Tenemei: Difference between revisions
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{| class="creature" | {| class="creature" | ||
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! colspan="6" | | ! colspan="6" |General Tenemei | ||
|- | |- | ||
| colspan="6" |''Monster Level: | | colspan="6" |''Monster Level: 16'' | ||
|- | |- | ||
| colspan="6" |''Medium. Humanoid'' | | colspan="6" |''Medium. Humanoid (Kettek)'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 25: | Line 25: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !6 | ||
! | !1 | ||
! | !3 | ||
! | !4 | ||
! | !1 | ||
! | !5 | ||
|- | |- | ||
| | | | ||
!Ref: 10 | !Ref: 10 | ||
!Fort: | !Fort: 13 | ||
!Ant: | !Ant: 14 | ||
!Log: | !Log: 11 | ||
!Will: | !Will: 15 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
| Line 44: | Line 44: | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 15 (field plate) | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Physical 3 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 155 | ||
| colspan="3" |''' | | colspan="3" |'''Senses''' Darkvision 30 ft | ||
|- | |- | ||
| colspan="3" |'''Speed''' 30 ft | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Iron Will, Steel Mind | ||
|- | |- | ||
| colspan="6" |'''[[Skills]]''' | | colspan="6" |'''[[Skills]]''' (STR) Athletics +10, Menacing +6; (END) Forced March +6; (AWR) Intuiting +3, Perceiving +3; (INT) Economics +2, Geography +6, History +4, Law +2, Medicine +2, Military +12, Politics of Nalathesh +8; (CHA) Intimidating +6, Leadership +8 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" | | | colspan="6" |'''Preemptive Strike.''' Tenemei and his allies within 30 ft of him gain +4 on their [[Initiative]] rolls. | ||
'''Brutal Attacks.''' Tenemei crits on a roll of 19-20. When he crits, he deals 4 additional [[damage]]. | |||
'''Hold the Line.''' When any of Tenemei’s allies are within 5 ft of another one of Tenemei’s allies, they gain +1 to their AR, FORT, and WILL. | |||
'''Nine Lives.''' When Tenemei is reduced to 0 HP, roll 1d20. On a roll of 18-20, he regains 30 HP. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Tenemei can take '''FOUR''' of the following actions, or take the same action '''four times.''''' | ||
|- | |- | ||
| colspan="6" |'''Move.''' | | colspan="6" |'''Move.''' Tenemei can move up to his speed. | ||
'''Glaive.''' ''Reach 10 ft Two-Handed Weapon.'' +6 vs AR. '''Hit:''' 10 (1d8 + 6) sharp. | |||
'''Javelin.''' ''Thrown (60 ft) One-Handed Weapon.'' +6 vs AR. '''Hit:''' 9 (1d6 + 6) sharp. | |||
'''Bite.''' ''Reach 5 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 8 (1d4 + 6) sharp. | |||
'''Command.''' One of Tenemei’s allies within 60 ft of him can make a weapon attack. | |||
'''Reposition.''' Up to three of Tenemei’s allies within 60 ft of him may immediately move up to ½ their speed. | |||
'''Focus.''' All of Tenemei’s allies within 30 ft of him gain the Focused condition against a hostile creature within 30 ft of Tenemei. | |||
'''Second Wind (Recharge 6).''' Tenemei regains 8 (1d10 + 3) hit points. | |||
|- | |- | ||
| colspan="6" | | ! colspan="6" |Reactions | ||
|- | |||
| colspan="6" |'''Skewer (2/Round).''' When a creature moves into reach of Tenemei’s glaive, or moves more than 10 ft away from Tenemei, he may make a reactive attack against them with his glaive. | |||
|- | |- | ||
|} | |} | ||
Latest revision as of 02:24, 5 March 2024
General Tenemei
General Tenemei, a kettek with leonine features, is Godking Neferu’s right hand man and oversees the Radiant Princes, a group of highly educated magic-using military commanders capable of serving on the battlefield or in a legislative hall as needed. While Neferu is begrudgingly respected, General Tenemei is outright feared for his cruelty. He has no tolerance whatsoever for disobedience displayed by the people of Nalathesh and has publicly executed heretics before just to prove a point. He isn’t bothered by his reputation in the slightest and actually takes pride in being feared. While he personally doesn’t believe in the myth of the Godking, he does believe in what he represents and fully supports his decisions. He is of the opinion that a nation with too much freedom is destined to fall to ruin. People are like sheep and they need someone to herd them, whether they realize it or not.
