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| colspan="3" |'''Immune''' Psychic, Psionic, [[Arcane]], [[Occult]] | | colspan="3" |'''Immune''' Psychic, Psionic, [[Arcane]], [[Occult]] | ||
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| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 350 | ||
| colspan="3" |'''Vulnerable''' [[Primal]] 1, [[Divine]] 1 '''DT''' 20 | | colspan="3" |'''Vulnerable''' [[Primal]] 1, [[Divine]] 1 '''DT''' 20 | ||
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'''Psionic City.''' The Narai Ancient can cast [[Assembly]] at will, but is limited to only assembling structures on its own bulbous head. | '''Psionic City.''' The Narai Ancient can cast [[Assembly]] at will, but is limited to only assembling structures on its own bulbous head. | ||
'''Psion.''' Using END, the Narai Ancient can cast the following psionic spells innately. | '''Psion.''' Using END, the Narai Ancient can cast the following [[Psionic Spells|psionic spells]] innately. | ||
(At Will) [[Lesser Telekinesis]], [[Psychonavigation]] | (At Will) [[Lesser Telekinesis]], [[Psychonavigation]] | ||
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'''Electromagnetic Psychokinetic Field.''' No creature within 60 ft of the Narai Ancient can be Charmed or Enthralled. | '''Electromagnetic Psychokinetic Field.''' No creature within 60 ft of the Narai Ancient can be Charmed or Enthralled. | ||
'''Electric Body.''' When a creature hits the Narai with a melee attack, it must make a DC 20 END check. If it fails, the creature’s turn immediately ends. | |||
'''Penetrating.''' The Narai crits on a roll of 19-20. | |||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||