Pine Arborean: Difference between revisions

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! colspan="6" |Features
! colspan="6" |Features
|-
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| colspan="6" |'''Unassuming Form.''' When the Arborean is motionless, it is indistinguishable from a normal pine.
| colspan="6" |'''Unassuming Form.''' When the Pine Arborean is motionless, it is indistinguishable from a normal pine.
|-
|-
| colspan="6" |'''Voice of the Forest.''' The Arborean may communicate with plants at will.
| colspan="6" |'''Voice of the Forest.''' The Pine Arborean may communicate with plants at will.
|-
|-
| colspan="6" |'''Primeval Defender.''' Using END, the Arborean can cast the [[Photosynthesis]], [[Rapid Growth]], [[Warden's Navigation|Warden’s Navigation]], and [[Warden's Trap|Warden’s Trap]] invocations each once per day.
| colspan="6" |'''Primeval Defender.''' Using END, the Pine Arborean can cast the [[Photosynthesis]], [[Rapid Growth]], [[Warden's Navigation|Warden’s Navigation]], and [[Warden's Trap|Warden’s Trap]] invocations each once per day.
|-
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| colspan="6" |'''Evergreen.''' The Arborean is immune to the negative effects of extreme cold weather.
| colspan="6" |'''Evergreen.''' The Pine Arborean is immune to the negative effects of extreme cold weather.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The Arborean can take THREE of the following actions, or take the same action '''three times.''''' ====
==== ''The Pine Arborean can take THREE of the following actions, or take the same action '''three times.''''' ====
|-
|-
| colspan="6" |'''Move.''' The Arborean can move up to its speed.
| colspan="6" |'''Move.''' The Pine Arborean can move up to its speed.
|-
|-
| colspan="6" |'''Slam.''' ''Reach 15 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 9 (1d8 + 5) blunt.
| colspan="6" |'''Slam.''' ''Reach 15 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 9 (1d8 + 5) blunt.
|-
|-
| colspan="6" |'''Engage.''' The Arborean picks a creature within 5 ft of it to become Engaged until the start of the Arborean’s next turn.
| colspan="6" |'''Engage.''' The Pine Arborean picks a creature within 5 ft of it to become Engaged until the start of the Pine Arborean’s next turn.
|-
|-
! colspan="6" |
! colspan="6" |
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
==== '''''OR''' the Pine Arborean can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
|-
| colspan="6" |'''Move.''' The Arborean can move up to its speed.
| colspan="6" |'''Move.''' The Pine Arborean can move up to its speed.
|-
|-
| colspan="6" |'''Slam.''' ''Reach 15 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 9 (1d8 + 5) blunt.
| colspan="6" |'''Slam.''' ''Reach 15 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 9 (1d8 + 5) blunt.
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==== '''''...AND''' take '''ONE''' of the following actions.''''' ====
==== '''''...AND''' take '''ONE''' of the following actions.''''' ====
|-
|-
| colspan="6" |'''Tangle.''' ''Ranged 30 ft Natural Weapon.'' +5 vs REF of each creature in a line from the Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone.
| colspan="6" |'''Tangle.''' ''Ranged 30 ft Natural Weapon.'' +5 vs REF of each creature in a line from the Pine Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone.
|-
|-
| colspan="6" |'''Shed.''' The Arborean sheds conifer needles in a 30 ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.
| colspan="6" |'''Shed.''' The Pine Arborean sheds conifer needles in a 30 ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.
|-
|-
! colspan="6" |
! colspan="6" |
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
==== '''''OR''' the Pine Arborean can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
|-
|-
| colspan="6" |'''Tangle.''' ''Ranged 30 ft Natural Weapon.'' +5 vs REF of each creature in a line from the Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone.
| colspan="6" |'''Tangle.''' ''Ranged 30 ft Natural Weapon.'' +5 vs REF of each creature in a line from the Pine Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone.
|-
|-
| colspan="6" |'''Shed.''' The Arborean sheds conifer needles in a 30 ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.
| colspan="6" |'''Shed.''' The Pine Arborean sheds conifer needles in a 30 ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Engage (1/Round).''' If a creature that the Arborean has Engaged moves more than 15 ft away from the Arborean, the Arborean can make a reactive Slam attack. If it hits with this attack, the creature’s speed also becomes 0ft until the end of its turn.
| colspan="6" |'''Engage (1/Round).''' If a creature that the Pine Arborean has Engaged moves more than 15 ft away from the Pine Arborean, the Pine Arborean can make a reactive Slam attack. If it hits with this attack, the creature’s speed also becomes 0ft until the end of its turn.
|}
|}