Military Power
Nalathesh’s military is well-trained and well-equipped. All soldiers respond directly to the Godking or his commanders, such as General Tenemei. The elite Bronzeguard are a legion of cavaliers that ride dracanises into combat, decimating threats to the kingdom. They often patrol the Flesh Pit to ensure that its foul presence does not spread. While far from the largest standing military on Gathandia, Nalathesh invests a tremendous amount of money and magical research into making their military as strong as possible. General Tenemei especially has made plans to increase their military power and has stated before that he is not afraid to start a war if it means sending a message to other nations on the continent, or even the world.
Oncoming Threat
Through the grapevine, General Tenemei has heard that there are people who want to remove him from power. While he doesn’t know who these people are, he has already taken steps to ensure this will not happen. He has managed to gather enough support from lower ranking military officials, as well as simple soldiers, to stage a coup if the Godking were to strip him of his duties.
| General Tenemei | |||||
|---|---|---|---|---|---|
| Monster Level: 16 | |||||
| Medium. Humanoid (Kettek) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 6 | 1 | 3 | 4 | 1 | 5 |
| Ref: 10 | Fort: 13 | Ant: 14 | Log: 11 | Will: 15 | |
| Armor Rating 15 (field plate) | Resist Physical 3 | ||||
| Hit Points 155 | Senses Darkvision 30 ft | ||||
| Speed 30 ft | Traits Iron Will, Steel Mind | ||||
| Skills (STR) Athletics +10, Menacing +6; (END) Forced March +6; (AWR) Intuiting +3, Perceiving +3; (INT) Economics +2, Geography +6, History +4, Law +2, Medicine +2, Military +12, Politics of Nalathesh +8; (CHA) Intimidating +6, Leadership +8 | |||||
| Features | |||||
| Preemptive Strike. Tenemei and his allies within 30 ft of him gain +4 on their Initiative rolls.
Brutal Attacks. Tenemei crits on a roll of 19-20. When he crits, he deals 4 additional damage. Hold the Line. When any of Tenemei’s allies are within 5 ft of another one of Tenemei’s allies, they gain +1 to their AR, FORT, and WILL. Nine Lives. When Tenemei is reduced to 0 HP, roll 1d20. On a roll of 18-20, he regains 30 HP. | |||||
| Actions | |||||
| Tenemei can take FOUR of the following actions, or take the same action four times. | |||||
| Move. Tenemei can move up to his speed.
Glaive. Reach 10 ft Two-Handed Weapon. +6 vs AR. Hit: 10 (1d8 + 6) sharp. Javelin. Thrown (60 ft) One-Handed Weapon. +6 vs AR. Hit: 9 (1d6 + 6) sharp. Bite. Reach 5 ft Natural Weapon. +6 vs AR. Hit: 8 (1d4 + 6) sharp. Command. One of Tenemei’s allies within 60 ft of him can make a weapon attack. Reposition. Up to three of Tenemei’s allies within 60 ft of him may immediately move up to ½ their speed. Focus. All of Tenemei’s allies within 30 ft of him gain the Focused condition against a hostile creature within 30 ft of Tenemei. Second Wind (Recharge 6). Tenemei regains 8 (1d10 + 3) hit points. | |||||
| Reactions | |||||
| Skewer (2/Round). When a creature moves into reach of Tenemei’s glaive, or moves more than 10 ft away from Tenemei, he may make a reactive attack against them with his glaive. | |||||