Gateway: Difference between revisions

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!Spell Description
!Spell Description
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|You open a gateway into another plane of existence. The gateway is 20 ft wide and 20 ft tall. For the duration, creatures on either plane of existence can enter the other plane by walking through the gateway. You may choose to end the gateway early by spending this spell’s Conjuring time again.
|You open a gateway into another plane of existence. The gateway is 20 ft wide and 20 ft tall. For the duration, creatures on either plane of existence can enter the other plane by walking through the gateway. You may choose to end the gateway early by spending this spell’s conjuring time again.
Opening such a gateway requires a tremendous amount of guesswork and luck. When attempting to establish a gateway to another plane, first roll 2d6 and add them together.
Opening such a gateway requires a tremendous amount of guesswork and luck. When attempting to establish a gateway to another plane, first roll 2d6 and add them together.


* If you have never been to the plane before, you succeed on a roll of 6-8.
* If you have never been to the plane before, you succeed on a roll of 6-8.
* If you have been to the plane at least once before, you succeed on a roll of 5-9.
* If you have been to the plane at least once before, you succeed on a roll of 5-9.
* If you have been to the plane many times before, you succeed on a roll of 4-10.
* If you have been to the plane many times before, you succeed on a roll of 4-10.
* If you intend to travel to your home plane, you succeed on a roll of 3-11.
* If you intend to travel to your home plane, you succeed on a roll of 3-11.
* If you succeed on your roll and you travel to the plane of existence that you intended to, make a magic attribute check (add your Arcana skill if you have it).


If you succeed on your roll and you travel to the plane of existence that you intended to, make a Spellcasting check (add your Arcana skill if you have it). Your gateway appears on the new plane a number of miles away from your target destination equal to 40 - your roll (if 0 or negative, you appear precisely where you intended).
Your gateway appears on the new plane a number of miles away from your target destination equal to 40 - your roll (if 0 or negative, you appear precisely where you intended).


If you fail on your initial roll, then you open a gateway to a random location on a random plane of existence. The MC might pick which plane of existence you travel to, or randomly determine it.
If you fail on your initial roll, then you open a gateway to a random location on a random plane of existence. The MC might pick which plane of existence you travel to, or randomly determine it.

Latest revision as of 16:42, 15 May 2025

Gateway

Arcane Spell, Arcane Ritual, Altering, Conjuring 10
APC: 30
SPC: 75
Range: Touch
Requires: Gesture
Duration: 1 hour
Spell Description
You open a gateway into another plane of existence. The gateway is 20 ft wide and 20 ft tall. For the duration, creatures on either plane of existence can enter the other plane by walking through the gateway. You may choose to end the gateway early by spending this spell’s conjuring time again.

Opening such a gateway requires a tremendous amount of guesswork and luck. When attempting to establish a gateway to another plane, first roll 2d6 and add them together.

  • If you have never been to the plane before, you succeed on a roll of 6-8.
  • If you have been to the plane at least once before, you succeed on a roll of 5-9.
  • If you have been to the plane many times before, you succeed on a roll of 4-10.
  • If you intend to travel to your home plane, you succeed on a roll of 3-11.
  • If you succeed on your roll and you travel to the plane of existence that you intended to, make a magic attribute check (add your Arcana skill if you have it).

Your gateway appears on the new plane a number of miles away from your target destination equal to 40 - your roll (if 0 or negative, you appear precisely where you intended).

If you fail on your initial roll, then you open a gateway to a random location on a random plane of existence. The MC might pick which plane of existence you travel to, or randomly determine it.



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