Latest revision as of 18:19, 10 April 2024

[Back to creatures]


Arboreans are majestic treefolk who embody the very essence of primeval nature. They are deeply rooted in tradition and respect for all living things. As such, they respect the necessity of death as part of the cycle of life, but they loathe wanton destruction. They seek to maintain a harmonious existence between the sentient races and the unspoilt homelands of both flora and fauna.

There are several types of Arboreans, each of whom tend to have different outlooks on life and fill different roles in Arborean society.

Pine Arborean

Though not so tough as their oaken relatives, Pine Arboreans are often viewed as equally brave and equally essential sentinels of the natural world. While Oak Arboreans are stronger, Pine Arboreans can withstand much colder weather, and so they often guard northern forests.

Pine Arborean

Monster Level: 13
Huge (Tall). Plant (Primal)
STR DEX END AWR INT CHA
5 1 6 4 0 1
Ref: 11 Fort: 16 Ant: 14 Log: 10 Will: 11
Armor Rating 13 Resist Primal 2, Radiant 5 Immune Cold
Hit Points 120 Vulnerable Fire 1
Speed 30 ft Senses Darkvision 30 ft
Skills (STR) Applied Force +4 Traits Immutable
Features
Unassuming Form. When the Pine Arborean is motionless, it is indistinguishable from a normal pine.
Voice of the Forest. The Pine Arborean may communicate with plants at will.
Primeval Defender. Using END, the Pine Arborean can cast the Photosynthesis, Rapid Growth, Warden’s Navigation, and Warden’s Trap invocations each once per day.
Evergreen. The Pine Arborean is immune to the negative effects of extreme cold weather.
Actions

The Pine Arborean can take THREE of the following actions, or take the same action three times.

Move. The Pine Arborean can move up to its speed.
Slam. Reach 15 ft Natural Weapon. +5 vs AR. Hit: 9 (1d8 + 5) blunt.
Engage. The Pine Arborean picks a creature within 5 ft of it to become Engaged until the start of the Pine Arborean’s next turn.

OR the Pine Arborean can take TWO of the following actions, or take the same action twice...

Move. The Pine Arborean can move up to its speed.
Slam. Reach 15 ft Natural Weapon. +5 vs AR. Hit: 9 (1d8 + 5) blunt.

...AND take ONE of the following actions.

Tangle. Ranged 30 ft Natural Weapon. +5 vs REF of each creature in a line from the Pine Arborean to a point within range. Hit: 9 (1d8 + 5) blunt and the creature falls Prone.
Shed. The Pine Arborean sheds conifer needles in a 30 ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.

OR the Pine Arborean can take TWO of the following actions, or take the same action twice.

Tangle. Ranged 30 ft Natural Weapon. +5 vs REF of each creature in a line from the Pine Arborean to a point within range. Hit: 9 (1d8 + 5) blunt and the creature falls Prone.
Shed. The Pine Arborean sheds conifer needles in a 30 ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.
Reactions
Engage (1/Round). If a creature that the Pine Arborean has Engaged moves more than 15 ft away from the Pine Arborean, the Pine Arborean can make a reactive Slam attack. If it hits with this attack, the creature’s speed also becomes 0ft until the end of its turn.