Minor Conjuration: Difference between revisions
Jump to navigation
Jump to search
(Created page with "''Arcane Cantrip, Alchemy, Conjuring 60 (10 minutes)'' '''APC:''' 1 '''Range:''' 15 ft '''Requires:''' Gesture, Visual, Line of Effect '''Duration:''' 1 Hour Create a simple, small, crude object with no mechanical or moving parts. The object cannot be longer than 1 foot in any dimension. These objects are very fragile, and if they are used as an improvised tool or weapon, roll a 1d20, and on a 9 or lower the object breaks. Once you have used conjuration you cann...") |
No edit summary |
||
| (5 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
''[[Arcane]] Cantrip, Alchemy, Conjuring 60 (10 minutes)'' | __NOAUTOLINKS__ | ||
{| class="creature" | |||
|+ | |||
| | |||
== '''Minor Conjuration''' == | |||
|- | |||
|''[[Arcane]] Cantrip, Alchemy, Conjuring 60 (10 minutes)'' | |||
|- | |||
|'''APC:''' 1 | |||
|- | |||
|'''Range:''' 15 ft | |||
|- | |||
|'''Requires:''' Gesture, Visual, Line of Effect | |||
|- | |||
|'''Duration:''' 1 hour | |||
|- | |||
!Spell Description | |||
|- | |||
|Create a simple, small, crude object with no mechanical or moving parts. The object cannot be longer than 1 foot in any dimension. These objects are very fragile, and if they are used as an improvised tool or weapon, roll a LUCK check, and on a 9 or lower the object breaks. Once you have used this cantrip you cannot use it again until the duration is over, whether the object is broken or not. | |||
|} | |||
<br> | |||
[[Arcane Spells|[Back to Arcane Spells]]] | |||
Latest revision as of 15:33, 15 May 2025
Minor Conjuration |
| Arcane Cantrip, Alchemy, Conjuring 60 (10 minutes) |
| APC: 1 |
| Range: 15 ft |
| Requires: Gesture, Visual, Line of Effect |
| Duration: 1 hour |
| Spell Description |
|---|
| Create a simple, small, crude object with no mechanical or moving parts. The object cannot be longer than 1 foot in any dimension. These objects are very fragile, and if they are used as an improvised tool or weapon, roll a LUCK check, and on a 9 or lower the object breaks. Once you have used this cantrip you cannot use it again until the duration is over, whether the object is broken or not. |