Divine Power. Each time you level up and take a talent with the divine magic tag, you gain +1 Divine Power. Disciple. Gain access to the Divine Magic stack. Gain two talents from the Divine Magic stack. (You do not gain additional SP or Divine Power from these selections.) Divinity. Your magic attribute is CHA unless another talent says otherwise. |
Divine Magic, Magic Entry | |
| Divine Magic | Repeatable. Learn one prayer, one divine ritual, and two divine spells. | Divine Magic, Repeatable | |
| Divine Rituals | Repeatable. Learn two divine rituals. | Divine Magic, Repeatable | |
| Divine Spells | Repeatable. Learn four divine spells. | Divine Magic, Repeatable | |
| Prayers | Repeatable. Learn three divine prayers. | Divine Magic, Repeatable | |
| Theological Magic | Repeatable. Gain +3 Skill Points that you can spend on any skills with the knowledge tag.
Learn one divine ritual. |
Divine Magic, Repeatable | |
| Force of Belief | Repeatable. Gain +3 Skill Points that you can spend on any skills with the influence tag.
Learn one divine spell. |
Divine Magic, Repeatable | |
| Quickened Recovery | Gain the Quickened Recovery ability.
|
Divine Magic | |
| Quickened Recovery II | Quickened Recovery | Quickened Recovery reduces the spell’s APC by 2 (min 1). | Divine Magic |
| Spark of Life | Gain the Spark of Life ability.
|
Divine Magic | |
| Sanctified Wards | Gain the Sanctified Wards ability.
|
Divine Magic | |
| Sanctified Wards II | Sanctified Wards | Sanctified Wards now reduces the spell’s SPC by 4 (min 1). | Divine Magic |
| Sanctified Wards III | Sanctified Wards II | Sanctified Wards also allows you to reduce the spells APC by 1 (min 1). | Divine Magic |
| Sanctified Wards IV | Sanctified Wards III | Sanctified Wards becomes 3/Recoup. | Divine Magic |
| Supplicant's Reward | Gain the Supplicant’s Reward ability.
|
Divine Magic |
Occult Magic Stack
| Talent | PreReq | Description | Tags |
|---|---|---|---|
| Initiate of the Occult | Having augmented yourself with strange powers, you gain the following benefits.
|
Occult Magic, Magic Entry | |
| Occult Chants | Repeatable. Learn three occult chants. | Occult Magic, Repeatable | |
| Occult Magic | Repeatable. Learn two occult chants, two occult rituals, and one occult spell. | Occult Magic, Repeatable | |
| Occult Rituals | Repeatable. Learn four occult rituals. | Occult Magic, Repeatable | |
| Occult Spells | Repeatable. Learn two occult spells. | Occult Magic, Repeatable | |
| Dark Power Savant | Repeatable. When you make a roll that could result in you suffering dark power, you reduce the highest possible dark power number by 1 (e.g., from a roll of 1-5 to a roll of 1-4). A roll of 1 always triggers dark power. | Occult Magic, Repeatable | |
| Dark Power Mastery | Dark Power Savant x4 | Dark Power Savant can reduce your chances of dark power to 0, even if you roll a 1. | Occult Magic |
| Armor of Darkness | When on a plane of existence that has days and nights, if you Recoup and it is nighttime, gain Resist Energy +3 for the next 4 hours. | Occult Magic | |
| Esoteric Ritualist | Repeatable. Choose two spells that you know with the ritualize tag. The first time you cast either spell as a ritual after you Take a Rest, it does not expend a use of the ritual. | Occult Magic, Repeatable | |
| Repurpose Radiance | When on a plane of existence that has days and nights, if you Recoup and it is daytime, add +1d4 fire damage to chants that deal damage. | Occult Magic | |
| Unholy Rites | Gain the Unholy Rites ability.
|
Occult Magic |
Primal Magic Stack
| Talent | PreReq | Description | Tags |
|---|---|---|---|
| Warden of the Primal | Having cultivated a connection to the energy of the Everwilds, you can cast primal magic. You gain the following benefits.
|
Primal Magic, Magic Entry | |
| Primal Chant | Repeatable. Learn four primal chants. | Primal Magic, Repeatable | |
| Primal Invocations | Repeatable. Learn two primal invocations. | Primal Magic, Repeatable | |
| Primal Magic | Repeatable. Learn three primal chants and two primal spells. | Primal Magic, Repeatable | |
| Primal Spells | Repeatable. Learn three primal spells. | Primal Magic, Repeatable | |
| Primal Survivalist | Repeatable. Gain +3 Skill Points that you can spend on any skills with the survival tag.
