Signature: Difference between revisions
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__NOAUTOLINKS__ | |||
{| class="creature" | {| class="creature" | ||
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|'''APC:''' 1 | |'''APC:''' 1 | ||
|- | |- | ||
|'''Range:''' | |'''Range:''' Touch | ||
|- | |- | ||
|'''Requires:''' Gesture, Visual, Line of Effect | |'''Requires:''' Gesture, Visual, Line of Effect | ||
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!Spell Description | !Spell Description | ||
|- | |- | ||
|Spend the casting time creating a | |Spend the casting time creating a Signature completely unique to you on a surface. Choose if the mark is visible or invisible. | ||
You can have a number of Signatures active equal to your Arcane Power. You can sense the location of your Signatures, although no additional information (such as which signature you are sensing), a number of miles away equal to your Arcane Power. | |||
You can dismiss a single Signature by touching it, and if you try to cast a Signature beyond the number of Signatures you can maintain, it fails. You can dismiss all active Signatures without needing to touch them. | |||
Casters can magically sense if a Signature is their own or a forgery; however, others must rely on its visual appearance. | Casters can magically sense if a Signature is their own or a forgery; however, others must rely on its visual appearance. | ||
|} | |} | ||
Latest revision as of 16:15, 15 May 2025
Signature |
| Arcane Cantrip, Illusory, Fundamental, Conjuring 60 (10 minutes) |
| APC: 1 |
| Range: Touch |
| Requires: Gesture, Visual, Line of Effect |
| Duration: Indefinite |
| Spell Description |
|---|
| Spend the casting time creating a Signature completely unique to you on a surface. Choose if the mark is visible or invisible.
You can have a number of Signatures active equal to your Arcane Power. You can sense the location of your Signatures, although no additional information (such as which signature you are sensing), a number of miles away equal to your Arcane Power. You can dismiss a single Signature by touching it, and if you try to cast a Signature beyond the number of Signatures you can maintain, it fails. You can dismiss all active Signatures without needing to touch them. Casters can magically sense if a Signature is their own or a forgery; however, others must rely on its visual appearance. |