Dancing Scimitar: Difference between revisions

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''DEX Weapon, One-Handed, Light, Magical, Rare, Essence 20''  
__NOAUTOLINKS__
''DEX Weapon, One-Handed, Light, Rare, Essence 20''  


'''Range:''' Melee  
'''Range:''' Melee  
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'''APC:''' 5-DEX (min 3)  
'''APC:''' 5-DEX (min 3)  


'''[[Damage]]:''' 1d6+2 Sharp
'''Damage:''' 1d6+2 sharp


This golden-hilted scimitar has a prominent red gem set in its hilt. It has one charge, which it regains at dawn. You may spend 2 AP and 1 charge to activate the Dancing Scimitar, turning the gem green. While activated, the Dancing Scimitar magically floats and attacks on its own, gaining its own turn immediately after yours. The Dancing Scimitar obeys your mental commands and may remain active for 1 minute or until it is reduced to 0 HP. While this feature is active, the Dancing Scimitar is no longer considered equipped for the purposes of attacks or abilities.
This golden-hilted scimitar has a prominent red gem set in its hilt. It has one charge, which it regains at dawn. You may spend 2 AP and 1 charge to activate the Dancing Scimitar, turning the gem green. While activated, the Dancing Scimitar magically floats and attacks on its own, gaining its own turn immediately after yours. The Dancing Scimitar obeys your mental commands and may remain active for 1 minute or until it is reduced to 0 HP. While this feature is active, the Dancing Scimitar is no longer considered equipped for the purposes of attacks or abilities.
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| colspan="6" |''Tiny, Constructed''
| colspan="6" |''Tiny, Constructed''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
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| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 15  
| colspan="3" |'''Armor Rating''' 15  
| colspan="3" |
| colspan="3" |'''Traits''' Ummutable, Iron Will, Steel Mind
|-
|-
| colspan="3" |'''Hit Points''' 20
| colspan="3" |'''Hit Points''' 20
| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''Speed''' 30 ft (Hover)
| colspan="3" |'''Speed''' 0 ft, Hover 30 ft
| colspan="3" |'''Senses''' Darkvision 60 ft
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Traits''' Ummutable, Iron Will, Steal Mind
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |Actions
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The Acheri can take two of the following actions, or take the same action twice'''.''''' ====
==== ''The Dancing Scimitar can take TWO of the following actions, or take the same action twice'''.''''' ====
|-
|-
| colspan="6" |'''Move.''' The [[Acheri]] can move up to its speed.
| colspan="6" |'''Move.''' The Scimitar can move up to its speed.
|-
|-
| colspan="6" |'''Slash.''' Natural Melee Weapon. +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
| colspan="6" |'''Slash.''' ''Reach 5 ft Natural Weapon''. +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
|}
|}
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[[Magic Items|Back to Magic Items]]

Latest revision as of 15:44, 25 August 2025

DEX Weapon, One-Handed, Light, Rare, Essence 20

Range: Melee

APC: 5-DEX (min 3)

Damage: 1d6+2 sharp

This golden-hilted scimitar has a prominent red gem set in its hilt. It has one charge, which it regains at dawn. You may spend 2 AP and 1 charge to activate the Dancing Scimitar, turning the gem green. While activated, the Dancing Scimitar magically floats and attacks on its own, gaining its own turn immediately after yours. The Dancing Scimitar obeys your mental commands and may remain active for 1 minute or until it is reduced to 0 HP. While this feature is active, the Dancing Scimitar is no longer considered equipped for the purposes of attacks or abilities.

Dancing Scimitar

Monster Level: 1
Tiny, Constructed
STR DEX END AWR INT CHA
-3 3 0 0 -3 -3
Ref: 13 Fort: 10 Ant: 10 Log: 7 Will: 7
Armor Rating 15 Traits Ummutable, Iron Will, Steel Mind
Hit Points 20
Speed 0 ft, Hover 30 ft
Actions

The Dancing Scimitar can take TWO of the following actions, or take the same action twice.

Move. The Scimitar can move up to its speed.
Slash. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.

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