Major Illusion: Difference between revisions

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|'''Requires:''' Visual, Line of Effect
|'''Requires:''' Visual, Line of Effect
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|'''Duration:''' Up to 10 minutes
|'''Duration:''' 10 minutes
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!Spell Description
!Spell Description
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|Choose a number of points within range equal to or less than your magic attribute to create sensory illusions. These illusions can each be any combination of visual, auditory, olfactory, or tactile. The visual dimensions of a single illusion cannot exceed 40 cubic ft.
|Choose a number of points within range equal to or less than your magic attribute to create sensory illusions. These illusions can each be any combination of visual, auditory, olfactory, or tactile. The visual dimensions of a single illusion cannot exceed a 40 ft cube.
On each of your turns after you cast the spell, you may spend 1 AP to move an illusion or to create a new illusion. You may move an illusion up to 30 ft, and it must stay within range of this spell.
On each of your turns after you cast the spell, you may spend 1 AP to move an illusion or to create a new illusion. You may move an illusion up to 30 ft per AP, and it must stay within range of this spell.


If you start a new illusion that exceeds your magic attribute, a previous illusion of your choice ends.
If you start a new illusion that exceeds your magic attribute, a previous illusion of your choice ends. You may dismiss all of your illusions and end the spell 0 AP.  


You may dismiss all of your illusions and end the spell for free.
If you do not spend AP on an illusion, then it idles and acts in a manner befitting the illusion. For example, if you create an illusory trollkin with a battle axe and spend no AP on it, it will idly swing its axe around but will not make overtly intelligent or threatening moves.


If you do not spend AP on an illusion, then it idles and acts in a manner befitting the illusion. For example, if you create an illusory [[Trollkin]] with a battle axe and spend no AP on it, it will idly swing its axe around but will not make overtly intelligent or threatening moves.
A creature can determine that your illusion is in fact illusory after interacting with it directly (such as attacking it) or by making an INT check against a DC of 10 + your magic attribute, but a creature making such a check must roll 2d20 and take the lower.


A creature can determine that your illusion is in fact illusory after interacting with it directly (such as attacking it) or by making an INT check against a DC of 10 + your magic attribute, but a creature making such a check must roll 2d20 and use the lower.
Alternatively, you can use Major Illusion to project the contents of an Unerring Sphere, but the illusion becomes semi-translucent and obviously a projection.
 
Alternatively, you can use Major Illusion to project the contents of an [[Unerring Sphere]], but the illusion becomes semi translucent and obviously a [[projection]].
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!Upcharge  
!Upcharge  

Latest revision as of 16:52, 15 May 2025

Major Illusion

Arcane Spell, Illusory
APC: 3
SPC: 32
Range: 600 ft
Requires: Visual, Line of Effect
Duration: 10 minutes
Spell Description
Choose a number of points within range equal to or less than your magic attribute to create sensory illusions. These illusions can each be any combination of visual, auditory, olfactory, or tactile. The visual dimensions of a single illusion cannot exceed a 40 ft cube.

On each of your turns after you cast the spell, you may spend 1 AP to move an illusion or to create a new illusion. You may move an illusion up to 30 ft per AP, and it must stay within range of this spell.

If you start a new illusion that exceeds your magic attribute, a previous illusion of your choice ends. You may dismiss all of your illusions and end the spell 0 AP.

If you do not spend AP on an illusion, then it idles and acts in a manner befitting the illusion. For example, if you create an illusory trollkin with a battle axe and spend no AP on it, it will idly swing its axe around but will not make overtly intelligent or threatening moves.

A creature can determine that your illusion is in fact illusory after interacting with it directly (such as attacking it) or by making an INT check against a DC of 10 + your magic attribute, but a creature making such a check must roll 2d20 and take the lower.

Alternatively, you can use Major Illusion to project the contents of an Unerring Sphere, but the illusion becomes semi-translucent and obviously a projection.

Upcharge
Upcharge: +5 minutes per +8 SP



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