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| colspan="3" |'''[[Armor]] Rating''' 18 | | colspan="3" |'''[[Armor]] Rating''' 18 | ||
| colspan="3" |''' | | colspan="3" |'''Immune''' Necrotic | ||
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| colspan="3" |'''Hit Points''' 315 | | colspan="3" |'''Hit Points''' 315 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' [[Divine]] 4 '''DR''' 5/ Magical [[weapons]] and Silvered weapons | ||
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| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 50 ft | ||
| colspan="3" |'''Senses''' Darkvision | | colspan="3" |'''Senses''' Darkvision 120 ft | ||
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| colspan="6" |'''Scent of Blood.''' When a creature has taken [[damage]] from the Bleeding condition since the Blood Beast’s last turn, the Blood Beast gains +4 TA and +4 damage when making melee attacks against that creature. Additionally, the Blood Beast knows the location of any creature with the Bleeding or Bloodied [[conditions]] within 1 mile of it. | | colspan="6" |'''Scent of Blood.''' When a creature has taken [[damage]] from the Bleeding condition since the Blood Beast’s last turn, the Blood Beast gains +4 TA and +4 damage when making melee attacks against that creature. Additionally, the Blood Beast knows the location of any creature with the Bleeding or Bloodied [[conditions]] within 1 mile of it. | ||
'''Scent of Fear'''. If the Blood Beast moves towards a creature with the Frightened or Broken condition, it can move | '''Scent of Fear'''. If the Blood Beast moves towards a creature with the Frightened or Broken condition, it can move 10 ft closer to that creature. | ||
'''Pounce.''' If the Blood Beast has moved at least | |||
'''Pounce.''' If the Blood Beast has moved at least 20 ft before making a Claws attack, it makes the attack with TA and knocks the target Prone on a hit. | |||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" |'''Move.''' The Blood Beast can move up to its speed. | | colspan="6" |'''Move.''' The Blood Beast can move up to its speed. | ||
'''Claws'''. Reach | '''Claws'''. ''Reach 5 ft Natural Weapon''. +7 vs AR. '''Hit:''' 23 (3d10+7) sharp. | ||
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| colspan="6" |'''Move.''' The Blood Beast can move up to its speed. | | colspan="6" |'''Move.''' The Blood Beast can move up to its speed. | ||
'''Claws'''. | '''Claws'''. ''Reach 5 ft Natural Weapon''. +7 vs AR. '''Hit:''' 23 (3d10+7) sharp. | ||
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==== '''''...AND''' take '''ONE''' of the following actions.''==== | ==== '''''...AND''' take '''ONE''' of the following actions.''==== | ||
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| colspan="6" |'''Rip and Tear.''' Reach 5ft Natural Weapon. +7 vs AR. Hit: 34 (5d10+7) sharp, and make | | colspan="6" |'''Rip and Tear.''' ''Reach 5ft Natural Weapon.'' +7 vs AR. '''Hit:''' 34 (5d10+7) sharp, and make a secondary attack: +6 vs FORT. '''Hit:''' The creature contracts [[Beasian Boils]]. | ||
'''Bloodthirty Howl'''. | '''Bloodthirty Howl'''. ''60 ft Radius Natural Weapon''. +6 vs WILL. '''Hit:''' Creature is Frightened for 1 minute. If already Frightened, a creature is Broken for 1 minute instead. '''Miss''': A creature is immune to this ability from any Blood Beast for 24 hours. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |Bristle (1/Turn). When a creature moves into the Blood Beast’s reach, it may make a reactive Claws attack against them. | | colspan="6" |'''Bristle (1/Turn)'''. When a creature moves into the Blood Beast’s reach, it may make a reactive Claws attack against them. | ||
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