Deepshroom Poisoning: Difference between revisions

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''Rare [[Disease]]''  
__NOAUTOLINKS__
''Rare Disease''  


''Lethality: High''  
''Lethality: High''  
Line 5: Line 6:
''Transmissibility: Low''  
''Transmissibility: Low''  


'''Infection:''' When a creature inhales a [[Deepshroom Hive]]’s cloud of spores, it becomes infected with Deepshroom Poisoning.  
'''Infection:''' When a creature inhales a Deepshroom Hive’s cloud of spores, it becomes infected with Deepshroom Poisoning.  


'''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.  
'''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.  


Day 1: Become Demoralized.  
* '''Day 1:''' Demoralized.
* '''Day 2:''' Shaken.
* '''Day 3:''' Sickened.
* '''Days 4-6:''' Gain Fatigue.
* '''Day 7:''' The creature dies
* '''Day 7+1d4:''' The creature rises as a Deepshroom Shambler.


• Day 2: Become Shaken.  
'''Treatment:''' Curing Deepshroom Poisoning requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 30 sc each, which the process consumes. A creature cannot receive more than 1 check per 12 hours. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Deepshroom Poisoning. When the numerical results reach a cumulative total of 30, the infection is cured.
 
• Day 3: Become Sickened.  
 
• Days 4-6: Gain Fatigue.  
 
• Day 7: The creature dies.  


• Day 7+1d4: The creature rises as a [[Deepshroom Shambler]].
''*Updated to Print 2''
 
'''Treatment:''' Curing Deepshroom Poisoning requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 30 sc each, which the process consumes. A creature cannot receive more than 1 check per 12 hours. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Deepshroom Poisoning. When the numerical results reach a cumulative total of 30, the infection is cured.

Latest revision as of 14:52, 25 August 2025

Rare Disease

Lethality: High

Transmissibility: Low

Infection: When a creature inhales a Deepshroom Hive’s cloud of spores, it becomes infected with Deepshroom Poisoning.

Symptoms: An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.

  • Day 1: Demoralized.
  • Day 2: Shaken.
  • Day 3: Sickened.
  • Days 4-6: Gain Fatigue.
  • Day 7: The creature dies
  • Day 7+1d4: The creature rises as a Deepshroom Shambler.

Treatment: Curing Deepshroom Poisoning requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 30 sc each, which the process consumes. A creature cannot receive more than 1 check per 12 hours. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Deepshroom Poisoning. When the numerical results reach a cumulative total of 30, the infection is cured.

*Updated to Print 2