Circle of Haste: Difference between revisions

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''[[Arcane]] Spell, Enchanting''  
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== <big>'''Circle of Haste'''</big> ==
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|''[[Arcane]] Spell, Enchanting''
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|'''APC:''' 2
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|'''SPC:''' 16
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|'''Range:''' 60 ft
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|'''Requires:''' Gesture, Verbal, Visual
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|'''Duration:''' 1 minute
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!Spell Description
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|Choose a point within range. A 10 ft radius circle blazes into existence, causing visible, temporary runes to glow on the ground along its circumference. For the duration, creatures within the circle can spend 1 fewer AP to perform actions (min 1 AP per action). Whenever a creature exits the circle, they lose all remaining AP and their turn ends.
Creatures that do not use AP gain one additional Tier 1 action, and when they exit the circle, they lose all remaining actions and their turn ends.
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!Upcharge
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|'''Upcharge:''' +5 ft radius per +6 SP


'''APC:''' 2
|}
<br>


'''SPC:''' 16


'''Range:''' 60 ft
[[Arcane Spells|[Back to Arcane Spells]]]
 
'''Requires:''' Gesture, Verbal, Visual
 
'''Duration:''' 1 minute
 
Choose a point within range. A 10 ft radius Circle blazes into existence, causing visible, temporary runes to glow on the ground along its circumference. For the duration, creatures within the circle can spend 1 fewer AP to perform [[actions]] (to a minimum of 1 AP per action). Monsters that do not use AP gain one additional action from the topmost section of their possible actions.
 
Whenever a creature exits the circle, that creature loses all remaining AP or actions and their turn ends.
 
'''Upcharge:''' +5 ft radius per +6 SP.
 
 
[[Arcane Spells|[back to Arcane Spells]]]

Latest revision as of 16:20, 15 May 2025

Circle of Haste

Arcane Spell, Enchanting
APC: 2
SPC: 16
Range: 60 ft
Requires: Gesture, Verbal, Visual
Duration: 1 minute
Spell Description
Choose a point within range. A 10 ft radius circle blazes into existence, causing visible, temporary runes to glow on the ground along its circumference. For the duration, creatures within the circle can spend 1 fewer AP to perform actions (min 1 AP per action). Whenever a creature exits the circle, they lose all remaining AP and their turn ends.

Creatures that do not use AP gain one additional Tier 1 action, and when they exit the circle, they lose all remaining actions and their turn ends.

Upcharge
Upcharge: +5 ft radius per +6 SP



[Back to Arcane Spells]