Learn two primal spells. |
Primal Magic, Repeatable | |
| Primal Recovery | Gain the Primal Recovery ability.
|
Primal Magic | |
| Primal Recovery II | Primal Recovery, Primal Power 5 | Primal Recovery becomes: Regain a number of SP equal to your Primal Power. | Primal Magic |
| Cultivated Wilds | Primal Recovery II
Incompatible: Everwilds Affinity |
You may now use your Primal Recovery ability in any area outdoors that is predominantly nature, such as a garden or park. | Primal Magic |
| Everwilds Affinity | Primal Recovery II
Incompatible: Cultivated Wilds |
When using your Primal Recovery ability, regain a number of SP equal to double your Primal Power. | Primal Magic |
| Primal Recovery III | Primal Recovery II, Primal Power 13 | Primal Recovery becomes 2/Rest. | Primal Magic |
Psionic Magic Stack
| Talent | PreReq | Description | Tags |
|---|---|---|---|
| Adept of the Psionic | Having opened yourself to psionic power, you gain the following benefits.
|
Psionic Magic, Magic Entry | |
| Clairsentent Magic | Repeatable. You learn three new spells and/or invocations with the clairsentience tag. | Psionic Magic, Repeatable | |
| Telepath Magic | Repeatable. You learn three new spells and/or invocations with the telepathy tag. | Psionic Magic, Repeatable | |
| Psychokinetic Magic | Repeatable. You learn three new spells and/or invocations with the psychokinetics tag. | Psionic Magic, Repeatable | |
| Psychometabolic Magic | Repeatable. You learn three new spells and/or invocations with the psychometabolics tag. | Psionic Magic, Repeatable | |
| Metacreative Magic | Repeatable. You learn three new spells and/or invocations with the metacreativity tag. | Psionic Magic, Repeatable | |
| Psionic Spells | Repeatable. You learn two new psionic spells. | Psionic Magic, Repeatable | |
| Psionic Versatility | Incompatible: Psionic Focus | Repeatable You gain another psionic aptitude. | Psionic Magic, Repeatable |
| Psionic Focus | Incompatible: Psionic Versatility | Repeatable. Spells that have the tag you chose as your psionic aptitude have their SPC reduced by 2 (min 1, unless they are manifestations). | Psionic Magic, Repeatable |
| Battlefield Concentration | Enhanced Concentration | While concentrating on a psionic spell, you gain the Exploit maneuver. | Psionic Magic |
| Body Sculptor | Gain the Body Sculptor ability.
|
Psionic Magic | |
| Body Sculptor II | Body Sculptor | Body Sculptor becomes 2/Level. | Psionic Magic |
| Body Sculptor III | Body Sculptor II | You can now cast Body Sculpt on others, as though it had a range of touch. | Psionic Magic |
| Enhanced Concentration | When rolling concentration, you now roll 2d20 and take the higher result. Additionally, if you roll concentration and would fail, you can spend 1 Reactive AP to pass instead. | Psionic Magic | |
| Enhanced Concentration II | Level 12, Enhanced Concentration | You can now concentrate on two spells. However, when concentrating on two spells, your concentration DC increases by 4. If you fail a concentration check, you lose concentration on both spells. | Psionic Magic |
| Enhanced Concentration III | Ehanced Concentration II | When concentrating on one or more spells, you cannot lose concentration on the spell that you have been concentrating on for the longest time. | Psionic Magic |
| Enhanced Concentration IV | Level 24, Enhanced Concentration III | You can now concentrate on three spells at once, and your DC for concentration can not exceed 12. If you fail a concentration check, you lose concentration on all spells except for the one that Enhanced Concentration III preserves. | Psionic Magic |
| Meditative Rest | You can remain partially aware of your surroundings while you sleep – able to wake at will, at a moment’s notice (this takes 1 Reactive AP). | Psionic Magic | |
| Meditative Rest II | Meditative Rest | You now only need 4 hours of sleep. | Psionic Magic |
| Quick Mind | Repeatable. Choose two psionic spells that you know with the conjuring tag. Their conjuring value is lowered by 1 (min 1). | Psionic Magic, Repeatable |
*Updated v1.2